Originally posted by Kenshinzen
Auto teleporting FS, happens all the time with these crazy VAs. True, they travel faster than football (that's unreal but sadly happens in Borfland). Eh... I get the feeling but, in the end, it was simply one of those things you just "don't see" in your mind when you're designing a game or whatever. Everything makes sense when you look at it... before you code and get it going... but reality turns out different. In the end, it's all about speed vs speed and I don't think a comparison was truly given when comparing a player's speed vs the (max) speed of a pass.
Consider passing in and of itself; Throw the ball TOO hard and receivers will drop passes like an insurance company drops you after you wreck the car (either that or jack your rates into the stratosphere). Hence why "bullet" vs "lofty".
Also consider the farther a ball travels, the more penalties to accuracy you accumulate.
Then consider Defense vs Offense dots. You couldn't give WR's 180 speed ability and not match that with defenders or the game WOULD be truly broken (FYI, peeps are STILL trying to break it that way!
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But a 180 speed dot vs a 120 speed throw... oh-oh. Now you got an issue. But you're stuck. You can't bump up the ball (throwing) speed or WR's will need 180 catching! And you can't tear down the dot speeds without totally re-writing everything 'skill-wise' for all dots. TBPH, we got what we got. I don't think it's something fixable unless you reduce the 'catch penalties' for 'Bullet' while raising the 'throw/ball speed' for passes. Maybe... maybe that fixes it... maybe.