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Koowahn
Kid Cudi
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Went way TOO HIGH on agility....

But how's he looking so far?


Teddy Bridgewater (Lv. 46 QB)
Ht/Wt: 5'11", 190lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $1212
Skill Points: 13
Training Points: 0
Bonus Tokens: 30
Veteran Points: 0
Next Level: 125/1000

Attributes
Physical Attributes
Strength: 18.63
Speed: 113.63 (+30)
Agility: 100.96
Jumping: 6
Stamina: 12
Vision: 69.96
Confidence: 18.63

Football Skills
Blocking: 6
Catching: 8
Tackling: 8
Throwing: 32.96
Carrying: 54.63
Kicking: 8
Punting: 8

Special Abilities
Pocket Passer Abilities
Pocket Presence: 0
Tight Spiral: 0
Pump Fake: 0
Turn the Shoulder: 0
Field General: 0

Scrambler Abilities
On The Run: 1
Dump Pass: 1
Quick Cut: 1
Stiff Arm: 1
Demoralize: 1

Additional Abilities
Juke: 1
Veteran Abilities
Slippery: 11
Tenacious: 10
 
Theo Wizzago
Coyote
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Guessing you're pounding the "carry" now? Maybe even dragging along throwing as a secondary training issue? And, considering his strength (or lack thereof), going with elusive back AEQ?
 
Koowahn
Kid Cudi
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I haven't even touched throwing at all

So far he was I think 2 Fake pieces and 1 BT piece that I've purchased.

getting vis and car to 77
Strength will end around 68
Edited by Indicud on Nov 21, 2013 01:32:28
Edited by Indicud on Nov 21, 2013 01:23:21
 
Jampy2.0
thuggin'
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Originally posted by Theo Wizzago
Maybe even dragging along throwing as a secondary training issue?


stop


Originally posted by Indicud
I haven't even touched throwing at all


don't.

Originally posted by Indicud

So far he was I think 2 Fake pieces and 1 BT piece that I've purchased.

getting vis and car to 77
Strength will end around 68


That's really lulzy.... You can do better than that.
 
empty3
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there's nothing wrong with going up on agility just getting little gains at a time acceleration is great especially since agility is a major for scrambler and speed isn't
 
DeeVee8
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He will end with 110 AGI....that's great. I would recommend taking carrying to 81 and then strength as high as possible. With that agility he needs to be faking and carrying is key.
 
Theo Wizzago
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Socks is kinda right. I wouldn't worry about throwing... for now. But keep it in mind when you get to the end of the build. A good place to chuck any leftover SP's to help with the short throws and screen passes. I was just wondering what you were currently doing with training... not suggesting you should do that.
 
aaasahi
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Originally posted by Theo Wizzago
Socks is kinda right. I wouldn't worry about throwing... for now. But keep it in mind when you get to the end of the build. A good place to chuck any leftover SP's to help with the short throws and screen passes. I was just wondering what you were currently doing with training... not suggesting you should do that.



You shall not give people advice.........
 
Theo Wizzago
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Originally posted by aaasahi

You shall not give people advice.........


Again with the negative waves. Bummer dude.
 
Jampy2.0
thuggin'
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Originally posted by Theo Wizzago
Again with the negative waves. Bummer dude.


if u dont like it stop telling ppl to do horrible things to their dots.
 
Theo Wizzago
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I didn't. I ASKED what his plans were. I didn't TELL him to "do this or that".

Originally posted by Theo Wizzago
Guessing you're pounding the "carry" now? Maybe even dragging along throwing as a secondary training issue? And, considering his strength (or lack thereof), going with elusive back AEQ?


See? Question marks. And, in my OTHER post, I said you were right. So are you now saying you're wrong?
Seriously... only true advice I posted anywhere was saying he MIGHT CONSIDER throwing AT THE END OF HIS BUILD... IF he has leftover SP's. Cool? Danka.

 
JJLock
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https://www.google.com/search?client=safari&hl=en&biw=320&bih=460&tbm=isch&sa=1&ei=Y4yRUoWSFMa1qgG-3oCoCw&q=cute+puppies+wallpaper&oq=cute+puppies+wallpaper&gs_l=mobile-gws-serp.3..0l5.8616.10271.0.10862.6.6.0.0.0.0.122.532.3j3.6.0....0...1c.1.32.mobile-gws-serp..2.4.441.2bQpqDwyuOM#facrc=_&imgrc=3qpJPm8PdZuMAM%3A%3Brx6NKvRtzE4bFM%3Bhttp%253A%252F%252Fimages2.fanpop.com%252Fimage%252Fphotos%252F13300000%252FCute-Puppy-puppies-13379771-1280-800.jpg%3Bhttp%253A%252F%252Fwww.fanpop.com%252Fclubs%252Fpuppies%252Fimages%252F13379771%252Ftitle%252Fcute-puppy-wallpaper%3B1280%3B800
 
aaasahi
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Originally posted by Theo Wizzago
See? Question marks. And, in my OTHER post, I said you were right. So are you now saying you're wrong?
Seriously... only true advice I posted anywhere was saying he MIGHT CONSIDER throwing AT THE END OF HIS BUILD... IF he has leftover SP's. Cool? Danka.



DO NOT USE ANY SP ON THROWING.
 
empty3
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with that agility vs. carrying spin seems better for your build then juke
 
Jampy2.0
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Originally posted by empty3
with that agility vs. carrying spin seems better for your build then juke


other way around.... str/cry fires BT skills like spin.
 
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