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Forum > Goal Line Blitz > Q&A Archives > 7/6/2012 Live Q & A thread
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Bort
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Originally posted by yello1
Thanks, one more follow up. The collision circle is not the size of the dot is it? I can run past two people dancing pretty easily, they don't take up the nearly two yards a dot on the field is. Would it be possible to reduce that collision size even more given they are entangled with each other? It just seems to happen alot, far more than it ought. Not the best example but I cant see how the TE blocking the one defender here could really have gotten in the way of the other two or three defenders so much that they do not make a play.
http://goallineblitz.com/game/replay.pl?game_id=2070946&pbp_id=5465419


Well that replay in particular just seems to be unlucky untimely placement and a bit of getting tangled up on each other combined with the receiver getting a bit of a cut fake going on, but I know what you're talking about in general.

I think the "fix," if there is one, would be to actually increase the collision radius so they take a little wider path around the blocker and don't get tangled up. Maybe Catch can add that to the list of stuff to take a look at this offseason, if possible.
 
JcWildcat
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Originally posted by Catch22
btw just heard that AlaskanRaven passed away on July 4th.

She was a fun person who loved GLB. Sad to hear that.


She was a wonderful lady and will be missed.
 
Dub J
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Originally posted by Catch22
Achievements system (which Bort mentioned) will kind of do that.


The people already here probably already understand ALGs and the cost of attributes as they increase.
 
evileyez
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Thx for doing this bort and catch
 
LordEvil
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Originally posted by Catch22
btw just heard that AlaskanRaven passed away on July 4th.

She was a fun person who loved GLB. Sad to hear that.


Bummer, she was so full of energy and fun to chat with
 
Bort
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Originally posted by awsalick
What would the sim look like if the random factor was reduced to 0? Would that help or hurt testing the impact of things like SAs/VAs?


It would be entirely deterministic, with every play looking exactly the same. TBH, we want to test the range of the random factor most of the time to make sure we get realistic results over the whole range of outcomes, so it would probably not help testing efforts as much as you think.
 
Bort
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Originally posted by Mobius
Can there be an added option within the tagging to allow for personnel matchups in the future? allow for tagging within my team to match up tagging done on the opposing team?

speed Rec - speed DB, str Rec - Str DB and etc... give more specific control to coordinators rather than relying on tweaking 'custom slots' and energy settings?


That's an interesting idea, but you'd need to figure out how to deal with substitutions for energy usage.
 
Catch22
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we'll be wrapping this up at 7:30 our time (8 minutes) so get in that last minute praise and brown nosing while you can. Who knows when we'll see Bort in these neck of the woods again.
 
Bort
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Originally posted by LordEvil
You could have an approval Mod. A moderator will approve the picture and allow it to be used. The file will be stored in the database. The mod only has to browse the pictures and check a checkbox with approval and the field can then be used. I think it be pretty simple to code actually. Will be HUGE for this game as running scripts isn't in everyone's interest.


I have thought of that; it's probably something support admins could do when they don't have any questions to answer. Then you have to deal with the "why was my penis field rejected" people too, though, lol
Edited by Bort on Jul 6, 2012 20:25:06
 
Mobius
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Originally posted by Bort
That's an interesting idea, but you'd need to figure out how to deal with substitutions for energy usage.


A lot more difficult problems already have to be dealt with, adding this would make coordination much easier imo
 
AD2K
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Hey bort


If you had the time, would you play this game? And do you think you could win WL
 
aaasahi
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Can scrim stat come in player profile?
Like a new tab as "scrim game" as regular season, playoff....

And can we have some more stats, or even can we have the ability to choose what stat we want to see?
 
Mobius
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Originally posted by Bort
That's an interesting idea, but you'd need to figure out how to deal with substitutions for energy usage.


Instead of the current generic custom slots, use the tags you give us coordinators as custom slots instead... would that be possible?
 
Bort
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Originally posted by Joe Webb14
Hey bort


If you had the time, would you play this game? And do you think you could win WL


I'd play if I didn't have the barriers I do have. I don't think I could win the WL. I'm not quite that hardcore of a gamer. I'd play casual.
 
Bort
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Originally posted by Mobius
Instead of the current generic custom slots, use the tags you give us coordinators as custom slots instead... would that be possible?


Hm, conceivable. A "Speed Defender" slot or a "Power defender" slot etc? Wonder if it would be confusing or not.
 
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