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Forum > Goal Line Blitz > Rate my Player > Pick the "better" overall LB build please
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The Avenger
Hulk Smash
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Here goes, i need an honest opinion for these 2 LB's that need to be able to stop an elusive run AND pass protect anyone and everyone:

Build 1:

Attributes
Physical Attributes
Strength: 72.26
Speed: 157.1 (+55)
Agility: 90.1
Jumping: 68.1
Stamina: 60.26
Vision: 80.1
Confidence: 48.26

Football Skills
Blocking: 8
Catching: 8
Tackling: 72.26
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

Special Abilities
Hard Hitter Abilities
Snarl: 0
Aura of Intimidation: 0
Diving Tackle: 0
Monster Hit: 0
Defense General: 0

Pass Rusher Abilities
Trash Talk: 1
The Glare: 1
Shed Blocks: 2
Swat Ball: 4
Big Sack: 0

Additional Abilities
Change Direction: 10
Shutdown Coverage: 10
Superior Vision: 10

Current Bonuses/Penalties
Vision: +5.61
Make tackle chance: +12%
Break block chance: +15%
Deflect ball chance: +15%
Avoid fake chance: +15%

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Build 2:

Attributes
Physical Attributes
Strength: 71.73
Speed: 155.63 (+55)
Agility: 95.77
Jumping: 64.43
Stamina: 62.46
Vision: 91.43
Confidence: 42.26

Football Skills
Blocking: 8
Catching: 8
Tackling: 71.73
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

Special Abilities
Hard Hitter Abilities
Snarl: 3
Aura of Intimidation: 4
Diving Tackle: 7
Monster Hit: 1
Defense General: 1

Pass Rusher Abilities
Trash Talk: 0
The Glare: 0
Shed Blocks: 0
Swat Ball: 0
Big Sack: 0

Additional Abilities
Superior Vision: 4

Current Bonuses/Penalties
Vision: +6.86
Make tackle chance: +22.5%
Deflect ball chance: +12%
Avoid fake chance: +15%
 
bhall43
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Probably guy A. Despite his lower agility and vision, his SA's are in far better shape and even to an extent his AEQ imo is better overall.
 
The Avenger
Hulk Smash
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Originally posted by bhall43
Probably guy A. Despite his lower agility and vision, his SA's are in far better shape and even to an extent his AEQ imo is better overall.


Would get faked by elusive pitches and TE streaks alot more with lower avoid fake%, way lower agility, way lower vision and way lower less tackle %?

Does shutdown coverage SA even exist in GLB's sim?
 
bhall43
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He has change direction (and their agility only differs by 5), superior vision (which means he gets that extra roll to avoid a fake or make a play), and shutdown coverage (another ability that will keep him with the TE) at 10. His avoid fake % is the same. He might be better to shut down the elusive as he has break block % to get him off a blocker.

I guess you could make a small point for the extra make tackle piece but meh...that is more a power back worry than an elusive. Probably gonna play either of these guys on wrap up anyways.
 
buckets99
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change direction and s.vision make a huge difference. especially on screens and pitches. lots of tfl. need vision v. high 100 plus vision lb is in on so many plays .
 
TJ Spikes
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I'd try again.

Originally posted by
Physical Attributes
Strength: 71.73
Speed: 155.63 (+55)
Agility: 95.77
Jumping: 64.43
Stamina: 62.46
Vision: 91.43
Confidence: 42.26

Football Skills
Blocking: 8
Catching: 8
Tackling: 71.73
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

swap your attributes around a little
Speed: 150.63 (+55)
Vision: 100.43
Agility: 91.43

cut a little strength to do better with SAs. CD and SV are huge for coverage, SDC is a nice luxury--if you can swing it, but don't sweat it

I'd do 21% AF, 15% Def, 15% MT

 
The Avenger
Hulk Smash
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What about the other LB with 80 vision, how does SV fire under those conditions, same with change direction and only 90 agility? Attrbutes are too wea imo to complement their SAs.
 
bhall43
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The difference in their agility is only 5. That 10 Change direction likely makes the cuts and what not faster for the guy with 90 agility. Plus the first guy is faster (only 2 but its whatevs').

SV is a roll after you fail the vision check. So it is an extra roll to make a play.
 
TJ Spikes
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SV doesn't really 'fire' it's basically anti-fake chance in SA form. CD is similar in that it continuously gives you better turning ability, it doesn't fire either.

They fall under the category of SAs that don't have to be maxed out to be effective. The more you have the better obviously but, you don't need all 10s like in your Build A.




 
The Avenger
Hulk Smash
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Originally posted by TJ Spikes
SV doesn't really 'fire' it's basically anti-fake chance in SA form. CD is similar in that it continuously gives you better turning ability, it doesn't fire either.

They fall under the category of SAs that don't have to be maxed out to be effective. The more you have the better obviously but, you don't need all 10s like in your Build A.






That's now how its described in the SV sa at all though.
 
bhall43
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Originally posted by TJ Spikes
SV doesn't really 'fire' it's basically anti-fake chance in SA form. CD is similar in that it continuously gives you better turning ability, it doesn't fire either.

They fall under the category of SAs that don't have to be maxed out to be effective. The more you have the better obviously but, you don't need all 10s like in your Build A.






SV is an additional roll so in a way it really is a fire sort of SA.
 
Theo Wizzago
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Well, he left out how SV helps with play recognition. When I have it on my Safeties, I notice the difference in how they react to a play. They're the ones making better breaks on the ball location and generally faster than those dots that do not have it. My only question I have to why that effect occurs is if it's the SV or simply because I have a lot more vision on those dot types than others do? Or a combination of both together? Hard to really say since you never "see" SV "fire".
 
bhall43
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Originally posted by Theo Wizzago
Or a combination of both together?


This. Higher vision helps SV.
 
Theo Wizzago
Coyote
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Originally posted by bhall43
This. Higher vision helps SV.


I "sorta" thought that. Just wondered if the better reactions were due "primarily" to more vision than to SV. Still, there's no doubt that the safeties I built without SV definitely did NOT react equally as fast as those that had it.
 
bhall43
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On some plays they may have reacted faster and on some not. With SV being an additional roll you might just see the safeties with SV react better more often times than the ones without.
 
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