User Pass
Home Sign Up Contact Log In
Forum > Position Talk > D Line Club > Level 66 Pass deflection DE build
Page:
 
talmon
offline
Link
 
http://goallineblitz.com/game/player.pl?player_id=2365303&playoffs=0

32 Pass deflections this season, thought or comments on the build?
 
PsychoMan
offline
Link
 
wow, insane jumping. i'd be curious ... if you were to move all that EQ over to str/agi/spd where it usually is on a DE, how much would the PDs go down? 84 jumping is still a lot.

you don't need 3rd down stopper VA because of towering man -maxes out at 75%.
 
Golan
offline
Link
 
interesting to say the least.. He'll need more of the base attributes to not get destroyed at pro level though. You should probably play around a bit with the eq, all in jumping seems excessive no matter what
 
Drizzy
UG♔
offline
Link
 
That's a crazy build. Mass PD's on a d-line is mind blowing.
Hats off for trying this.
 
fogie55
offline
Link
 
can this work with a DT or only a DE? I experimented with a jumping/towering man DT last season, has some surprisingly good results, and was planning to build a new dot this season to go a lot more extreme with it

also, part of my plan was to see if the same build factors would make him block some FG/PAT attempts--did Leonard Little block any kicks (or even get lined up where he might?)--not even sure where blocked kicks shows up in a players stats

edit: looked all through season and career stats--don't see blocked kicks in there (am I missing it or does GLB not record it?), but do see he's on the depth chart at FGNT, so very curious whether he got any--even one per season, esp in playoffs, might make such a build worthwhile

edit: really interested in this...so another question if OP will indulge--was there any particular thinking in choice of archetype--the pass rusher has swat ball, which is clearly a key, as favored while the combo does not and for runstuffer its a penatly SA.... how much of a difference does the favored/non favored make? and last question, if trying to do this with a DT, I would assume that it would only work with a 4 man front and the jumping guy NOT at NT... or am I wrong?

edit: OK, I keep coming up with more questions, sorry, but the timing of this is remarkable for me and advice would be appreciated.... with the VAs, is Towering or Long Reach the first priority? seems like both would be essential in different ways and might be impossible to know which is contributing more, but any opinions?
Edited by fogie55 on Apr 5, 2012 05:18:44
Edited by fogie55 on Apr 5, 2012 05:15:55
Edited by fogie55 on Apr 5, 2012 05:10:07
 
Link
 
Originally posted by fogie55
can this work with a DT or only a DE? I experimented with a jumping/towering man DT last season, has some surprisingly good results, and was planning to build a new dot this season to go a lot more extreme with it

also, part of my plan was to see if the same build factors would make him block some FG/PAT attempts--did Leonard Little block any kicks (or even get lined up where he might?)--not even sure where blocked kicks shows up in a players stats

edit: looked all through season and career stats--don't see blocked kicks in there (am I missing it or does GLB not record it?), but do see he's on the depth chart at FGNT, so very curious whether he got any--even one per season, esp in playoffs, might make such a build worthwhile

edit: really interested in this...so another question if OP will indulge--was there any particular thinking in choice of archetype--the pass rusher has swat ball, which is clearly a key, as favored while the combo does not and for runstuffer its a penatly SA.... how much of a difference does the favored/non favored make? and last question, if trying to do this with a DT, I would assume that it would only work with a 4 man front and the jumping guy NOT at NT... or am I wrong?

edit: OK, I keep coming up with more questions, sorry, but the timing of this is remarkable for me and advice would be appreciated.... with the VAs, is Towering or Long Reach the first priority? seems like both would be essential in different ways and might be impossible to know which is contributing more, but any opinions?


im wandering this also
Edited by usernameexoden on Apr 5, 2012 15:46:37
 
talmon
offline
Link
 
Originally posted by fogie55
can this work with a DT or only a DE? I experimented with a jumping/towering man DT last season, has some surprisingly good results, and was planning to build a new dot this season to go a lot more extreme with it

also, part of my plan was to see if the same build factors would make him block some FG/PAT attempts--did Leonard Little block any kicks (or even get lined up where he might?)--not even sure where blocked kicks shows up in a players stats

edit: looked all through season and career stats--don't see blocked kicks in there (am I missing it or does GLB not record it?), but do see he's on the depth chart at FGNT, so very curious whether he got any--even one per season, esp in playoffs, might make such a build worthwhile

edit: really interested in this...so another question if OP will indulge--was there any particular thinking in choice of archetype--the pass rusher has swat ball, which is clearly a key, as favored while the combo does not and for runstuffer its a penatly SA.... how much of a difference does the favored/non favored make? and last question, if trying to do this with a DT, I would assume that it would only work with a 4 man front and the jumping guy NOT at NT... or am I wrong?

edit: OK, I keep coming up with more questions, sorry, but the timing of this is remarkable for me and advice would be appreciated.... with the VAs, is Towering or Long Reach the first priority? seems like both would be essential in different ways and might be impossible to know which is contributing more, but any opinions?


I believe that DT would be the better position to use this build on. The way the game is evolving and the how massive strength on OT's are you get thrown around so much. With DT's they are naturally bigger so even if you have 8 strength and a center has 120 you will only go back a few feet and then it will help you with PD's for them check down passes and even some deep passes. For some reason deep passes get knocked down a lot because the QB takes a step up in the pocket to throw it.

I believe that it depends where you are lined up on the field of FG's or Punts because I know I blocked 2 kicks before, I would have to go back and find them for you but a lot of jumping and vision seems to really work for all situations.

I went with pass rusher for the SWAT BALL feature honestly. I don't know which one is better, but with my success I would say pass rusher honestly. I also would say a 3 man front would work just as well, with the massive size of DT's in the game their arms seem to help alot. I know I was in the shuffle of DT a few times and I know I was getting some nice PD's so I would say a 3 or 4 man front would work.

I would also go for Towering Man first. Since It is made just for DT and DE's I believe it has the most bonuses for our players. So I would target Towering Man first then pursue your secondary Veteran ability's.

Also Vision is as important as jumping so you wanna get both of them high. Agility also helps to be more agile and jump too. Id say get about 2 points in to Swat ball at level 14 then gradual put one in it every 8 levels.

Any other questions PM me
 
fogie55
offline
Link
 
i've always been led to believe Agility is the #1 factor in the PD rolls--are you saying vision is more important in your experience?
 
Deke Lewis
offline
Link
 
Originally posted by fogie55
can this work with a DT or only a DE? I experimented with a jumping/towering man DT last season, has some surprisingly good results, and was planning to build a new dot this season to go a lot more extreme with it

also, part of my plan was to see if the same build factors would make him block some FG/PAT attempts--did Leonard Little block any kicks (or even get lined up where he might?)--not even sure where blocked kicks shows up in a players stats

edit: looked all through season and career stats--don't see blocked kicks in there (am I missing it or does GLB not record it?), but do see he's on the depth chart at FGNT, so very curious whether he got any--even one per season, esp in playoffs, might make such a build worthwhile

edit: really interested in this...so another question if OP will indulge--was there any particular thinking in choice of archetype--the pass rusher has swat ball, which is clearly a key, as favored while the combo does not and for runstuffer its a penatly SA.... how much of a difference does the favored/non favored make? and last question, if trying to do this with a DT, I would assume that it would only work with a 4 man front and the jumping guy NOT at NT... or am I wrong?

edit: OK, I keep coming up with more questions, sorry, but the timing of this is remarkable for me and advice would be appreciated.... with the VAs, is Towering or Long Reach the first priority? seems like both would be essential in different ways and might be impossible to know which is contributing more, but any opinions?



I have a 6'8" nose tackle . He has 54 jumping, towering man, 0 swat ball, 12% deflect ball, He had 18 pd last year. For some odd reason he only had 6 the prior year and 20+ the two years before that.
Edited by Deke Lewis on Apr 6, 2012 08:30:03
 
PsychoMan
offline
Link
 
feel free to draw your own conclusions ... however I think you've gotta sell out quite a bit to get a lot of PDs by a DT. these atts are def not good enough ... we'll see if jumping to 61 helps.

PsychoMan Freak Rush

Ht/Wt: 6'8", 360lbs

Attributes
Jumping: 51
Vision: 79.63

Pass Rusher Abilities
Swat Ball: 7

Veteran Abilities
Football Genius: 15
Towering Man: 15

Current Bonuses/Penalties
Vision: +5.97
Deflect ball chance: +15%
Edited by PsychoMan on Apr 6, 2012 17:36:26
 
Drizzy
UG♔
offline
Link
 
Would be crazy to have the whole D-line built to pd. I wonder how they are vs the rush though.
 
talmon
offline
Link
 
Originally posted by fogie55
i've always been led to believe Agility is the #1 factor in the PD rolls--are you saying vision is more important in your experience?


I believe that vision for my DE is the better ability to get more PD's for me. As for a DE you need vision to get off the line quick and you need it to react vastly to the balls coming your way, and to read out screens.

I'm not just saying this because I think it, it can be a proven fact. I've been with the Cobra Kai for my whole 4 years in this game and trust me when I say we do a lot of research. So with this ability I believe vision needs to be at a very high level. But agility is very important too.

Originally posted by Drizzy
Would be crazy to have the whole D-line built to pd. I wonder how they are vs the rush though.


It would be very fun to see how productive the line would be on the pass, but I believe they would get pushed back pretty hard with the strength differentials. But then again with the high vision it helps get off the ball and get a good 1.3 yard push for my player at least and I have a very low strength level.

Originally posted by PsychoMan
feel free to draw your own conclusions ... however I think you've gotta sell out quite a bit to get a lot of PDs by a DT. these atts are def not good enough ... we'll see if jumping to 61 helps.

PsychoMan Freak Rush

Ht/Wt: 6'8", 360lbs

Attributes
Jumping: 51
Vision: 79.63

Pass Rusher Abilities
Swat Ball: 7

Veteran Abilities
Football Genius: 15
Towering Man: 15

Current Bonuses/Penalties
Vision: +5.97
Deflect ball chance: +15%


I am very curious with the 6"8 360lb frame how it effects PD's. I think your build is very solid if you can up your jumping. I think if you can get a natural 68 jumping thats when I started exploding with the PD's. Like I said I am the first that I know to try this build, but with my experience The higher jumping and vision dominates, and you got the vision up there so you should be set.

Also I love the deflect ball chance bonus

Originally posted by Deke Lewis

I have a 6'8" nose tackle . He has 54 jumping, towering man, 0 swat ball, 12% deflect ball, He had 18 pd last year. For some odd reason he only had 6 the prior year and 20+ the two years before that.


18
I was always curious about how successful a nose tackle would play in the passing game but with my experiences you just proved that it is capable. I guess with the rapid new routes and plays that GLB has put in the game this past season and tweaks it is really helping with PD's. Also the higher levels we get we gotta remember more passing and less running. So that will play a big role in the PD stats

Any other questions?
 
MileHighShoes
offline
Link
 
Originally posted by Drizzy
Would be crazy to have the whole D-line built to pd. I wonder how they are vs the rush though.


http://goallineblitz.com/game/team.pl?team_id=1347
Watch this team, the entire D-line will have 70-110 jumping, Towering man, swat ball, and deflect ball %.
 
HATEMOBSTER
offline
Link
 
Originally posted by MileHighShoes
http://goallineblitz.com/game/team.pl?team_id=1347
Watch this team, the entire D-line will have 70-110 jumping, Towering man, swat ball, and deflect ball %.


Yea buddaaay. Very interesting build. Got the best minds on the Def Line private forum put to work to come up with this team. I'm pumped.
 
kwankwan
offline
Link
 
Originally posted by PsychoMan
feel free to draw your own conclusions ... however I think you've gotta sell out quite a bit to get a lot of PDs by a DT. these atts are def not good enough ... we'll see if jumping to 61 helps.

PsychoMan Freak Rush

Ht/Wt: 6'8", 360lbs

Attributes
Jumping: 51
Vision: 79.63

Pass Rusher Abilities
Swat Ball: 7

Veteran Abilities
Football Genius: 15
Towering Man: 15

Current Bonuses/Penalties
Vision: +5.97
Deflect ball chance: +15%


You should try Long Reach. And more Swat Ball.... and that SA is also penalized.

I was going to make one DT like this.. but half way through I found out that he wasn't tall enough for Towering Man.... Now he will have 90 vision and be a complete waste I think.

To the OP: it's an interesting experiment. Wouldn't be worth it in the high leagues, since he'd be too much of a liability.
Edited by kwankwan on Apr 9, 2012 15:12:19
 
Page:
 


You are not logged in. Please log in if you want to post a reply.