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Forum > Suggestions > Epic Suggestions > Another idea on "lockeroom attributes"
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drifter
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Originally posted by Verloren
Originally posted by drifter


Why do you think workout warrior would get ignored? If you make the bonus to training significant enough (maybe along with increased energy recuperating) it could be a very powerful skill. You would have a good chance of playing games at high intensity for less of an energy sap.


If there isn't a clear explanation of what each personality does and everyone can find it at the first look, it will end up being ignored. And there is the stigma of being the most well known player on a team/the leader that makes everybody play better. And if most people don't see any benefit to being a workout warrior...The bigger boost will help it get more attention.

Btw, what do you think of the clashing personalities idea?



Why would it be ignored more than confidence or vision or agility? I agree that it needs to be explained, but so does everything else. I agree that fame and leadership have their perks as well, but the after several seasons, the best (most skilled) players in the league will be the Workout warriors. Keep in mind as well that a fair amount of people would choose to go balanced.
 
drifter
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Originally posted by emc2
Tons of different categories you could have.

Just off my head

Merc - Guy who looks out for #1. Goes for personal glory. Goes for $$$.

Pro's Pro - Professional. Shows up to work every day. Old school. Leads by example.

Mad Man - Psycho.

Vocal Leader - Inspires (and occasionally offends) teammates.

Local Boy Made Good - Played hs/college around pro team's city


could think of more. each could have various effects on play.



This fits more in line with the personality thread. As I said, I think the two could be linked together but are definitely two separate ideas.
 
Verloren
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Originally posted by drifter
]
Why would it be ignored more than confidence or vision or agility? I agree that it needs to be explained, but so does everything else. I agree that fame and leadership have their perks as well, but the after several seasons, the best (most skilled) players in the league will be the Workout warriors. Keep in mind as well that a fair amount of people would choose to go balanced.


True. It's just that there are so many similar ideas and it is hard to keep track of all of them. As for team leader, will it still be in effect if the player is not on the field at the time?
 
drifter
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Originally posted by Verloren
Originally posted by drifter

]
Why would it be ignored more than confidence or vision or agility? I agree that it needs to be explained, but so does everything else. I agree that fame and leadership have their perks as well, but the after several seasons, the best (most skilled) players in the league will be the Workout warriors. Keep in mind as well that a fair amount of people would choose to go balanced.


True. It's just that there are so many similar ideas and it is hard to keep track of all of them. As for team leader, will it still be in effect if the player is not on the field at the time?



I would say yes. It is afterall "locker room presence". Now, you bring up a valid point in that maybe the % of confidence raised or the chance of inspiring the entire team is reduced if the player is not listed as a starter. Likewise, an owner might have repercussions if his highly famed player doesn't get the start. Of course, if a player has a high enough stat in any of these, chances are he's not sitting on the bench. A 10 year player focusing on only 1 stat exclusively would have 83 pts at the most. Chances are he's a pretty good player at that point as well.
 
Verloren
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Not dressed/starting so the backup can play? Or maybe because the player has low energy. I have an inactive user on my roster, but haven't been able to dump him until I get another TE.
 
drifter
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Originally posted by Verloren
Not dressed/starting so the backup can play? Or maybe because the player has low energy. I have an inactive user on my roster, but haven't been able to dump him until I get another TE.




As above, I'd say that it's still in effect but maybe to a lesser degree. A high famed player who is not starting would also maybe cost the owner some ticket and/or concession sales.
 
drifter
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After sleeping on it the attributes make the most sense named as:

Celebrity (instead of fame)
Lockeroom Leader(instead of leadership)
Workout Warrior
 
drifter
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Originally posted by
1. The more pts in Leadership the bigger on the field boost to the entire team's confidence. 10 pts would mean that the entire team would play with a 10% boost to Confidence.


Thought this through a bit more. I think this would be too large a bonus at higher levels. Maybe you cut it in half (10 pts = 5% boost confidence) or you make it a sliding scale dependant on what the other inviduals' confidence already is. A person with only 20 confidence might get the full 10% boost (or 20% or 50% or whatever), while a person with 40 confidence would only get a half the boost and a person with 80 confidence would only get half of that).
 
drifter
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Execution

The most complicated of these three attributes to implement would definitely be the “Celebrity” attribute mainly because of its impact on ticket and concession sales and because of the concept of endorsements.

I think the latter could be simple enough. Tally the number of fame pts a team has in total and compare it to a baseline. For argument’s sake let’s set that baseline at 50 pts for “A” league and increasing at each higher level.

If the team’s collective Celebrity is less than 50 pts, this would negatively effect ticket sales by an amount equal to the level it falls below the baseline. If a team’s collective Celebrity is 25, ticket sale demand would be reduced by 25% (25 pts below 50). Conversely, if the collective Celebrity is 75, it would increase demand by 25%.

As concessions are added into the game, this could be applied to concession sales as well.

On the more difficult proposition of Endorsements, here are my thoughts.

After the season is over a player would have a chance to accept Endorsement offers. There would be a fixed number of Endorsement levels – let’s say 1 – 10. If a player has between 11 and 20 Celebrity points he could accept one, level 1 Endorsement offer. If he has between 21 and 30 Celebrity points, he could either accept 2, level 1 endorsement offers or a single level 2 endorsement offer.

The endorsement offer would be for a piece of equipment, so there would be headwear, footwear, gloves and t-shirt offers. The player would get both a sum of money as well as a piece of endorsed equipment that carried a higher bonus than what a player might normally receive at that level.

The schedule of endorsement levels would look something like this:

Level 1: $10,000 up front bonus / Piece of Equipment with a 2X bonus beyond what his current equipment max bonus is / $100 per game if the equipment is worn

Level 2: $20,000 up front bonus / Piece of Equipment with a 3X bonus beyond what his current equipment max bonus is/ $200 per game if the equipment if worn.

And so on and so forth.

Remember that even if a player focuses exlusively on gaining Celebrity, he will look like this:

After year 1 he will have 11 Celebrity. After year 2, he will have 19 Celebrity. After year 3 he will have 27 Celebrity. This could be slightly higher if the player makes the playoffs because increased games would mean increased ability to increase locker room attributes.

Because I do not have the knowledge of the game to project where a 5 year player might be in terms of levels, I will make an educated guess and say that a 5 year player, using full usage of flex point boosting would be at approximately Level 30 (15 levels of boosting plus 15 levels of regular experience accrual).

That 5 year, Level 30 player, if he focused exclusively on Celebrity, would have 43 pts in Celebrity. At the end of the fifth year, he could choose to take a level 4 Shoe Endorsement giving him a sizable cash bonus as well as 5X the +4 equipment he would normally have, giving him a piece of equipment worth +20 pts

He could also choose to accept two level 2 deals giving him two pieces of equipment with x3 bonuses, or +8 pts each.

What would be debatable is whether the player is able to choose what piece of endorseable equipment he is offered and if he can choose the attribute bonus or if it is dictated by the piece of endorseable equipment. My initial thought is that the piece of equipment and the bonus it imparts would both be random (but geared towards the player’s position) and that there would be multiple offers every year that would give the player some choice. I’m not completely convinced that is the proper way to go, however,

Keep in mind that while it seems like a +20 boost is enormous, during that same period, the Workout Warrior has been getting 5 seasons of increased training results and on field performance boosts and the Lockerroom leader is having a dramatic effect on the Confidence and on field performance of his teammates.

Again, I think this adds to the roleplay element of the game. Are you a me, me, me player out for cash and some big boosts to your skills? Are you the no-nonsense Workout Warrior who will be among the most skilled to ever play the game by the time he retires? Are you the Lockerroom Leader who takes his team to that next level and probably will have more Championships to show for it? Maybe you’re a blend of 2 of them or even all 3? You’re Terrell Owens who covets both fame and is a workout warrior. Maybe your Tom Brady with Leadership and a drive to be the most skilled.
 
DigitalDaggers
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Hmmm...I really like your ideas on this...not sure on how long/how tricky this would be to implement, but I'll be talking with Bort about this concept no doubt...we've talked about "player reputations" and something similar to this would flesh things out even more...


Thanks so much for the thoughts Drifter, we'll keep you informed!
 
drifter
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Originally posted by digitaldaggers
Hmmm...I really like your ideas on this...not sure on how long/how tricky this would be to implement, but I'll be talking with Bort about this concept no doubt...we've talked about "player reputations" and something similar to this would flesh things out even more...


Thanks so much for the thoughts Drifter, we'll keep you informed!


It seems that the only tricky part is really endorsements everything else is simple modifiers. Of course, you know far more of the inner workings than I do.

The other part would be coming up with all of the multiple choice questions and what the results are. I would think you'd want a database of hundreds. I would suggest opening that up to the community.
 
drifter
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Oh one more note on endorsements. They do not roll over from year to year in the model I sketched out. You can choose to keep an existing endorsement but it would count against the number of total endorsement levels you are allowed to possess.
 
dorvaan
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I absolutely love these ideas!!
 
da raiders
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i like it
 
Juggalokai
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What if i answer


:This is a team Sport and i may be the leader but i still look at them
to support me. No more Questions, i need to rest up before i began my workouts tomorrow."

yahhh

i own joo ALL!!



anyway good ideas man
i like them
but im no certain as to add them or ignore them
its a tough choice
 
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