Extra VA reset for D-Line too? The new O-Line VAs will make D-line VA selection much different.
Forum > Test Server Discussion > Potential Changes (things we're testing)
tonnyrat
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Originally posted by lardaddy
I can't see any of the builds in that test game... is it safe to assume the OL on those teams have all the applicable VAs listed in the OP? and their tactics are set accordingly?
All of Catch's OL dots have the new VAs. Builds are comparable to current WL builds w/ consistent tactics.
I can't see any of the builds in that test game... is it safe to assume the OL on those teams have all the applicable VAs listed in the OP? and their tactics are set accordingly?
All of Catch's OL dots have the new VAs. Builds are comparable to current WL builds w/ consistent tactics.
Originally posted by lardaddy
I can't see any of the builds in that test game... is it safe to assume the OL on those teams have all the applicable VAs listed in the OP? and their tactics are set accordingly?
Check the Test Game List, it has explainations of who had what, and when
http://test.goallineblitz.com/game/game_list.pl (The one's Catch ran in blocks of ~20, mention which VAs were in play.)
I can't see any of the builds in that test game... is it safe to assume the OL on those teams have all the applicable VAs listed in the OP? and their tactics are set accordingly?
Check the Test Game List, it has explainations of who had what, and when
http://test.goallineblitz.com/game/game_list.pl (The one's Catch ran in blocks of ~20, mention which VAs were in play.)
Originally posted by bhall43
Im so happy I might send bort flowers.
Flowers were OP'd in previous Seasons, so now they only work in conjunction with diamonds...
...well thats what my wife said when I told her for valentines day I was gonna "Just finish of some test games, while you make the dinner."
Im so happy I might send bort flowers.
Flowers were OP'd in previous Seasons, so now they only work in conjunction with diamonds...
...well thats what my wife said when I told her for valentines day I was gonna "Just finish of some test games, while you make the dinner."
I don't mean to pile on about this play, but ignoring for a second the issue with the stuck receivers, why wasn't the throw made to the TE?
http://test.goallineblitz.com/game/replay.pl?game_id=4812&pbp_id=4961
He's in single coverage against a LB, exactly the kind of situation I look for as an OC. I saw this a lot last season. I scout. I game plan. I get the match up I want. The QB passes it up and throws into double coverage instead. It sounds like you're working to handle the throws into double coverage, but by making him more picky while unhurried, is he going to pass up that guy in single coverage even more?
http://test.goallineblitz.com/game/replay.pl?game_id=4812&pbp_id=4961
He's in single coverage against a LB, exactly the kind of situation I look for as an OC. I saw this a lot last season. I scout. I game plan. I get the match up I want. The QB passes it up and throws into double coverage instead. It sounds like you're working to handle the throws into double coverage, but by making him more picky while unhurried, is he going to pass up that guy in single coverage even more?
drewsky
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Can we get an additional VA reset prior to the start of the season. I'd like to try the new VA's out and then have the opportunity to switch back to the old standards if I don't like the new guys.
Mike1709
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Originally posted by TruthHammer
I don't mean to pile on about this play, but ignoring for a second the issue with the stuck receivers, why wasn't the throw made to the TE?
http://test.goallineblitz.com/game/replay.pl?game_id=4812&pbp_id=4961
He's in single coverage against a LB, exactly the kind of situation I look for as an OC. I saw this a lot last season. I scout. I game plan. I get the match up I want. The QB passes it up and throws into double coverage instead. It sounds like you're working to handle the throws into double coverage, but by making him more picky while unhurried, is he going to pass up that guy in single coverage even more?
Worringly, he passes the TE over twice, (once underneath for about 8 yards and secondly in the left corner of the endzone), both times single covered
I don't mean to pile on about this play, but ignoring for a second the issue with the stuck receivers, why wasn't the throw made to the TE?
http://test.goallineblitz.com/game/replay.pl?game_id=4812&pbp_id=4961
He's in single coverage against a LB, exactly the kind of situation I look for as an OC. I saw this a lot last season. I scout. I game plan. I get the match up I want. The QB passes it up and throws into double coverage instead. It sounds like you're working to handle the throws into double coverage, but by making him more picky while unhurried, is he going to pass up that guy in single coverage even more?
Worringly, he passes the TE over twice, (once underneath for about 8 yards and secondly in the left corner of the endzone), both times single covered
gRryNn
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Originally posted by drewsky
Can we get an additional VA reset prior to the start of the season. I'd like to try the new VA's out and then have the opportunity to switch back to the old standards if I don't like the new guys.
+1
Can we get an additional VA reset prior to the start of the season. I'd like to try the new VA's out and then have the opportunity to switch back to the old standards if I don't like the new guys.
+1
IIAMLEGEND
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Originally posted by Catch22
Have no idea why you think that. If anything HB's are better because of improved OL and PQ wasn't touched except on long passes (which it should be).
Oh I get it, you just like to complain for the sake of complaining. Carry on my wayward son.
Lmao Catch is a likeable guy, but not
Imagine if your best bud was the grim reaper, he's cool and all but hes the f* grim reaper
Have no idea why you think that. If anything HB's are better because of improved OL and PQ wasn't touched except on long passes (which it should be).
Oh I get it, you just like to complain for the sake of complaining. Carry on my wayward son.
Lmao Catch is a likeable guy, but not
Imagine if your best bud was the grim reaper, he's cool and all but hes the f* grim reaper
paraflux
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Originally posted by TruthHammer
I don't mean to pile on about this play, but ignoring for a second the issue with the stuck receivers, why wasn't the throw made to the TE?
http://test.goallineblitz.com/game/replay.pl?game_id=4812&pbp_id=4961
He's in single coverage against a LB, exactly the kind of situation I look for as an OC. I saw this a lot last season. I scout. I game plan. I get the match up I want. The QB passes it up and throws into double coverage instead. It sounds like you're working to handle the throws into double coverage, but by making him more picky while unhurried, is he going to pass up that guy in single coverage even more?
This is the kind of shit that made me lose it, there was almost no way to avoid staring at replays and screaming at the qb to pass to the guy in single coverage, not triple.
I don't mean to pile on about this play, but ignoring for a second the issue with the stuck receivers, why wasn't the throw made to the TE?
http://test.goallineblitz.com/game/replay.pl?game_id=4812&pbp_id=4961
He's in single coverage against a LB, exactly the kind of situation I look for as an OC. I saw this a lot last season. I scout. I game plan. I get the match up I want. The QB passes it up and throws into double coverage instead. It sounds like you're working to handle the throws into double coverage, but by making him more picky while unhurried, is he going to pass up that guy in single coverage even more?
This is the kind of shit that made me lose it, there was almost no way to avoid staring at replays and screaming at the qb to pass to the guy in single coverage, not triple.
merenoise
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Originally posted by Catch22
Force fumbles:
- Decreased chance a little bit, and made carrying worth even more in the anti-fumble score. TBH making carrying worth more might increase fumbles, since lots of people seem to think 60 carrying is plenty, and put no stock into cover up (which is actually worth a lot), even though it's first on the tree. Just not as sexy of a skill I guess. Guess we'll see.
This would be great if it actually happens but I have a feeling that people will cry many, many tears when their poorly built HBs and KRs start putting it on the ground.
With carrying taking on a bigger role will we start to see more fumbles forced on WRs by HH safeties and corners?
Force fumbles:
- Decreased chance a little bit, and made carrying worth even more in the anti-fumble score. TBH making carrying worth more might increase fumbles, since lots of people seem to think 60 carrying is plenty, and put no stock into cover up (which is actually worth a lot), even though it's first on the tree. Just not as sexy of a skill I guess. Guess we'll see.
This would be great if it actually happens but I have a feeling that people will cry many, many tears when their poorly built HBs and KRs start putting it on the ground.
With carrying taking on a bigger role will we start to see more fumbles forced on WRs by HH safeties and corners?
MileHighShoes
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Originally posted by merenoise
This would be great if it actually happens but I have a feeling that people will cry many, many tears when their poorly built HBs and KRs start putting it on the ground.
With carrying taking on a bigger role will we start to see more fumbles forced on WRs by HH safeties and corners?
I sure hope so... with guys built like this having trouble forcing more than 10-15% fumbles per tackle attempt right now I can only hope it means more fumbles and not less.
Position: cb_combo_corner
Boosts: 32
Level: 79
XP: 454
VA XP: 625
VA: 24
Bonus Tokens: 627
Attributes:
strength : 90.1
speed : 90.1 (+58) = 148.1
agility : 84.24
jumping : 55.12
stamina : 63.4
vision : 78.12
confidence : 51.26
blocking : 8
throwing : 8
catching : 35
carrying : 8
tackling : 84.1
kicking : 8
punting : 8
Top SA Tree: 3-5-9-1-1
Bottom SA Tree: 10-10-0-0-0
Additional SA Tree: 10 - Monster Hit
Make Tackle 15%
Force Fumble 22.5%
http://goallineblitz.com/game/player.pl?player_id=2298026
This would be great if it actually happens but I have a feeling that people will cry many, many tears when their poorly built HBs and KRs start putting it on the ground.
With carrying taking on a bigger role will we start to see more fumbles forced on WRs by HH safeties and corners?
I sure hope so... with guys built like this having trouble forcing more than 10-15% fumbles per tackle attempt right now I can only hope it means more fumbles and not less.
Position: cb_combo_corner
Boosts: 32
Level: 79
XP: 454
VA XP: 625
VA: 24
Bonus Tokens: 627
Attributes:
strength : 90.1
speed : 90.1 (+58) = 148.1
agility : 84.24
jumping : 55.12
stamina : 63.4
vision : 78.12
confidence : 51.26
blocking : 8
throwing : 8
catching : 35
carrying : 8
tackling : 84.1
kicking : 8
punting : 8
Top SA Tree: 3-5-9-1-1
Bottom SA Tree: 10-10-0-0-0
Additional SA Tree: 10 - Monster Hit
Make Tackle 15%
Force Fumble 22.5%
http://goallineblitz.com/game/player.pl?player_id=2298026
tonnyrat
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Originally posted by TruthHammer
I don't mean to pile on about this play, but ignoring for a second the issue with the stuck receivers, why wasn't the throw made to the TE?
http://test.goallineblitz.com/game/replay.pl?game_id=4812&pbp_id=4961
He's in single coverage against a LB, exactly the kind of situation I look for as an OC. I saw this a lot last season. I scout. I game plan. I get the match up I want. The QB passes it up and throws into double coverage instead. It sounds like you're working to handle the throws into double coverage, but by making him more picky while unhurried, is he going to pass up that guy in single coverage even more?
Bort is still working on this. These new passing changes were uploaded today so it will obviously not being working perfectly. If you watch any of the games this morning you will see that the QB will pass up a double/triple covered receiver much more often than in the past provided that they pass a vision check. They find 1o1 covg more often when given enough time.
The QB being more selective when there is no pressure is also something that was specifically addressed this morning and will probably be tuned. QBs in the past would rush throws despite there being no pressure. Most of these throws would be into double coverage or to receivers that had obvious safety help over the top. This being an example of what it is trying to fix: http://test.goallineblitz.com/game/replay.pl?game_id=4805&pbp_id=3436
I don't mean to pile on about this play, but ignoring for a second the issue with the stuck receivers, why wasn't the throw made to the TE?
http://test.goallineblitz.com/game/replay.pl?game_id=4812&pbp_id=4961
He's in single coverage against a LB, exactly the kind of situation I look for as an OC. I saw this a lot last season. I scout. I game plan. I get the match up I want. The QB passes it up and throws into double coverage instead. It sounds like you're working to handle the throws into double coverage, but by making him more picky while unhurried, is he going to pass up that guy in single coverage even more?
Bort is still working on this. These new passing changes were uploaded today so it will obviously not being working perfectly. If you watch any of the games this morning you will see that the QB will pass up a double/triple covered receiver much more often than in the past provided that they pass a vision check. They find 1o1 covg more often when given enough time.
The QB being more selective when there is no pressure is also something that was specifically addressed this morning and will probably be tuned. QBs in the past would rush throws despite there being no pressure. Most of these throws would be into double coverage or to receivers that had obvious safety help over the top. This being an example of what it is trying to fix: http://test.goallineblitz.com/game/replay.pl?game_id=4805&pbp_id=3436
Edited by tonnyrat on Feb 14, 2012 12:39:53
Originally posted by tonnyrat
They find 1o1 covg more often when given enough time.
Do you mean they find it because they're passing up the double/triple coverage and getting to the single coverage in the progression more often? Or do you mean when the get to single coverage, they'll throw it more often? My question was regarding the latter, but I think your answer had more to do with the former.
They find 1o1 covg more often when given enough time.
Do you mean they find it because they're passing up the double/triple coverage and getting to the single coverage in the progression more often? Or do you mean when the get to single coverage, they'll throw it more often? My question was regarding the latter, but I think your answer had more to do with the former.
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