Originally posted by PP
I honestly don't think this is a big deal for those that don't use auto adjust. Auto adjust, it may be an issue, but Bort could also reprogram auto adjust so that it doesn't run a play more than 7 or 8 times a game, too.
DING DING
GLB is trying to catch a problem but is also penalizing teams that make good use of a feature that GLB made available.
Since we have an "auto adjust" feature that lets us take advantage of the D's weaknesses, allowing plays to get called more often when they are successful, why then suddenly penalizes teams that adjusted quickly without giving them the ability to change the play call once the RPP has been reached? At the very least give us a check box that doesn't allow plays to be run once the RPP limit has been reached.
**OH yeah - and more offensive plays please - or at least complete the ones that exist.
I honestly don't think this is a big deal for those that don't use auto adjust. Auto adjust, it may be an issue, but Bort could also reprogram auto adjust so that it doesn't run a play more than 7 or 8 times a game, too.
DING DING
GLB is trying to catch a problem but is also penalizing teams that make good use of a feature that GLB made available.
Since we have an "auto adjust" feature that lets us take advantage of the D's weaknesses, allowing plays to get called more often when they are successful, why then suddenly penalizes teams that adjusted quickly without giving them the ability to change the play call once the RPP has been reached? At the very least give us a check box that doesn't allow plays to be run once the RPP limit has been reached.
**OH yeah - and more offensive plays please - or at least complete the ones that exist.
Edited by SeattleNiner on Sep 19, 2010 08:49:50