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Forum > Suggestions > Epic Suggestions > Another idea on "lockeroom attributes"
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Jed
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I hadn't checked in in a while on this idea and I must say, drifter, this idea is really getting better and better!
 
drifter
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Originally posted by Jed
I hadn't checked in in a while on this idea and I must say, drifter, this idea is really getting better and better!


Thanks bud. I'd really like to see this implemented eventually as it adds a ton to the game without adding too much complexity.
 
drifter
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I tied everything up into one proposal:

Since the site itself claims to be a MMORPG, not just a sim, I propose the following idea to add the RPG aspect of managing a player. I give you Locker Room Attributes.

What the Attributes are and how they are obtained:

At player creation, a player will be given 3 Locker Room pts to assign between the three locker room attributes.

Those three attributes are:

1. Celebrity
2. Lockerroom Leader
3. Workout Warrior



In addition, one time in between games, each player will be faced with a multiple choice question. The answer will dictate an increase or decrease in one of the locker room attributes. Some examples of the questions that will be asked:


1. You are approached be a reporter asking for an interview to discuss the last game. Do you:
a) Do the interview and talk about your own performance (+1 Celebrity, -.5 Lockerrom Leader)^
b) Do the interview and talk about your teamates and their excellent performance (+1 Lockerroom Leader, -.5 workout warrior)
c) Decline the interview and hit the weight room (+1 Workout warrior, -.5 Celebrity)

^The player could be told of what his decision will do or it could be left blank.

2. After the game, your teamates want you to hit the hottest club in town with them. Do you:
a) Decline and get some rest (+1 Workout Warrior, -.5 Lockerroom Leader)
b) Hit the club for a while but keep it low key (+1 Lockerroom Leader, -.5 Celebrity)
c) Show the ladies in this town why they call you the man with the moves (+1 Celebrity, -.5 workout warrior)


3. One of the rookies on the team approaches you and asks you to spend some extra time working with him on the playbook
a) Give the kid some pointers (+1 Lockerroom Leader, -.5 workout warrior)
b) Tell him you can't afford to sacrifice your own film room time (+1 workout warrior, -.5 Lockerroom Leader)
c) Give the kid your agent's card and tell him he'd be better off spending some time finding a new agent than looking at film (+.5 Celebrity)*

4. The Help a Brotha' Out Foundation has asked you to spend some time building houses for the poor. Do you
A) Gladly accept and vow to bang twice as many nails as the next guy (+.5 Workout Warrior)
B) Decline but offer to appear in their next commercial as a spokesperson (+.5 Celebrity)
C) Accept and convince some of your teamates to also come along (+.5 Lockeroom Leader)



* The options don't always have to be +1/-.5. They could just be .5 sometimes. The key being that the net game is always the same. If a player has 0 pts in each of the other two attributes he would only ever gain .5 pts in the attribute he was focusing on. Thus a player who focuses exclusively on Celebrity will only receive .5 pt per decision in Celebrity no matter what.

The questions don't all need to straight laced. They could be completely off the wall:


1. Dancing with the Really famous people has approached you and asked you to be on their show.
a) Accept and take it very seriously. Training twice as hard as normal (+.5 workout warrior)
b) Accept it and constantly talk about your teamates whenever on camera (+1 Lockerroom Leader, -.5 Celebrity)
c) Accept it and ham it up on camera whenever possible (+.5 Celebrity)

In addition to the choose your own adventure style questions, players could also be offered items to purchase from a group that would boost one of the lockerroom attributes. You might have the option to:

Hire a Personal Trainer (Either a high set amount or an amount per season)
Hire a PR Expert
Hire a Motivational Speaker

You could only pick one from the group and it would be a permanent boost to the obvious corresponding lockerroom attribute. Maybe this option would be available before each season starts and you would have to choose again (and pay again) at the beginning of the next season.

This might not be popular, but special items like this might be purchased with flex points instead of game dollars as well if the devs feel they need more flex spending incentives.




What the attributes affect:

Celebrity:

I think there are a number of ways you can work Celebrity into the game.

1. Pro Bowl votes - If you every institute a pro bowl or all star game, Celebrity would increase the regular number of votes a player would receive based on his performance. Perhaps the number of Celebrity pts would increase the number of points by that percentage (ie 10 Celebrity pts would increase pro bowl votes by 10%)


2. Endorsements - After the season is over a player would have a chance to accept Endorsement offers. There would be a fixed number of Endorsement levels – let’s say 1 – 10. If a player has between 11 and 20 Celebrity points he could accept one, level 1 Endorsement offer. If he has between 21 and 30 Celebrity points, he could either accept 2, level 1 endorsement offers or a single level 2 endorsement offer.

The endorsement offer would be for a piece of equipment, so there would be headwear, footwear, gloves and t-shirt offers. The player would get both a sum of money as well as a piece of endorsed equipment that carried a higher bonus than what a player might normally receive at that level.

The schedule of endorsement levels would look something like this:

Level 1: $10,000 up front bonus / Piece of Equipment with a 2X bonus beyond what his current equipment max bonus is / $100 per game if the equipment is worn

Level 2: $20,000 up front bonus / Piece of Equipment with a 3X bonus beyond what his current equipment max bonus is/ $200 per game if the equipment if worn.

And so on and so forth. The endorsements do not roll over from year to year. Each year you would have to choose a new set of endorsements.

Remember that even if a player focuses exlusively on gaining Celebrity, he will look like this:

After year 1 he will have 11 Celebrity. After year 2, he will have 19 Celebrity. After year 3 he will have 27 Celebrity. This could be slightly higher if the player makes the playoffs because increased games would mean increased ability to increase locker room attributes.

Because I do not have the knowledge of the game to project where a 5 year player might be in terms of levels, I will make an educated guess and say that a 5 year player, using full usage of flex point boosting would be at approximately Level 30 (15 levels of boosting plus 15 levels of regular experience accrual).

That 5 year, Level 30 player, if he focused exclusively on Celebrity, would have 43 pts in Celebrity. At the end of the fifth year, he could choose to take a level 4 Shoe Endorsement giving him a sizable cash bonus as well as 5X the +4 equipment he would normally have, giving him a piece of equipment worth +20 pts

He could also choose to accept two level 2 deals giving him two pieces of equipment with x3 bonuses, or +8 pts each.

What would be debatable is whether the player is able to choose what piece of endorseable equipment he is offered and if he can choose the attribute bonus or if it is dictated by the piece of endorseable equipment. My initial thought is that the piece of equipment and the bonus it imparts would both be random (but geared towards the player’s position) and that there would be multiple offers every year that would give the player some choice. I’m not completely convinced that is the proper way to go, however,

Keep in mind that while it seems like a +20 boost is enormous, during that same period, the Workout Warrior has been getting 5 seasons of increased training results and on field performance boosts and the Lockerroom leader is having a dramatic effect on the Confidence and on field performance of his teammates.



3. Increased owner revenue. The amount of Celebrity, in total, among an owner's team would be tallied and would increase the $ amount an owner could ask for tickets as well as giving a bonus to ticket and revenue sales.

This would work as follows: Tally the number of Celebrity pts a team has in total and compare it to a baseline. For argument’s sake let’s set that baseline at 50 pts for “A” league and increasing at each higher level.

If the team’s collective Celebrity is less than 50 pts, this would negatively effect ticket sales by an amount equal to the level it falls below the baseline. If a team’s collective Celebrity is 25, ticket sale demand would be reduced by 25% (25 pts below 50). Conversely, if the collective Celebrity is 75, it would increase demand by 25%. This could also be applied to concessions either across the board or for items like Jersey sales specifically.



Workout Warrior

1. The more pts in workout warrior, the more pts a player might receive for training. (Again, this could be as simple as 10 pts = 10% bonus to his training).

2. The Workout Warrior also gains back more energy at each training level. Instead of 3, 9 and 15, he might get back 4, 12 and 18 respectively.

3. Workout Warrior pts could also provide a random boost to on the field play. Perhaps 10 pts would mean a 10% chance of playing an intensity level higher than what was set without the added hit to energy. For example, if intensity was set to normal and the player had 10 WW pts, he would have a 10% chance of playing at Intensity level Hard for that game while only losing the energy as if he'd played Normal. If he already had his intensity to Hard, he would get an even further boost - maybe call it "Inspired".


Lockerroom Leader

1. The more pts in Lockerroom Leader the bigger on the field boost to the entire team's confidence. To lessen the effect at higher levels, as the others on the team gain higher confidence, the effect would be less.

For example, a player has the Locker-room Leader Attribute at 100 (unlikely to ever happen but easier for the example). Players on the team would get an inverse boost to Confidence starting at 10 based on their own stat. A player with Confidence of 10 would get the full 100% boost to his Confidence, a player at 11 would get 99% boost, 12 would get 98% and so on all the way until a player with 100 Confidence will only get a 10% boost.

Also, the effect of Lockerroom Lockerroom Leader is not cumulative, unlike Celebrity. The highest Lockerroom Leader attribute on the team would be at full value, the 2nd highest would add 50% of his stat, the 3rd 50% of the 2nd and so on.

For example, you have a player with 40 LL, one with 36, one with 28, one with 20, one with 10 and one with 4. The cumulative benefit would be 40+18+7+2.5+.625+.125 = 68.25. Also keep in mind that if any of these players is not listed as a starter, his contribution is lessened by a further amount (say 50%).

2. Lockerroom Leader would also have a very small chance (10 pts = 1%) of inspiring an entire team to play at a higher Intensity level for the regular cost as with the benefit described in Workout Warrior 3. As above, the cumulative effect of multiple Lockerroom Leaders declines as you move down the line.





Conclusion


I believe this would add some added depth both the those users only managing players as well as to those users managing teams. As someone building a team, you would want to have some Celebrity guys to boost your revenue as well as some Lockerroom Leader guys to boost the entire team's play and some workout warriors that are going to be among the most skilled players on the field.

You could also add special facilities to team owners. They could spend money on an improved weight room, adding to the allure of attracting workout warriors, or add a cable television contract to appeal to Celebrity hounds.

As a player you have to choose a path for your player. With 16 games in a season, that's only a 16 pt possible gain in any one area at the expense of any other direction. A 5 year player who focused exclusively on Celebrity would have 43 pts in Celebrity and 0 in workout warrior and Lockerroom Leader. That player is going to have a lot of money and some cool equipment but won't help out his team at all and his cool equipment will not equal the bonuses gained by the Workout Warrior. It would be essential to explain that each is a balanced benefit but provides different but equal boosts to their player and team.

In reality, people will probably be more balanced in their approach, leading to a player who after 5 seasons, will have something like 20 pts in Lockerroom Leader, 18 pts in workout warrior and 5 pts in Celebrity.

Again, I think this adds to the roleplay element of the game. Are you a player who seeks out Celbrity for cash and the best equipment around? Are you the no-nonsense Workout Warrior who will be among the most skilled to ever play the game by the time he retires and plays the game with crazed intensity? Are you the Lockerroom Leader who takes his team to that next level and probably will have more Championships to show for it? Maybe you’re a blend of 2 of them or even all 3? You could be like Terrell Owens who covets both Celebrity and is a workout warrior. Maybe you’re like Tom Brady with Lockerroom Leader and a drive to be the most skilled.
 
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I see you thought this through. I like it it will give me something else to focus on rather than just logging in to change my daily training and tactics. or just review a game I think that would be a great addition. But first can we focus on more teams
 
.blitz
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OPost: Lockerroom Leader seems to be the weak one, and celebrity and workout warrior seem to be the strongest. LL is like a waste because you see no real effects
 
ThaOutlaw
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I really like all these Ideas, I think that if we all put our ideas together it could really become integral to GLB.

1. Off the field activities-You have the ability to choose two activities per day one for during the day one for during the night.

Examples of Day time activities

"Workout"-Build Strength/Speed/Stats----Workout Warrior Bonus
"Massage"-Recover Extra Stamina-No Bonus
"Fan Appreciation"- Build Popularity rating--Crowd Favorite rating
"Chill Around the House"- Extra Morale--Loner rating
"Examine Film"- Vision Rating increase--Team Leader rating

Examples of Night Time Activites

"Night with Family/Friends"=Build Moral/Confidence-Workout Warrior Rating
"Going on a Date"-Vision/stamina decrease-One Stat increase--Loner Rating
"Hitting the Club"-Build Popularity-Crowd Favorite Rating
"Sleep"-Recover stamina-No Bonus
"Hang out with the Team"- Extra Morale/Vision/Confidence--Team Leader

Upon choosing these you are met with a scenario

Example-Moring-Workout

"You goto the gym for the sixth straight day in a row..the trainer tells you it's best to rest today mabye just ride the bike" Do you..

Ignore him, Not like he plays and hit the weights
Agree, ride the bike for an hour then relax in the pool
Agree to take it easier, but still lift some
Leave the Gym and watch some film with the team.

It should be radomnized as to what the best answer is but the risk/reward is accordingly set.

Ignoring him could have three chances either
A) You ignore him, and on your first rep you stretch a hammy, and wont be able to work out till after next game -1 workout warrior.
B) You ignore him, and have a great workout feeling even stronger. +extra stat increase, +2 workout warrior.
C) You ignore him, and tear a pectoral muscle. Lowering your stats for the next two games, and making you unable to work out for the next two games. -1 confidence - 2 workout warrior

this could be done for all the different scenarios. I'd be happy to write them out for the admins and i'm sure drifter would be as well as some others.

You would also after the game have the ability to

A) Congratulate the team-Team Leader Rating
B) Call out (drop down menu)- Loner Rating
C) Answer Questions-Popularity rating
D) Talk to coach about playing time/ game plan/-Workout Warrior Rating
E) Ice-Stamina Increase

If you chose to call out someone you could have two scenarios

A) After being called out by Ham Shaker, Knotty Boy really focuses and is intense the next game. Knotty Boy Recieves -1 confidence +1 Vision +1 Stat increase
B) Knotty boy gets in your face, pushes you, you push back. Shouting match insues. Tv cameras catch it all. -1 Team Unity -1 Popularity +1 Confidence +2 Vision

this is pretty much the same kind of thing as off the field activities

Let me know how this fits in with you guys, I think it's very similar to some stuff i've seen I think that we do need some more meshing.
 
.blitz
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what the fuck is this, a reality show? Real World:GLB?
 
jpjn94
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This would be great for those of us sitting around during the playoffs waiting for the next season to begin!
 
drifter
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Originally posted by .blitz
what the fuck is this, a reality show? Real World:GLB?


?

Look up the meaning of MMORPG
 
drifter
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Originally posted by .blitz
OPost: Lockerroom Leader seems to be the weak one, and celebrity and workout warrior seem to be the strongest. LL is like a waste because you see no real effects


Not true. If you have a strong lockerroom leader - or a few of them - you are going to be providing a strong boost to your team's confidence (crucial after a big sack, turnover or during a losing streak). Also, the chance to boost the entire team from Normal to Hard intensity, or from Hard to Inspired Intensity (without the corresponding hit to energy levels) could also be huge.
Last edited Apr 18, 2008 08:17:46
 
drifter
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Originally posted by JDaniels127
I really like all these Ideas, I think that if we all put our ideas together it could really become integral to GLB.

1. Off the field activities-You have the ability to choose two activities per day one for during the day one for during the night.

Examples of Day time activities

"Workout"-Build Strength/Speed/Stats----Workout Warrior Bonus
"Massage"-Recover Extra Stamina-No Bonus
"Fan Appreciation"- Build Popularity rating--Crowd Favorite rating
"Chill Around the House"- Extra Morale--Loner rating
"Examine Film"- Vision Rating increase--Team Leader rating

Examples of Night Time Activites

"Night with Family/Friends"=Build Moral/Confidence-Workout Warrior Rating
"Going on a Date"-Vision/stamina decrease-One Stat increase--Loner Rating
"Hitting the Club"-Build Popularity-Crowd Favorite Rating
"Sleep"-Recover stamina-No Bonus
"Hang out with the Team"- Extra Morale/Vision/Confidence--Team Leader

Upon choosing these you are met with a scenario

Example-Moring-Workout

"You goto the gym for the sixth straight day in a row..the trainer tells you it's best to rest today mabye just ride the bike" Do you..

Ignore him, Not like he plays and hit the weights
Agree, ride the bike for an hour then relax in the pool
Agree to take it easier, but still lift some
Leave the Gym and watch some film with the team.

It should be radomnized as to what the best answer is but the risk/reward is accordingly set.

Ignoring him could have three chances either
A) You ignore him, and on your first rep you stretch a hammy, and wont be able to work out till after next game -1 workout warrior.
B) You ignore him, and have a great workout feeling even stronger. +extra stat increase, +2 workout warrior.
C) You ignore him, and tear a pectoral muscle. Lowering your stats for the next two games, and making you unable to work out for the next two games. -1 confidence - 2 workout warrior

this could be done for all the different scenarios. I'd be happy to write them out for the admins and i'm sure drifter would be as well as some others.

You would also after the game have the ability to

A) Congratulate the team-Team Leader Rating
B) Call out (drop down menu)- Loner Rating
C) Answer Questions-Popularity rating
D) Talk to coach about playing time/ game plan/-Workout Warrior Rating
E) Ice-Stamina Increase

If you chose to call out someone you could have two scenarios

A) After being called out by Ham Shaker, Knotty Boy really focuses and is intense the next game. Knotty Boy Recieves -1 confidence +1 Vision +1 Stat increase
B) Knotty boy gets in your face, pushes you, you push back. Shouting match insues. Tv cameras catch it all. -1 Team Unity -1 Popularity +1 Confidence +2 Vision

this is pretty much the same kind of thing as off the field activities

Let me know how this fits in with you guys, I think it's very similar to some stuff i've seen I think that we do need some more meshing.


I don't understand the "Loner" rating.

I also think that you can't start playing with regular attributes with this concept. It needs to solely focus on the "personality type"/"lockerrom attributes" type ratings. Actual attributes need to only be affected as they are now - through equipment, training and skill points.

Other than that, I think the concept of activities and such could possible fit in. I'll think on it.
 
mdnhs01
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i just want to know who actually has the time to sit there and #1 think about all that stuff and #2 who has the time to write it.
 
daftuprising
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The big problem I see is no one wanting to be a lockerroom leader. Maybe lockerroom leader gets more XP if it is a clutch game. Like a playoff game or a game against a number one team while fighting for a playoff spot. Sure they would have to add a clutch game feature, but it sounds like a good idea.
 
drifter
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Originally posted by mdnhs01
i just want to know who actually has the time to sit there and #1 think about all that stuff and #2 who has the time to write it.


Took about 15 minutes to write up and as for the thinking, luckily I can walk and chew gum at the same time.
 
drifter
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Originally posted by daftuprising
The big problem I see is no one wanting to be a lockerroom leader. Maybe lockerroom leader gets more XP if it is a clutch game. Like a playoff game or a game against a number one team while fighting for a playoff spot. Sure they would have to add a clutch game feature, but it sounds like a good idea.


I'm not sure if that's true. I see lots of people putting points into Defense General for Linebackers and Dline General for Nose Tackles. On the teams I'm on people are very committed to the team concept.

Also a lockerroom leader is going to be valuable to an owner and probably get a bit higher salary.
Last edited Apr 18, 2008 10:26:23
 
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