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Forum > Goal Line Blitz > Q&A Archives > April 10th Q & A Discussion Thread
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Catch22
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Originally posted by bhall43
will the Flash replays also have text above or will we see cooler animations like Dots hopping and spinning and stuff?


Mainly text icons but there are a few cool animations (like the ball spinning).
 
MingeyMatt
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Any plans to reduce the cost of WRs to 200 flex?
 
Catch22
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Originally posted by MingeyMatt
Any plans to reduce the cost of WRs to 200 flex?


Nope.
 
AngryDragon
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Originally posted by Catch22
I don't know if 75 to 85 tackling is enough and if I did, I wouldn't tell you. Jerk.

It's definitely harder to tackle people this season but you can still tackle people - there are more factors than just tackling or energy that go into a tackle roll.


I know this but energy and moral were the only major changes that I know of lately. I have all the other skills covered I just have noticed an increase in missed tackles in the real games. Some of which are the second time playing the same team.

Example but not limited to:
http://goallineblitz.com/game/player.pl?player_id=1135529

missed 2 ST tackles where all his skills are +15%
Edited by AngryDragon on Apr 10, 2010 17:45:01
Edited by AngryDragon on Apr 10, 2010 17:44:06
 
sjmay
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Catch.Bort

Follow up question,

If the only way to control that is to list them twice in the progession,

Is there any plans to allow users to set how many "seconds" or "ticks" each receiver is to be focused on?

Is that something that might be added or could be programmed etc?

 
Barnsie
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how does vision help a OT, aside from reducing false starts? it seems you always want the OT to take on the DE in front of him, and any additional vision can cause him to pick up somebody else instead...
Edited by Barnsie on Apr 10, 2010 17:43:19
 
Bort
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Originally posted by 1kwerdna
Why do you guys withhold information from us such as what the flash replays look like, what the OOP penalties are, and how much the reduction is for the SA's.

What's the big secret?


Flash replays: People tend to pick things apart, and I'd prefer to present a more polished product when we roll those out.

OOP penalties, etc: We would like to retain some mystery to keep min/max builds down and give reasons for people to discuss how things work and experiment. Otherwise it's simply a 100% math game and might as well be a math test website.
 
Catch22
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Originally posted by sjmay
Catch.Bort

Follow up question,

If the only way to control that is to list them twice in the progession,

Is there any plans to allow users to set how many "seconds" or "ticks" each receiver is to be focused on?

Is that something that might be added or could be programmed etc?



Could probably be done but not something that is high on our priority list - make a suggestion and if it gets support we'll evaluate it.
 
Chris LeDoux
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Is there a way to see if a returner has low morale/energy? They start off page and so the sweat and faces don't show.
 
Guppy, Inc
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Originally posted by Bort
You can link them to my post here. I'm not really looking to change the entire formula or the methodology, but if special teams don't work as well as they could, I will listen to suggestions. Maybe just list out what you think are the most important stats, in relation to each other.


thanks

btw, i the new replays with all the lables. did you guys think of using sysmbols instead of words, like tornado for spin, or bulldozer for powerthru kinda like the i'm open?
 
cwrujosh
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Any plans to limit AA, and AAA to certain effective levels? It's not so fun as a team of 50s playing a team of 70s in AA, nor should those guys be permitted to be there in a tiered system.
 
Saris
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There was a mixed response to coaching when it was announced. But one concept that really stood out was the ability to give bonuses to different systems. Such as a team gaining a season long bonus vs zone defenses, or a defense gaining a bonus vs long passes. If these were powerful enough it would for a large part allow the community to balance itself, freeing up more developer time for new content rather than having to micromanage the sim's balance. Is this still a planned feature of coaching, and are there any other features being considered that could place more of the checks and balances of sim balance into the hands of the community?
 
sjmay
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Originally posted by Catch22
Could probably be done but not something that is high on our priority list - make a suggestion and if it gets support we'll evaluate it.


Ok,

Thanks.
 
bhall43
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has Quick Read been thoroughly tested? It seems to fly over open WR's pretty often and then the QB gets all flustered...almost as if it makes QB worse rather than better...maybe ive just had bad experiences tho...
 
BWN
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Is there going to be an option for us to swap out our Bonus SA for a new one in the future?
 
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