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Enkidu98
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Originally posted by DONKEIDIC
There is these VAs in order:
Clever instincts (since I play up in levels.) after the opposition catches up it all gets moved to Scat back.
Quick Feet
Slippery (because it works after the catch and during running elusively)
Scat Back




Sounds like you made a personal build decision that screwed you. You were busy exploiting Clever Instincts and so didn;t focus on your core VA.

Not someone else's fault. Other folks who built scatbacks built them and took Scatback first instead of trying to eak out every little advantage from fakes.

Just play against tougher competition in the future and you'll still get your clever instincts bonus to make up for the lost scat back bonus, up until you can buy enough in the SA to make it worthwhile.
 
Enkidu98
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Originally posted by DONKEIDIC
My HB that is end season 7 does not have the time nor the SP to "adjust".


That is one of the dis-adavantages to the counter-intuitive build. Sure it can really pwn the noobs in the WL's when you arrive there, but sometimes spending all your SP's one attribute at a time until your two majors are 77 or 83 etc etc leaves a build SP 'tight' later on when tactics change and the game changes and your player ends up being not as good as you had hoped.

Folks who build to 'compete' from the start have the disadvantage that their builds will never have the pretty LOLBars and attribute advantage in their 8th+ season but they are more forgiving of SIM changes as they can use their boots and those points to make immediate changes to their build without destroying an 8 season plan.
 
DONKEIDIC
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Originally posted by Enkidu98
That is one of the dis-adavantages to the counter-intuitive build. Sure it can really pwn the noobs in the WL's when you arrive there, but sometimes spending all your SP's one attribute at a time until your two majors are 77 or 83 etc etc leaves a build SP 'tight' later on when tactics change and the game changes and your player ends up being not as good as you had hoped.

Folks who build to 'compete' from the start have the disadvantage that their builds will never have the pretty LOLBars and attribute advantage in their 8th+ season but they are more forgiving of SIM changes as they can use their boots and those points to make immediate changes to their build without destroying an 8 season plan.


Let me get this straight when your dots are 7 seasons old you have 30 SP that you hadn't figured out what to do with just laying around?

Also why is it okay that I don't get it, but have to compete with players that do?

It was overpowered or whatever the reason is, then remove it from the game.
Edited by DONKEIDIC on Mar 17, 2010 14:52:08
 
DONKEIDIC
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Originally posted by Enkidu98
Sounds like you made a personal build decision that screwed you. You were busy exploiting Clever Instincts and so didn;t focus on your core VA.

Not someone else's fault. Other folks who built scatbacks built them and took Scatback first instead of trying to eak out every little advantage from fakes.

Just play against tougher competition in the future and you'll still get your clever instincts bonus to make up for the lost scat back bonus, up until you can buy enough in the SA to make it worthwhile.


Elusive dude! Elusive scat back.

Exploiting CI? I have been on that team the owner decided to play up into AAA instead of uncapped minors. I wasn't exploiting shit. I was trying to survive.
 
Mightyhalo
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I thought I would let my team play a few more seasons, but with these archetypes, and special VA's that some people get to keep, it's pointless to keep going.

Back down to the bottom with everyone else we go.

 
Enkidu98
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Originally posted by Catch22
because Bort has it coded to do an ifthen type statement.

If player has Jackhammer SA then can't use Jackhammer VA and vice versa.


Does it pick the 'greater' of the two values? So if you have a player who was stuck at 10 in the VA, and starts modifying their build to buy the SA, they'll still get the best benefit?
 
Bladnach
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Originally posted by Enkidu98
Originally posted by DONKEIDIC

My HB that is end season 7 does not have the time nor the SP to "adjust".


That is one of the dis-adavantages to the counter-intuitive build. Sure it can really pwn the noobs in the WL's when you arrive there, but sometimes spending all your SP's one attribute at a time until your two majors are 77 or 83 etc etc leaves a build SP 'tight' later on when tactics change and the game changes and your player ends up being not as good as you had hoped.

Folks who build to 'compete' from the start have the disadvantage that their builds will never have the pretty LOLBars and attribute advantage in their 8th+ season but they are more forgiving of SIM changes as they can use their boots and those points to make immediate changes to their build without destroying an 8 season plan.


lol. I don't think there will ever be a time where i wouldn't want a guy to have high speed, strength or throwing. Even agility, vision catching (for a wr) are gimmes. Tackling, jumping, confidence, stamina, are all kinda iffy and i don't know many users who take these to super high caps immediately though i'd like to see it. Good dots have been good dots the whole time pretty much. Haven't really been any changes to build strategy since season 1 really. Just look at the best season 1-3 dots who peaked during seasons 10-14.
Edited by chronoaug on Mar 17, 2010 15:01:19
 
Enkidu98
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Build strategy differences. Just saying if you plan on going to 73 Natural, or 77 Natural or 83 Natural before you stop spending SP's on your first and sometimes second attribute, you diminish the amount of SP's available for your build later in their career.

Sure, you may have done the math and decided you'll get other attributes up to required/competitive levels by your 8th Season so it was 'worth' the sacrifice, but then something changes or the games SIM works a bit differently due to everyone cluing in on a certain defensive strategy or some such, and your player has a harder time shifting to adjust.

Not saying players should be forced one way or the other, but this is a disadvantage to the completely mapped out ladders and player builder templates.

As long as the game is still in beta, and there is the possibility of major changes to the way a core mechanic works, you can get caught off guard.

What if they had actually boosted the SA's to work the way they should where SA's are better than VA's? And then coupled with that they do an exhaustive study of the SA's and make sure any SA choice you make, is going to have an impact on your play/performance.

Same thing would result. Builds built to be extreme performers under current system will find themselves behind the curve because they didn't leave room in the build for adaption.
 
Pwned
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I can tell you right now.

I'll be keeping my points in Scat Back.

This will save my player from having to put SP's into a Special Ability.

So expect both of my FB's to have Scat Back as high as possible before this takes place.
 
DONKEIDIC
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Originally posted by Enkidu98
Build strategy differences. Just saying if you plan on going to 73 Natural, or 77 Natural or 83 Natural before you stop spending SP's on your first and sometimes second attribute, you diminish the amount of SP's available for your build later in their career.

Sure, you may have done the math and decided you'll get other attributes up to required/competitive levels by your 8th Season so it was 'worth' the sacrifice, but then something changes or the games SIM works a bit differently due to everyone cluing in on a certain defensive strategy or some such, and your player has a harder time shifting to adjust.

Not saying players should be forced one way or the other, but this is a disadvantage to the completely mapped out ladders and player builder templates.

As long as the game is still in beta, and there is the possibility of major changes to the way a core mechanic works, you can get caught off guard.

What if they had actually boosted the SA's to work the way they should where SA's are better than VA's? And then coupled with that they do an exhaustive study of the SA's and make sure any SA choice you make, is going to have an impact on your play/performance.

Same thing would result. Builds built to be extreme performers under current system will find themselves behind the curve because they didn't leave room in the build for adaption.


Dude do you read this crap before you post. None of what you said was relevant.

This isn't oh running got nerfed, adjust or FF got a buff adjust.

This is you get to use it for an unfair advantage over these guys that don't.

This:
http://www.youtube.com/watch?v=YypkoP92qNY

Pretty much sums it up.
Edited by DONKEIDIC on Mar 17, 2010 15:37:26
Edited by DONKEIDIC on Mar 17, 2010 15:36:11
 
Pwned
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What scares me, is at one point down the line do they make us fully refund our VA points in these 3 abilities?

If there is any chance your going to make us do it, I would hope you would just make us do it now.
 
Pwned
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Does my FB get "whined" about as he rolls on the passing game with 30% Catch RB Pass Chance?

Edit: Changed to "whined"
Edited by Pwned IRL on Mar 17, 2010 15:37:33
 
DONKEIDIC
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I don't want to clutter up the game changes forum with a non-related bit of comments so I figured this would be a good place to add them.

Bort,

Thank you for making the changes to the Veteran Ability System. I understand that this will have an effect on the player building in GLB. With Players that invested in HOC, not getting to place those points into certain abilities now, but hey screw em. I commend you for keeping this game fresh for the people that do not invest much of their time, and money into this game.

This is GREAT in that from the very beginning we can plan to be competitive, and this will certainly increase the quality of the players who are new to GLB as they can plan ahead as to what their build will be.

It also benefits the new player coming in because they can not be hamstrung in their player development as easily. Its more likely they will spend their first few seasons getting Full/Max XP so that as they catch on to the game, their players wont suffer a double whammy of being built less optimally AND getting less experience than they need to keep up with players 'in the know.

This is a real positive development and as such I am going to show my appreciation. Some players I intended to build with a plan that has been in effect for over 250 real days, but no matter to that, keep the new players happy. Lord knows I'll still keep on paying no matter what you do.

Thank you Bort for making a tough decision that will really help the game in the future!
 
5STAR
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Originally posted by DONKEIDIC
I don't want to clutter up the game changes forum with a non-related bit of comments so I figured this would be a good place to add them.

Bort,

Thank you for making the changes to the Veteran Ability System. I understand that this will have an effect on the player building in GLB. With Players that invested in HOC, not getting to place those points into certain abilities now, but hey screw em. I commend you for keeping this game fresh for the people that do not invest much of their time, and money into this game.

This is GREAT in that from the very beginning we can plan to be competitive, and this will certainly increase the quality of the players who are new to GLB as they can plan ahead as to what their build will be.

It also benefits the new player coming in because they can not be hamstrung in their player development as easily. Its more likely they will spend their first few seasons getting Full/Max XP so that as they catch on to the game, their players wont suffer a double whammy of being built less optimally AND getting less experience than they need to keep up with players 'in the know.

This is a real positive development and as such I am going to show my appreciation. Some players I intended to build with a plan that has been in effect for over 250 real days, but no matter to that, keep the new players happy. Lord knows I'll still keep on paying no matter what you do.

Thank you Bort for making a tough decision that will really help the game in the future!


what do the VA changes have to do with any of this?
 
DONKEIDIC
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The changes being made are for the good of the game. I say since it is so good for the game, remove them from everyone.
 
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