Coming Season 34:
Monster League Football - A No Boost / No CEQ "Regular AI" League
League Duration:
Planned for a 3 season duration (Rookie, Prep, University), then resetting for S37.
Players:
All dots are to be created Season 33 Day 40 through Season 34 Day -1.
Boosting and Custom EQ Violations - Player found boosting or having Custom EQ will be suspended by the team/league.
Team owners will remove the boosted / CEQ wearing dot, or the game in question is forfeit.
Team Ownership:
Agents will be allowed to own at most one team for conflict of interest reasons.
Team Owners would have to commit a certain amount of flex for this.
Costs per season is fairly cheap however:
Team ownership: Costs 400 flex per season.
Scrimmage costs: 25 flex per scrimmage x 16 = 400, and depending how far into the playoffs = scrimmage x 4 = 100. Max cost per season of 500.
Total cost per season of ownership: ~850-950 flex.
Of course, any agent on a team can pitch in by donating flex towards the Team Flex Bank to help their owner pay for the costs.
Regular Season Games:
Scrimmages will use the following format:
[X] This friendly is ranked and should be taken seriously
[_] Results are viewable by the participants only
[X] Use playoff-style overtime rules
[ ] Enable home team abilities
[ ] Enable salary-based morale bonuses
Games should be scheduled as early as possible on odd days. (To avoid regular league game conflicts / level mismatch)
Promotion System (pending depending # of teams):
Size permitting, the league will be organized into a World conference, and a National conference. To preserve competitive balance, at the end of each season the top National team will promote, and the bottom World team will demote.
Playoffs:
Playoff structure will be based on number of teams participating in the league.
Playoff scrims will follow the same format as regular season matches.
Seeding Method:
1) record
2) H2H record
3) conference record
4) record vs. common non-conference opponents
5) fewest points allowed
6) greatest points differential
7) virtual coin toss.
Trades:
Trades must be approved by both the teams and players involved.
Monster League Football - A No Boost / No CEQ "Regular AI" League
League Duration:
Planned for a 3 season duration (Rookie, Prep, University), then resetting for S37.
Players:
All dots are to be created Season 33 Day 40 through Season 34 Day -1.
Boosting and Custom EQ Violations - Player found boosting or having Custom EQ will be suspended by the team/league.
Team owners will remove the boosted / CEQ wearing dot, or the game in question is forfeit.
Team Ownership:
Agents will be allowed to own at most one team for conflict of interest reasons.
Team Owners would have to commit a certain amount of flex for this.
Costs per season is fairly cheap however:
Team ownership: Costs 400 flex per season.
Scrimmage costs: 25 flex per scrimmage x 16 = 400, and depending how far into the playoffs = scrimmage x 4 = 100. Max cost per season of 500.
Total cost per season of ownership: ~850-950 flex.
Of course, any agent on a team can pitch in by donating flex towards the Team Flex Bank to help their owner pay for the costs.
Regular Season Games:
Scrimmages will use the following format:
[X] This friendly is ranked and should be taken seriously
[_] Results are viewable by the participants only
[X] Use playoff-style overtime rules
[ ] Enable home team abilities
[ ] Enable salary-based morale bonuses
Games should be scheduled as early as possible on odd days. (To avoid regular league game conflicts / level mismatch)
Promotion System (pending depending # of teams):
Size permitting, the league will be organized into a World conference, and a National conference. To preserve competitive balance, at the end of each season the top National team will promote, and the bottom World team will demote.
Playoffs:
Playoff structure will be based on number of teams participating in the league.
Playoff scrims will follow the same format as regular season matches.
Seeding Method:
1) record
2) H2H record
3) conference record
4) record vs. common non-conference opponents
5) fewest points allowed
6) greatest points differential
7) virtual coin toss.
Trades:
Trades must be approved by both the teams and players involved.
Edited by Gambler75 on Jan 31, 2015 18:34:57