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Forum > Game Changes Discussion > Announced Changes > Revision of Defensive Play Creator - Limiting Player Movement
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Mightyhalo
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Originally posted by LordEvil
Thanks Halo, I saw one bug posted. Looks like players are just too fast. Those same schemes would not work in pee wee. Might put pressure on the QB and make a bad pass but most teams would scout that defense and just run a Single back slam or to the other side all game long.
http://goallineblitz.com/game/replay.pl?game_id=1416689&pbp_id=10814326


Yeah you can run over that particular blitz, but the best part of that one is the reaction of the OT. The lane is opened up by the positioning of the DE on that side.
 
IIAMLEGEND
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Originally posted by Bort
Originally posted by Dadx4

I forever tried to set up a 4-4 Defense but the olb's range was already just a couple of feet, I don't like this one bit. It's hard enough to stop pitch plays as it is this will only make it harder. I guess I will be running a Dime defense now 100% of the time.


TBH we could add some more formations like 4-4 by adding more limitations to the d line, since it would be far easier to test against.

The main things that I find dumb are the completely unrealistic D line setups some people make with a DE way outside on one side and the DT shifted way the other way, etc. Does not resemble a real formation in any way.


Honestly. If your safeties didn't take terribble pursuit angles to the ball carrier there would be no need for us to place the LDE over the TE just to have some resemblence of outside containment.
 
dviss1
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Originally posted by tautology

I agree with this.

D-line can have discrete set up positions, that makes sense.

You can have a whole second row of positions where you can assign players to blitz from pre-determined spots (making blitzing very regulated).

But a player who does not have a blitz assignment as either a primary or secondary fucntion ought to have very free movement...this allows all sorts of defenses that utilize zones, half-zones, and double coverage on certain spots.

Makes a ton of sense to me.... retains the ability for DCs to be creative and use non-traditional builds in interesting ways, and still provides plenty of ammunition to control "exploit" blitzing.



+1
Edited by dviss1 on Oct 22, 2010 17:35:15
 
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Originally posted by dviss1
Originally posted by tautology


I agree with this.

D-line can have discrete set up positions, that makes sense.

You can have a whole second row of positions where you can assign players to blitz from pre-determined spots (making blitzing very regulated).

But a player who does not have a blitz assignment as either a primary or secondary fucntion ought to have very free movement...this allows all sorts of defenses that utilize zones, half-zones, and double coverage on certain spots.

Makes a ton of sense to me.... retains the ability for DCs to be creative and use non-traditional builds in interesting ways, and still provides plenty of ammunition to control "exploit" blitzing.



+1


 
KCChiefsMan
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http://goallineblitz.com/game/replay.pl?game_id=1373258&pbp_id=7378690&flash=1

why doesn't the HB do anything there, the build? the sim? Make it so that you need a HB that can pick up blitzes, just like IRL. Or fix the sim.
 
MRIGUY
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Originally posted by cwrujosh
Seriously?

http://goallineblitz.com/game/player_game_log.pl?player_id=963468

In games that are competitive and that he loses, he just is average.


he had 10 sacks in a a game we lost 10-0....he is way better than average....whenever they get around to fixing the HOF rankings he will be global #1 for this seasons defensive rankings....way better than average.
Edited by MRIGUY on Oct 22, 2010 17:39:46
 
KCChiefsMan
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Originally posted by IIAMLEGEND
Honestly. If your safeties didn't take terribble pursuit angles to the ball carrier there would be no need for us to place the LDE over the TE just to have some resemblence of outside containment.


QFT
 
dbreeze
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Double crud! By the time I got this together the thread closed. I think most of this still stands though.....

crud, I read thru 30 pages before hitting tautology's suggestion and now have 30 more still to catch up?
As to the calls to make it easier/less time consuming, I'm for all time saving tools and options but don't make it simpler so everyone can play. You can't stop the smarter, stronger kids from whuppin' the dumber, weaker kids. We're here to compete. Given equal talent/resources, the one who works harder/longer should win more. Out of ~2500 owners the 32 at the top NEED to spend more than 5 hours a day or this game ain't worth braggin' about.

This blocking issue is begging for Bort to turn over those decisions to the players in the form of advanced blocking tactics. Blocking is a bitch in the real world and that's what makes it fun. Instead of playing the game for us, just give us the controls and then exploits become our problem to solve. That's not a bad thing. It's what keeps me from comparing this to the vibrating field game.
Edited by dbreeze on Oct 22, 2010 17:38:00
 
DEVIL HALL
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Originally posted by dviss1
Originally posted by bodhisfattva



This is by far the worst idea I have ever seen from this game and is a very lazy way to proceed. ESPECIALLY when you consider how much money we pay to play this game.





 
kuaggie
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as long as you provide DCs with viable blitzes from every position on the field, i'm fine w/ this.
 
jdros13
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Originally posted by Catch22
Where the DL and LB'ers can start the play. We'll also probably adjust boundaries of the box secondary players are allowed to be in further out.


if I can make a suggestion in this thread.....please consider making the boundaries wider off the line of scrimmage for the LBs. I'm envisioning their outside boundary moving further outside as they move away from the line of scrimmage, like this:
_____/
____/
___/

so if you have a tight, shift left setting he's further inside than a normal shift left or a deep shift left. Or as someone else mentioned the restricted positioning is only for pass rushing dots (which would have to include anyone who has their 2ndary read as a blitz as well).

Thanks for listening. The game is better with this than without it imo.
Edited by jdros13 on Oct 22, 2010 17:41:11
 
We_Rule
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Originally posted by kuaggie
as long as you provide DCs with viable blitzes from every position on the field, i'm fine w/ this.


 
baumusc
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I think this will take a lot of the individualism and creativity out of the game by even limiting the DPC. It is already limited to some point as you can only shift players so far. We might as well just go back to casual leagues.
 
jdros13
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did you guys really delete that other thread? there were some pretty good ideas in there.
 
tautology
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Originally posted by MRIGUY
Originally posted by cwrujosh

Seriously?

http://goallineblitz.com/game/player_game_log.pl?player_id=963468

In games that are competitive and that he loses, he just is average.


he had 10 sacks in a a game we lost 10-0....he is way better than average....whenever they get around to fixing the HOF rankings he will be global #1 for this seasons defensive rankings....way better than average.


Like all former Kaunas dots, he has a legacy of greatness



 
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