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Forum > Pro Leagues > World Rankings: Official Top 10
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PLAYMAKERS
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1. Canes-destroying everyone with zero cares
2. KC - if you didn't take notice from the KC easy win over Brothers this is your final warning
3. SWATs- the system just works about every time
4. Hood - if SWAT was a screen team
5. War Machine - SWAT clone with elite skill point, no idea if they have a defense otherwise higher
6. Marauders - capable of beating anyone
7. Sno/TSW/Dayton- electric fast but will find ways to lose somehow
8. London - ZZ clutch in playoffs
9. Boxers - stepping up?
10. Mayan - difficult matchup but forgot builds
 
WiSeIVIaN
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Wtf kinda top10 has 3 completely unrelated teams ranked 7th?
 
WiSeIVIaN
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Also, with all due respect to Dayton and TSW, SnoCats have 4x dots that can hit 48+ on the speed script, and I don't think TSW or Dayton has a 46'er.
 
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Originally posted by WiSeIVIaN
Wtf kinda top10 has 3 completely unrelated teams ranked 7th?


I thought you OC all 3 and basically cloned teams
 
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I would give edge to armysean built Sno though for sure
 
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Originally posted by PLAYMAKERS
1. Canes-destroying everyone with zero cares
2. KC - if you didn't take notice from the KC easy win over Brothers this is your final warning
3. SWATs- the system just works about every time
4. Hood - if SWAT was a screen team
5. War Machine - SWAT clone with elite skill point, no idea if they have a defense otherwise higher
6. Marauders - capable of beating anyone
7. Sno/TSW/Dayton- electric fast but will find ways to lose somehow
8. London - ZZ clutch in playoffs
9. Boxers - stepping up?
10. Mayan - difficult matchup but forgot builds


I'll take top ten but don't think we completely forgot builds. Just certain ones LOL. Our Power running backs are awesome as is several of our defensive dots. Plus we nailed about 85% It's the other 15 that failed LMAO
 
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Originally posted by SmithsterSmitty
I'll take top ten but don't think we completely forgot builds. Just certain ones LOL. Our Power running backs are awesome as is several of our defensive dots. Plus we nailed about 85% It's the other 15 that failed LMAO


You will be fine. They cant tackle SWAT, not sure why they can tackle your squad
 
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Originally posted by WiSeIVIaN
Also, with all due respect to Dayton and TSW, SnoCats have 4x dots that can hit 48+ on the speed script, and I don't think TSW or Dayton has a 46'er.


How fast is Steve Smith the GOAT WR in GLB?

https://glb.warriorgeneral.com/game/replay.pl?game_id=21671&pbp_id=99106
 
WiSeIVIaN
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Originally posted by PLAYMAKERS
I thought you OC all 3 and basically cloned teams


Not cloned. TSW is Agency. Sno is armysean/Dr E. I do OC both though.

I do not have an official connection to the Triangles besides some OC mentoring to Pwned.
 
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We used to have a big battle with a Dr. E team back in the day as Mayan Warriors. I'll be damned if I can remember what his team was named though. Was a fun, heated battle though.
 
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Originally posted by WiSeIVIaN
Also, with all due respect to Dayton and TSW, SnoCats have 4x dots that can hit 48+ on the speed script, and I don't think TSW or Dayton has a 46'er.


Where is this speed script?

 
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Pwnd normally builds bigger skill point guys but new system got best of him this crop. He will crush it next run.
 
WiSeIVIaN
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Originally posted by SmithsterSmitty
Where is this speed script?




Click on the symbol next to dot names on left/right of replace (qb/hb/etc). Data on bottom populates for that dot. I'm talking about max speed, but keep in mind a successful juke on a play may break max speed and show a lolz value.

Speed script: https://greasyfork.org/en/scripts/473001-glb-player-scout
 
Pwned
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Originally posted by PLAYMAKERS
Pwnd normally builds bigger skill point guys but new system got best of him this crop. He will crush it next run.


We got rid of nearly all the dots I had that missed out on 4 AEQ by 100 BT's. Regardless, we still have weaknesses which unfortunately puts us in the second tier. But we're gonna bang until our appendages snap off.

 
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Originally posted by WiSeIVIaN

Click on the symbol next to dot names on left/right of replace (qb/hb/etc). Data on bottom populates for that dot. I'm talking about max speed, but keep in mind a successful juke on a play may break max speed and show a lolz value.

Speed script: https://greasyfork.org/en/scripts/473001-glb-player-scout


Thanks brotha. I think we used to play around with this a decade ago but forgot all about it.

 
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