For players that are in their second season and start the new season at level 26 is it better to boost early or later? Im thinking later but with everything being new I'm all screwed up lol. Is there a new guide out there somewhere?
Forum > Goal Line Blitz > Boosting season 2 question
"And in the land of Ramael, chaos ruled and woe to anyone trying to defeat it."
WarrenZ
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Originally posted by Theo Wizzago
"And in the land of Ramael, chaos ruled and woe to anyone trying to defeat it."
So true. U can't beat the man yet he can and will beat U. Some like a good beating as long as it cums with a happy ending! So I'm told.
Wait what r we talking about. If U want to maximize training gains I would say boost early and often now. This game has gone from slow build mode to fast build mode IMO. All XP and VXP are age based. No penalties for boosting early. Get your shit capped and train like hell before buying custom. Plus U can always reboot.
"And in the land of Ramael, chaos ruled and woe to anyone trying to defeat it."
So true. U can't beat the man yet he can and will beat U. Some like a good beating as long as it cums with a happy ending! So I'm told.
Wait what r we talking about. If U want to maximize training gains I would say boost early and often now. This game has gone from slow build mode to fast build mode IMO. All XP and VXP are age based. No penalties for boosting early. Get your shit capped and train like hell before buying custom. Plus U can always reboot.
I'm in the middle on this. Boost before d44 only if you are at a great capping spot and need to boost to cap and have as full as possible training bar on that skill at that time.
Originally posted by Monty Burns
I'm in the middle on this. Boost before d44 only if you are at a great capping spot and need to boost to cap and have as full as possible training bar on that skill at that time.
+1
I'm in the middle on this. Boost before d44 only if you are at a great capping spot and need to boost to cap and have as full as possible training bar on that skill at that time.
+1
Originally posted by Monty Burns
I'm in the middle on this. Boost before d44 only if you are at a great capping spot and need to boost to cap and have as full as possible training bar on that skill at that time.
Pretty much. At the start, you really wanna hold off on boosting to get MAX value out of training. The biggest gains are when the skills are lowest... so waiting to cap as much as possible makes the best sense.
As the dot grows, the gains decline as skill levels rise so you start looking to 'cap' just before a skill rolls over... so capping during a season becomes much more of a 'thing to do'.
You still wanna hold off on boosting as much as possible to still get the max out of training gains but, once you switch over from multi-training to light training for BT's, then it's almost exclusively all 'cap before rollover' style and paying HIGH attention to dot level-ups as they're the things that 'roll over' a cap if you're not watching closely.
I'm in the middle on this. Boost before d44 only if you are at a great capping spot and need to boost to cap and have as full as possible training bar on that skill at that time.
Pretty much. At the start, you really wanna hold off on boosting to get MAX value out of training. The biggest gains are when the skills are lowest... so waiting to cap as much as possible makes the best sense.
As the dot grows, the gains decline as skill levels rise so you start looking to 'cap' just before a skill rolls over... so capping during a season becomes much more of a 'thing to do'.
You still wanna hold off on boosting as much as possible to still get the max out of training gains but, once you switch over from multi-training to light training for BT's, then it's almost exclusively all 'cap before rollover' style and paying HIGH attention to dot level-ups as they're the things that 'roll over' a cap if you're not watching closely.
TJ Spikes
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What I have chosen to believe is that it depends on your build (Ldo) but specifically because of the old MandyRoss chart
https://i.postimg.cc/q7mmgY1N/m-Ross-Chart-Box.jpg
So this pretty little chart shows relative efficiencies, and this is the only surviving copy as far as I'm aware, and it happens to show 4-way training. I believe the other ones were mostly similar in shape though.
I drew a box on this to represent my targets to hit as soon as possible. If I can hit at least 68, ideally 73+, then any training I do will be more valuable than waiting to boost.
The other thing I'm currently experimenting with is if the cost of taking those 3 attributes up to 50% enhancements pays off in the end.
"On Paper" i.e. the vpb, it does.
TL;dr...
My advice would be, if you can get a core attribute up to 68+ and you have enhancements on it, then it's better to boost.
If both of those aren't true, then it's probably better to wait.
https://i.postimg.cc/q7mmgY1N/m-Ross-Chart-Box.jpg
So this pretty little chart shows relative efficiencies, and this is the only surviving copy as far as I'm aware, and it happens to show 4-way training. I believe the other ones were mostly similar in shape though.
I drew a box on this to represent my targets to hit as soon as possible. If I can hit at least 68, ideally 73+, then any training I do will be more valuable than waiting to boost.
The other thing I'm currently experimenting with is if the cost of taking those 3 attributes up to 50% enhancements pays off in the end.
"On Paper" i.e. the vpb, it does.
TL;dr...
My advice would be, if you can get a core attribute up to 68+ and you have enhancements on it, then it's better to boost.
If both of those aren't true, then it's probably better to wait.
Originally posted by TJ Spikes
What I have chosen to believe is that it depends on your build (Ldo) but specifically because of the old MandyRoss chart
https://i.postimg.cc/q7mmgY1N/m-Ross-Chart-Box.jpg
So this pretty little chart shows relative efficiencies, and this is the only surviving copy as far as I'm aware, and it happens to show 4-way training. I believe the other ones were mostly similar in shape though.
I drew a box on this to represent my targets to hit as soon as possible. If I can hit at least 68, ideally 73+, then any training I do will be more valuable than waiting to boost.
The other thing I'm currently experimenting with is if the cost of taking those 3 attributes up to 50% enhancements pays off in the end.
"On Paper" i.e. the vpb, it does.
TL;dr...
My advice would be, if you can get a core attribute up to 68+ and you have enhancements on it, then it's better to boost.
If both of those aren't true, then it's probably better to wait.
basically, once you hit 33-34, you should boost to the next cap
same at 54-ish as well as 63-64 or so
but each time you boost you are using up an ALG at a lower level - you want as many ALG's as possible when your attribute is high
What I have chosen to believe is that it depends on your build (Ldo) but specifically because of the old MandyRoss chart
https://i.postimg.cc/q7mmgY1N/m-Ross-Chart-Box.jpg
So this pretty little chart shows relative efficiencies, and this is the only surviving copy as far as I'm aware, and it happens to show 4-way training. I believe the other ones were mostly similar in shape though.
I drew a box on this to represent my targets to hit as soon as possible. If I can hit at least 68, ideally 73+, then any training I do will be more valuable than waiting to boost.
The other thing I'm currently experimenting with is if the cost of taking those 3 attributes up to 50% enhancements pays off in the end.
"On Paper" i.e. the vpb, it does.
TL;dr...
My advice would be, if you can get a core attribute up to 68+ and you have enhancements on it, then it's better to boost.
If both of those aren't true, then it's probably better to wait.
basically, once you hit 33-34, you should boost to the next cap
same at 54-ish as well as 63-64 or so
but each time you boost you are using up an ALG at a lower level - you want as many ALG's as possible when your attribute is high
Originally posted by reddogrw
each time you boost you are using up an ALG at a lower level - you want as many ALG's as possible when your attribute is high
This should be engraved somewhere.
each time you boost you are using up an ALG at a lower level - you want as many ALG's as possible when your attribute is high
This should be engraved somewhere.
SmithsterSmitty
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Originally posted by reddogrw
basically, once you hit 33-34, you should boost to the next cap
same at 54-ish as well as 63-64 or so
but each time you boost you are using up an ALG at a lower level - you want as many ALG's as possible when your attribute is high
Agreed but also you are wasting away at 35 to 39 SP points in one of your major attributes if you do not get it capped to at least the 3rd level quickly in this new building path. I agree with when to cap, but believe it is useful to use those boosts and get the important attributes 3rd to 4th capped as quickly as possible.
Could be wrong and we will know soon enough with this accelerated build but so far so good for the Mayans at least.
basically, once you hit 33-34, you should boost to the next cap
same at 54-ish as well as 63-64 or so
but each time you boost you are using up an ALG at a lower level - you want as many ALG's as possible when your attribute is high
Agreed but also you are wasting away at 35 to 39 SP points in one of your major attributes if you do not get it capped to at least the 3rd level quickly in this new building path. I agree with when to cap, but believe it is useful to use those boosts and get the important attributes 3rd to 4th capped as quickly as possible.
Could be wrong and we will know soon enough with this accelerated build but so far so good for the Mayans at least.
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