+1'd it, but in theory (provided you at least check each player every 5 days or so), couldn't you achieve very similar results by using the bonus tokens feature? You know how many more trains it will take you to get there. So if it will take me 8 trains on normal to get me to that 95%ish mark, can't you just set it to end when you hit 16 BT's and accomplish the same thing? I don't think checking your dot once a week to confirm is unreasonable. I am not really a huge fan of this "set it, and forget it" mentality.
Originally posted by tonnyrat GLB needs to take note of the agents not voting for this suggestion and ban them from the game. too many retards running around.
+1
I'm one of those retards as you say. There's already enough automation and lack of diversity in builds to this game.
But if we are going to fix it can we also add a cut off for future BTs. Like the VPB put in the number of BTs you want for AEQ and it stops training when you need to switch to light to reach your goal.
I think it would be better if the percentages were limiting. Instead of saying train up to 99%, which seems like it'll be used as a minimum, it should say "but NOT over 99%" If you set it to train up to 90%, but your next training happens to be at 12% rate, you'll end up 1 attribute, and a few percent higher than you intended to be.
Originally posted by sunder B +1'd it, but in theory (provided you at least check each player every 5 days or so), couldn't you achieve very similar results by using the bonus tokens feature? You know how many more trains it will take you to get there. So if it will take me 8 trains on normal to get me to that 95%ish mark, can't you just set it to end when you hit 16 BT's and accomplish the same thing? I don't think checking your dot once a week to confirm is unreasonable. I am not really a huge fan of this "set it, and forget it" mentality.
- yes, but with all that math, might as well manually train it
- it only works if BT < 100
- checking your dotall the time is a pain when you have more than 20 dots.