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awsalick
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Well s27 is in the books. Both the NBNC and Gold championship game were largely decided by slamball (runs up the middle over and over for 3-4 yards/play).

So I ask this:
What can you do to stop it? Putting the LBs near the line of scrimmage sucks, because if there's an OLinemen near them, they are considered 'blocked' and can't do shit. Putting them off the line doesn't work because they'll make the tackle, but give up 3-4 yards in doing so. I know in my case, I'm running a full run-focused run-stuffing DLine, so it's not like there are any changes I can make there. I give up just as many yards if I'm running a 4-3 vs a 3-4, so pretty sure it's not that. (Again, if an olineman is there, they are blocked and are basically out of it.) I'm literally at a loss as to what changes to make next season to deal with it.
 
Robbnva
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reminds me of back in the day when pee wee first came out. That is what everyone did. It's stoppable, but than you open yourself up to the passing game.

you got to make sure you have the right builds. That is what happens the first season a new "exploit" is found, not that this is an exploit by any means, but it is something that people noticed worked more this year than in the past.

Adjust your build plans for next season, the good DCs will figure it out, the not so good ones will have lots of frustration/

that's what is so great about pee wee
 
_OSIRIS_
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Originally posted by Robbnva
reminds me of back in the day when pee wee first came out. That is what everyone did. It's stoppable, but than you open yourself up to the passing game.

you got to make sure you have the right builds. That is what happens the first season a new "exploit" is found, not that this is an exploit by any means, but it is something that people noticed worked more this year than in the past.

Adjust your build plans for next season, the good DCs will figure it out, the not so good ones will have lots of frustration/

that's what is so great about pee wee


Totally agree. I would stack the box and still give up 4 yards a carry on slams. My DL although strong were meant to pressure the QB not stop inside runs. My LBs are built like FSs and my DL is speedy rather than good tacklers. The sim is forcing us to build balanced builds or be good at one thing while being on shaky ground with the other.
 
awsalick
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And if your build plan already involved a full run-stuffing DLine and no one on defense with a strength below 23? :/
Edited by awsalick on Jun 1, 2012 13:06:57
 
Stixx
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Originally posted by _OSIRIS_
Totally agree. I would stack the box and still give up 4 yards a carry on slams. My DL although strong were meant to pressure the QB not stop inside runs. My LBs are built like FSs and my DL is speedy rather than good tacklers. The sim is forcing us to build balanced builds or be good at one thing while being on shaky ground with the other.


Not sure how much more balanced you can get than this...Maybe tackling a little higher?
http://goallineblitz.com/game/player.pl?player_id=2846847

btw...That dot had only 4 sacks even against some very uneven competition throughout the season
Edited by Honey Badger on Apr 4, 2012 22:05:59
 
Robbnva
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less strength, more agility and definitely more tackling


try 60/60/48
Edited by Robbnva on Apr 4, 2012 22:07:59
Edited by Robbnva on Apr 4, 2012 22:07:48
 
Stixx
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Originally posted by Robbnva
less strength, more agility and definitely more agility.


No offense but...Dot came off a 35 sack season with practically the same build. It isn't my builds, it is the terrible nerf that was put on the defensive line.
http://goallineblitz.com/game/player_awards.pl?player_id=2567321
http://goallineblitz.com/game/player.pl?player_id=2567321&playoffs=0

I feel like the more appropriate response from you would have been fix ur builds
Edited by Honey Badger on Apr 4, 2012 22:20:08
Edited by Honey Badger on Apr 4, 2012 22:10:41
 
Gerr
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There is an easy method to limit slamball...

First part is to use a 4-man DL. A 3 man DL just isn't enough. It does help to scout the team to see which DL alignment works best to stop their most often called plays. Make sure your DT's & DE's are built to stop the run as an anti-passing DL would just get run over, even with 4 on the line.

Second part is harder. Like awsalick said, you don't want your LB's right at the LoS as they are likely to engage a much stronger OL and get pancaked or blocked. You also want some sort of over the top help in case the rusher does get by your DL. The key is dropping your LB's back far enough to where they reach the LoS just as the rusher is getting through the DL. If you can time it correctly, and this will take a lot of trial & error, you can limit the average YPC to under 3.0 yards and that's the key to stopping Slamball.

Good builds don't hurt either... That's partly what hurt me in the Gold championship game today, my defense was originally built as an anti-pass defense. Plus I didn't have the best LB positioning either.

Edited by Gerr on Apr 4, 2012 23:46:21
 
awsalick
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If you took an OLB and set him on some sort of bizarre assignment, like an under-zone coverage on the other side of the field, would that cause him to basically roam behind the Dline and exhibit the behavior we want? (Or more likely, because this is pee wee we are talking about after all, overpursue past the play and run straight out of bounds while the runner runs past him)
 
Gerr
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Originally posted by awsalick
If you took an OLB and set him on some sort of bizarre assignment, like an under-zone coverage on the other side of the field, would that cause him to basically roam behind the Dline and exhibit the behavior we want? (Or more likely, because this is pee wee we are talking about after all, overpursue past the play and run straight out of bounds while the runner runs past him)


I have simply dropped the LB's back deeper and left them on HB/FB coverage assignment. Their templates & tactics will have an impact on their ideal location and that will change through out the season.

For example, a late season LB will react to the run quicker and get to the LoS quicker vs an early season LB who will react slower and get to the LoS slower. However, this will be partly offset by faster rusher later in the season. Placing the DL is easy, finding a good spot for the LB's is much harder.

I generally prefer to error on the side of placing them too deep to avoid them getting to the LoS early and getting blocked, and thus allowing a big gain. Also, less of a chance the lead blocking FB will key in on a deeper LB but will instead double team a DL. The down side to this approach is your LB's are farther away from their coverage target on passing plays and if the rusher does get through the LoS, it will likely be a 4-5 yard gain. But that's better than a 10+ yard gain, maybe even for a long TD.

This way is far from the only way, but it is the way that has worked for me in previous Slamball seasons.
 
Robbnva
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god this reminds me of the old days...

Gerr is absolutely right

also to Honey Badger

you don't need strength anymore cause the gear of getting pancaked is gone

this guy I don't think got pancaked at all - http://goallineblitz.com/game/player.pl?player_id=3575029&playoffs=0

he was quite disappointing
 
crims
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My biggest problem is when I start changing my builds in the off season to adjust to last season SIM..........The Sim changes again.
 
Robbnva
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Originally posted by crims
My biggest problem is when I start changing my builds in the off season to adjust to last season SIM..........The Sim changes again.


that is why you never build to suit the sim...
 
Stixx
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I'm sure next seasons sim will be much different again. They will probably end up nerfing passing again so everyone will have to go back to slamball seeing as how all the upper level agents are complaining about WRs catching balls in double or triple coverage and QBs throwing the ball on target even 30+ yards down the field every time.
Edited by Honey Badger on Apr 5, 2012 08:09:12
 
Antonine
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Much as I enjoyed being in Gold s27 and pitting my dull wits against the really good guys, I thought the sim was generally very boring at Peewee level. Low sacks, very low Ints, fumbles almost non-existent, and the return of an inside running game that made it tempting to go all out slam-ball at times. I resisted the temptation most of the time, because a: we weren't built with that in mind and b: even though it brought moderate success when we tried it, even with our builds, it was as boring as hell to watch. I wish Ints and Fumbles and Sack numbers could all be made to rise, personally. It livens things up and gives agents something to watch their dots doing.
Edited by Antonine on Apr 6, 2012 15:45:44
 
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