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Pawprinter
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Originally posted by Pawprinter
How hard is it gonna be to get max for concessions?? I dropped to level 4 cap and just need to see what we might be able to get to maximize cash for our stadium...thanks!


 
TREY BOI JUAN
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eaglesfan20
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Originally posted by Jethroz
It's 40% less than in the past, so: (if my math is correct)

AA
Total: $8,100,000
Lump: $2,025,000
Per Game: $379,687.50

AAA
Total: $10,800,000
Lump: $2,700,000
Per Game: $506,250

Pro/WL
Total: $15,000,000
Lump: $3,750,000
Per Game: $703,125


thank you
 
tuba_samurai
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Originally posted by Pawprinter

How hard is it gonna be to get max for concessions?? I dropped to level 4 cap and just need to see what we might be able to get to maximize cash for our stadium...thanks!


Really no way to know until we start playing games. Everyone is in the same boat.
 
RANDOC
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This unexpected chg to concessions is tooo much.
It's getting so owners can only properly run a GLB tm if u don't have a real life F/T job, unless u can find a CFO who's a math wizard that u can trust. (Very few & far between) Good CFO's that are around won't take on more tms because they have more work to do now.
Would be nice to get some kinda idea of starting spot 4 Conc. Would have been nice to have this as announcement, also.
Edited by RANDOC on May 31, 2010 11:34:37
 
Pawprinter
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Originally posted by tuba_samurai
Really no way to know until we start playing games. Everyone is in the same boat.


Someone knows...someone wrote the script and tested it. Someone can tell us something
 
Snickerling
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Originally posted by RANDOC
Would be nice to get some kinda idea of starting spot 4 Conc. Would have been nice to have this as announcement, also.


I've seen Catch say around half-way between expected and max is a good starting place and adjust from there. Can't find the link to where he said it, but I did see it.
 
cbeard
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I noticed that i was supposed to recieve 6% increase to speed after training. I only recieved 5%. Why is that?????? Also, that doesn't even take into consideration that i have spent bonus tokens to increase my speed training progress. ???????????
 
QB Eater
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I would appreciate some clarification from management about Concessions. I have followed all of the discussions about Training and Financial changes and I have tried to prepare my team for them. I have even supported the changes once you adjusted them and didn't include stadium maintenance. By and large I like the changes so far.

But, I think it is really important that all of the changes be clearly articulated. How does "fan support" from promotions affect anything? Does it affect ticket sales? Does it affect Concessions? You changed ticket sales values but there was no announcement that I am aware of relating to Concessions.

It isn't "strategy" if only a few insiders know about it. Please make a clear announcement before Roll Over because how in the world can I plan a budget and know what Promotions I can afford if I can't reasonably project Concessions?
 
thenick_ttu
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Originally posted by Snickerling
I've seen Catch say around half-way between expected and max is a good starting place and adjust from there. Can't find the link to where he said it, but I did see it.


Originally posted by Catch22
concession sales haven't changed too much but it will be harder to sell at maximum prices so I'd start at a middle ground and work your way up to a sweet spot.


from Catch's private forum
 
Pawprinter
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Nice! The ole guessing game. One more reason I have one foot out the door
 
The Smith
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only guess would be since everything else is down about 40%
the new max for concession prices would be 1.2x expected since max is no longer the norm
currently have teams set at what they have been selling tickets at
mostly in the 1x-1.1 expected range except for a AAA at 1.4x

unlike ticket sales, there is no time to readjust if too high
rather be too low and go up than have possibly no concession sales
 
merenoise
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Originally posted by sigepmagicmike
wow I must say I am very disappointed in this...how are we supposed to prepare for what the actual sim will be like before the season starts? Tournament games are going to be different than the sim is supposed to be played and we have to PAY for those scrimmages. Again, how do we prepare for the regular season especially when AA teams are having games that are all 255-0 and are scheduling scrimmages to get an idea and those games wont even run like the actual games. This needs to be fixed asap imo.


Agreed. Scrimmages are the only competitive games some teams will see in the preseason in some leagues and not using the same modifiers makes them pretty much meaningless.

This also affects the tournaments that are run around GLB, if team's are trying to lessen the effect of morale spirals using salary and promotions as well as seasonal possessions and those are turned off for scrimmages it skews things badly and makes for some ugly blowouts.

Is there any chance that this will be fixed next season?

 
middawg
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Originally posted by merenoise
Originally posted by sigepmagicmike

wow I must say I am very disappointed in this...how are we supposed to prepare for what the actual sim will be like before the season starts? Tournament games are going to be different than the sim is supposed to be played and we have to PAY for those scrimmages. Again, how do we prepare for the regular season especially when AA teams are having games that are all 255-0 and are scheduling scrimmages to get an idea and those games wont even run like the actual games. This needs to be fixed asap imo.


Agreed. Scrimmages are the only competitive games some teams will see in the preseason in some leagues and not using the same modifiers makes them pretty much meaningless.

This also affects the tournaments that are run around GLB, if team's are trying to lessen the effect of morale spirals using salary and promotions as well as seasonal possessions and those are turned off for scrimmages it skews things badly and makes for some ugly blowouts.

Is there any chance that this will be fixed next season?




+1, Tournies and Scrims are the best part of the season for most really. Would definitly like to face teams at full strength.

 
riptide1977
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I was doing a quick glance through the promotions and I just want to be clear on a few things before I start promo assignments for one of the teams I GM for:

There are no modifiers for any income class other than low? I ask because most teams hit the 100 mark for low income after two seasons, so does this really benefit teams who are already at 100 low income or is there a bonus tank?

When season 17 starts, does the money earned during season 16 that is over the cap roll over into the overage account. I think I saw this question but couldn't find the answer and now I can no longer find the question.
 
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