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Dr. E
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Originally posted by tonylieu

Adapt and you will succeed

Whining will only leave you bitter as an old maid.

Confucius


How do you tell apart whining from constructive criticism?

Whining, no facts just emotion and opinion.

Constructive criticism, facts and suggestions, no personal attacks or belittling. Usually comes with the willingness to listen and adapt.
 
jamz
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You down with RPP? Yeah you know me!
 
tragula
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Whining is underrated.
 
bhall43
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Originally posted by Dr. E
How do you tell apart whining from constructive criticism?

Whining, no facts just emotion and opinion.

Constructive criticism, facts and suggestions, no personal attacks or belittling. Usually comes with the willingness to listen and adapt.


When you start spreading the constructive criticism...the world might start listening.
 
JovialEvil
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Originally posted by Catch22
The RPP was already at 10 with the window starting at 13-15. We deemed it wasn't acting as enough of a deterrent to keep teams from calling only a small number of plays a game. GLB's vision is a game where teams actually use more then a small number of plays in the game.

The RPP isn't going to be modified. You can debate and argue it all you want as long as it's civil but we have no reason to change the change. We have reasons for making this change and we're going to stick by them.


I completely respect what you are saying and agree...BUT...when the SIM calls the same play 4 plays in a row and you have it 10% or LESS in each of those for stright scenarios...is that the OC's fault?
 
tragula
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Picking on bhall43:
Ivory Coast Breakers vs Franchise
bhall's Franchise run cross up 11 times.
(I know this is pre-season and meaningless, no need to point that out).

The main point is
- The 8-10 for the RPP is low. It effects offenses that use AA but don't necessary try to use a small playbook.
- The bonuses to the D may be small and not important. But they exist.
- There is a smarter solution to hard the exploiters : keep the number of plays as it was (13-15 to see the RPP), but the make the penalty much larger (to equal the new penalty for 13-15 plays).
- The RPP as implemented is not realistic and has it's only purpose is to force OCs to use largers playbook (see Enkidu98 's post about how a realistic RPP would look like).
- This is whining, but not hysteria. Since there is a good alternative solution and no reason why not to implement it i see no reason why not listen to the small whinny crowd (me).
 
Mike1709
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Originally posted by JovialEvil
I completely respect what you are saying and agree...BUT...when the SIM calls the same play 4 plays in a row and you have it 10% or LESS in each of those for stright scenarios...is that the OC's fault?


I agree with this, in a scrimmage we had the other day I'd got 2 packages set up for 1st & 2nd down, set at 50% each, one package with 10 running plays at 10% each, the other with 10 passing plays set at 10% each with auto adjust within the packages turned OFF. So thats effectively a 5% chance of a play being called, yet we had the same play called three times in a row at one stage and it was called several more times during the game. How are we to avoid falling foul of the RPP when the sim does screwy things like this on a regular basis.
 
tragula
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Originally posted by Mike1709
Originally posted by JovialEvil

I completely respect what you are saying and agree...BUT...when the SIM calls the same play 4 plays in a row and you have it 10% or LESS in each of those for stright scenarios...is that the OC's fault?


I agree with this, in a scrimmage we had the other day I'd got 2 packages set up for 1st & 2nd down, set at 50% each, one package with 10 running plays at 10% each, the other with 10 passing plays set at 10% each with auto adjust within the packages turned OFF. So thats effectively a 5% chance of a play being called, yet we had the same play called three times in a row at one stage and it was called several more times during the game. How are we to avoid falling foul of the RPP when the sim does screwy things like this on a regular basis.


With 5% per play probability you can expect 3 straight plays called every 10 games. (very rough calculation) It's not a sim problem, just the nature of the statistics.
 
Mike1709
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Originally posted by tragula
With 5% per play probability you can expect 3 straight plays called every 10 games. (very rough calculation) It's not a sim problem, just the nature of the statistics.


That seems like a pretty high occurance rate, I'd have thought it would have been nearer to every 50 or 60 games but it does seem to happen fairly regularly.
 
tragula
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Originally posted by Mike1709
That seems like a pretty high occurance rate, I'd have thought it would have been nearer to every 50 or 60 games but it does seem to happen fairly regularly.


After a play is called, there is 5% * 5% change that it will repeat twice = 1 in 400
However there are about 40 1st-2nd down plays a game, making it once every 10 games.

The calculation is not really correct, so a factor of two either way will not surprise me.
 
Dr. E
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Originally posted by bhall43
When you start spreading the constructive criticism...the world might start listening.


Nice opinion.. see my last post.
 
Fumanchuchu
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Originally posted by haole
I still think it's ridiculous that the defense can run the exact same defense all game with no penalty, but...

you don't think it's reasonable that if you're in 3rd and long a lot, and you use the SAME play in third and long all game, that the defense would be able to figure it out and stop it easier?

that's EXACTLY what a RPP should be in there for!


No, that's what auto adjust is for. It's a perfect compliment to RPP.

The defense can't make in game adjustments, through auto adjust, the offense can. The only way to balance it is RPP.

If a D is really that bad for a particular play, the RPP wont matter.

IRL if the offense runs the same play over and over, the defense will play it better because they know it's coming regardless of what play is called on D.
Edited by Fumanchuchu on Sep 20, 2010 13:08:37
 
tragula
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Originally posted by Fumanchuchu

The defense can't make in game adjustments, through auto adjust, the offense can. The only way to balance it is RPP.


False !

Actually D have the upper side (imo) of the auto adjust system.

Originally posted by Fumanchuchu

IRL if the offense runs the same play over and over, the defense will play it better because they know it's coming regardless of what play is called on D.


Fail !

IRL, the defense expecting the play also cost them if the offense do something else.
Edited by tragula on Sep 20, 2010 13:29:10
 
Fumanchuchu
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Originally posted by tragula
Fail !

IRL, the defense expecting the play also cost them if the offense do something else.


Except that without an RPP, they never would run something else. This argument works against you more than it works for you.


It's OK, you don't get it, you probably never will.
 
tragula
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Originally posted by Fumanchuchu
Except that without an RPP, they never would run something else. This argument works against you more than it works for you.


It's OK, you don't get it, you probably never will.


Two words: Auto adjust

More words: I am not against the idea of defense get bonuses when they can sniff the play, actually I will love to see a system where the D react to the offense tendencies (for good and bad).
However the current RPP doesn't work like that, it is just a dumb play count.


The few who support the change to RPP, so far has zero argument why the change make sense. Before reacting remember that the alternative is making the RPP much stronger, but starting at 10 plays and not 5 (as was all the time).
And please stay away from the 'no NFL team run the same play more than 4-5 times'. There are just too many difference between dotball and football to take that stat (if it actually true) as a target.
Edited by tragula on Sep 20, 2010 16:45:15
 
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