Originally posted by Bort
1) The general ball carrier pathfinding was one of the more difficult things to come up with. The elusiveness slider and code surrounding how that works I remember thinking was pretty slick. Some of the newer QB targeting code works pretty good, too.
2) Assuming he was playing deep zone, I'd guess he was faling a lot, all throughout the latter part of the play. There's a check every tick until he passes, so he got a lot of chances.
3) Well that's not up to me!1) I was actually thinking about the ballcarrier pathing after I wrote that...was a big improvement.
2) SS was in a Deep 4th, with the Medium setting...guess I should have specified that.
3) Catch told me you tweak the code to keep MPHD down...are you claiming that's not true?
One followup question:
Do deep zone defenders have any sort of awareness or evaluation of whether a nearby dot is currently "open" or "well-covered?" Or do they just respond to targets that they observe?