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e1iterate
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Originally posted by lardaddy
http://test.goallineblitz.com/game/replay.pl?game_id=4813&pbp_id=5164

more lulz


 
bhall43
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Originally posted by lardaddy
http://test.goallineblitz.com/game/replay.pl?game_id=4813&pbp_id=5164

more lulz


Go deep. Deeper. Keep going. Ok I can't throw it that far guys.
 
e1iterate
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Originally posted by bhall43
Originally posted by lardaddy

http://test.goallineblitz.com/game/replay.pl?game_id=4813&pbp_id=5164

more lulz


Go deep. Deeper. Keep going. Ok I can't throw it that far guys.


needs more pass distance % gear obv
 
tonnyrat
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Originally posted by TruthHammer
Do you mean they find it because they're passing up the double/triple coverage and getting to the single coverage in the progression more often? Or do you mean when the get to single coverage, they'll throw it more often? My question was regarding the latter, but I think your answer had more to do with the former.


From what I've seen they also throw it to single coverage more often. Is it perfect? No, but it's better than what it used to be. I'm sure it'll get tuned and tweaked in the coming days since this was uploaded this morning. Worst case scenario is changes are uploaded on roll-over and WL pssn games force some kind of fix or change (note that I don't represent GLB, I just test what is requested so I can boost my shitty power WRs once a season with the RPs I gain). I know that idea bothers some people but it works and gives GLB the best data possible (IMO, I have no idea what Bort&co think about that).
 
Ubasstards
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hopefully we see a ton more STs fumbles
Edited by Ubasstards on Feb 14, 2012 13:08:50
 
MoJames
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Originally posted by Ubasstards
hopefully we son a ton more STs fumbles


qfson
 
lardaddy
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inside run blocking does look way better

actually seeing some pancakes again by dots not at the blk TE spot, which is cool

 
Tomcic
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Edited by Tomcic on Feb 14, 2012 13:17:52
 
Robbnva
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Originally posted by Tomcic


You had to edit?
 
tragula
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Can we have 16 pre-season days to figure all the changes ?

 
AngryDragon
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Is pass quality effected equally for all QBs per distance or do their builds, ie strength and passing, somehow factor into the change?
 
Black Box
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Just to get out ahead of a potential VA imbalance, take a look at the proposed VAs versus their mirrors on the defensive side of the ball:

Over Power = This blocker over powers the defender he is matched up against. For each level of Over Power, strength has 1% more of an effect on hold block rolls on rushing plays. REQ: Run Blocker Archetype

Max Protect = This blocker knows how to help protect the QB. For each level of Max Protect, agility and blocking each have .5% more of an effect on hold block rolls on passing plays. REQ: Pass Blocker Archetype

Bull Rusher =This defender is a handful to block. For each level of Bull Rusher, strength has 1% more of an effect on break block rolls vs rushing plays, and .5% more of an effect on break block rolls vs passing plays.

Comments: Nearly balanced, but no ability for the D player to favor agility on the break block roll.
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Power Blocker = This player can overpower his blocking assignment. Each level of Power Blocker gives a +2% bonus to pancaking his blocker when holding a block when using the Run Block Blocking Focus and a +1% boost when using No Blocking Focus.

Heavyweight = This player is hard to block. Each level of Heavyweight gives a +1.5% bonus to knocking down his blocker when breaking a block.

Comments: Slightly less revcake bonus for the D, but it is active all the time.
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Pocket Defender = This blocker knows how to create a QB safety zone. Each level of Pocket Defender gives a +2% boost to holding a block against a pass rusher when using the Pass Block Blocking Focus and a +1% boost when using No Blocking Focus.

Technique Man = This player has great technique when fighting blockers. Each level of Technique Man gives a +2% bonus to breaking pass blocks when using the Evasive pass rush tactic, if the blocker has at least 10% less agility.

Comments: Biggest thing that sticks out to me is the D player must have 10% more AGL to get their bonus due to TM, but the O player just gets it flat out, and nullifies any potential TM bonus.
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Pocket Crusher = This defender knows how to destroy the QB's safety zone. Each level of Pocket Crusher gives a +2% boost to pushing pass blockers back when using the Power pass rush tactic.

Comments: No way for the O to prevent being pushed back. Except for maybe the Balance SA?
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Pass Blocker = This player knows how to protect the QB when it counts. Each level of Pass Blocker gives a +2% bonus to agility and blocking on 2nd and 10+ yards to go, and when pass blocking on all 3rd or 4th down passing plays.

Pass Rusher = This player knows how to put pressure on the QB when it counts. Each level of Pass Rusher gives a +2% bonus to agility and strength when rushing the QB on 3rd or 4th down passing plays.

Comments: 2nd and 10+ FTW. I'd expect the QB to have a ton of time in these situations after adding in the Pocket Defender stack.
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Just some food for thought.
 
AngryDragon
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Originally posted by lardaddy
http://test.goallineblitz.com/game/replay.pl?game_id=4813&pbp_id=5164

more lulz


I hope this is now how the sim is going to look or there will be no passes thrown.
 
Tim26
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isnt there a way to see test sever builds?
Edited by Tim26 on Feb 14, 2012 14:03:49
 
Riggs_Inator
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Originally posted by Robbnva
Doesn't seem realistic IMO


Neither is Ball Hawk.... but there it is.
 
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