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thehazyone
NFL Replacement Refs SUCK
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well duh.

I'm actually going to run a series of test where the DE's have SA's and the OT's have none to see that effect and then give the OT's SA's.

This is the last test run I'm doing on this though, I have teams to run!
Last edited Apr 19, 2009 15:25:17
 
DL24
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Great stuff.
 
britdevine316
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I would like to see a 70 STR, 100 Speed, 80 Agil, 50 Vision DE with 15 JTS and 15 Pass rusher, and 10 First Step Shed Block and TV go vs.

a LOT with 80 STR, 100 Blocking, 68 agiliy, 60 speed, 50 vision with 10 in protect and 15 in Pass Blocker VA
Last edited Apr 19, 2009 16:37:39
 
Sledge
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Last edited Apr 19, 2009 17:01:48
 
Darkstrand
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so great bort will fix the sim so a DE with a 840 SP advantage gets ~30 sacks a season?
 
Frycicle
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Originally posted by thehazyone
well duh.

I'm actually going to run a series of test where the DE's have SA's and the OT's have none to see that effect and then give the OT's SA's.

This is the last test run I'm doing on this though, I have teams to run!


I'll do tests. Just tell Bort to give me access to the test server.
 
Duo
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I must be missing something. If the DE and OT have the same stats, then shouldn't the DE have a HARDER time getting sacks?

And since when is 17 sacks and 141 hurries in 10 games bad? Unless thats for all of them combined, then lol
 
cote6975
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Ken Cote - 200 sacks next season?
 
thehazyone
NFL Replacement Refs SUCK
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Originally posted by Duo
I must be missing something. If the DE and OT have the same stats, then shouldn't the DE have a HARDER time getting sacks?

And since when is 17 sacks and 141 hurries in 10 games bad? Unless thats for all of them combined, then lol


That's for all of them combined.
 
TJ Spikes
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Originally posted by thehazyone
This has been posted on the test server for Bort to see (he was aware that I was running these tests).

Because of a large thread concerned with pass rush effectiveness, primarily the DE vs OT matchups, I decided to run some tests to see if there was a legitimate problem. To start out with, I ran a series of test sims with the OT's and the DE's having identical builds. Their builds were as follows:

Strength 70
Speed 70
Agility 70
Jumping 40
Stamina 40
Vision 40
Confidence 40
Blocking 70
+pass block
No SA's/VA's assigned

Strength 70
Speed 70
Agility 70
Jumping 40
Stamina 40
Vision 40
Confidence 40
Blocking 30
Tackling 70
+pass rush
Combo
No SA's/VA's assigned


that kills the experiment right there. Do a real test with realistic builds. SAs and VAs are a part of the game. Tunnel Vision is a huge part of a pass rush DE build. Not sure how many OTs out there have a Speed of 70 either....

Another part of the equation is how much have the total sacks per team changed? It used to be impossible for LBs to get sacks, DTs weren't exactly sack-tacular either.

Lastly, in the direction of realism, NFL sack leaders are usually in the teens, as in just a shade over 1 sack per game on average. Similarly, most QBs only get sacked maybe twice a game (or less) on average.

http://sports.espn.go.com/nfl/statistics?stat=def&pos=off&league=nfl&season=2&year=2008
http://sports.espn.go.com/nfl/statistics?stat=pass&sort=sack&league=nfl&season=2&year=2008

There may or may not be a problem, depending on Bort's intent for the game, but in any event, this thread doesn't really show any conclusive evidence.





 
thehazyone
NFL Replacement Refs SUCK
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Originally posted by thehazyone
Going to run another series of tests with varying DE builds, OT's having less speed, and implementing SA's. We'll see if it makes a difference.


That being said, 1.5 sacks on average for a DE in 750 pass plays against a player with a relatively identical build is problematic. I would think it should be in the 4-6 range. It didn't even get to that range with the DE's having +15 in speed, agility, and strength.
 
NorDoor
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Thanks Hazy.Borts response to this will determine my response to this.Yeah Bort,take a look at my account and the money I've spent in my short time here.
 
NorDoor
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STFU about realism and the NFL!100 points a game scored.3000 yd seasons and 60+ rushing Td's by RB's yada yada yada.
 
Bukowski
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Originally posted by TJ Spikes
Originally posted by thehazyone

This has been posted on the test server for Bort to see (he was aware that I was running these tests).

Because of a large thread concerned with pass rush effectiveness, primarily the DE vs OT matchups, I decided to run some tests to see if there was a legitimate problem. To start out with, I ran a series of test sims with the OT's and the DE's having identical builds. Their builds were as follows:

Strength 70
Speed 70
Agility 70
Jumping 40
Stamina 40
Vision 40
Confidence 40
Blocking 70
+pass block
No SA's/VA's assigned

Strength 70
Speed 70
Agility 70
Jumping 40
Stamina 40
Vision 40
Confidence 40
Blocking 30
Tackling 70
+pass rush
Combo
No SA's/VA's assigned


that kills the experiment right there. Do a real test with realistic builds. SAs and VAs are a part of the game. Tunnel Vision is a huge part of a pass rush DE build. Not sure how many OTs out there have a Speed of 70 either....

Another part of the equation is how much have the total sacks per team changed? It used to be impossible for LBs to get sacks, DTs weren't exactly sack-tacular either.

Lastly, in the direction of realism, NFL sack leaders are usually in the teens, as in just a shade over 1 sack per game on average. Similarly, most QBs only get sacked maybe twice a game (or less) on average.

http://sports.espn.go.com/nfl/statistics?stat=def&pos=off&league=nfl&season=2&year=2008
http://sports.espn.go.com/nfl/statistics?stat=pass&sort=sack&league=nfl&season=2&year=2008

There may or may not be a problem, depending on Bort's intent for the game, but in any event, this thread doesn't really show any conclusive evidence.



Says the guy with no DEs, and a bunch of offensive lineman.

And by the way, this isn't the NFL - you can NOT compare the two.
 
bluemagus
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Originally posted by NorDoor
STFU about realism and the NFL!100 points a game scored.3000 yd seasons and 60+ rushing Td's by RB's yada yada yada.


The realism argument is completely pointless in this until that 'realism' is uniformly spread across the entire sim. No way for that to happen until the sim is stable. The sim isn't stable, so any attempt at realism will not work.

Same with Stats vs SAs. If the raw stats (base mechanics) don't work, why muddy up the issue with the SAs? I honestly still think it is the blocker re-engaging block before the defensive player can get out of his 'block radius'.

And finally, breaking a block needs to be functional on a AGI or a STR basis unless you want cookie-cutter builds.
 
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