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PsychoMan
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Does strong base work against run blocking
 
InRomoWeTrust
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EDIT: retraction

Old quote:

Originally posted by Bort
[It activates] only [when] pass blocking. It cuts the max push back vector the opponent gets when he wins rolls, and now it actually also protects against stuns.
Edited by Mat McBriar on Feb 20, 2012 18:04:26
 
PsychoMan
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Originally posted by Mat McBriar
EDIT: retraction

Old quote:

Originally posted by Bort

[It activates] only [when] pass blocking. It cuts the max push back vector the opponent gets when he wins rolls, and now it actually also protects against stuns.


wait .. strong base protects against stuns? aren't stuns an effect on an olineman from the dline? what you describe sounds like an offensive line skill.
 
Hagalaz
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strong arm vs strong base: the neverending confusion of names.
 
PsychoMan
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yep.

by just reading the description of strong base, it seems like it would work against run or pass blocking but i thought i remembered there being confusion about this in the past and wondered if we ever found out for sure.
 
aaasahi
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Originally posted by Mat McBriar
EDIT: retraction

Old quote:

Originally posted by Bort

[It activates] only [when] pass blocking. It cuts the max push back vector the opponent gets when he wins rolls, and now it actually also protects against stuns.


Run Stuffer DE have Strong Base as FAVORED SA and it's not active vs. run blocking?!
 
Black Peter
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Originally posted by aaasahi
Run Stuffer DE have Strong Base as FAVORED SA and it's not active vs. run blocking?!


Pretty sure Mcbriar is quoting something about Strong Arm SA not Strong Base.

Originally posted by Hagalaz
strong arm vs strong base: the neverending confusion of names.


Edited by Toriq on Feb 22, 2012 08:02:27
 
whodey08
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So do have a final answer in regards to strong base working against the run?
 
Kirghiz
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It's on the Containment Tree for DE's and Pass Rusher tree for DT's.

It damn well better work both ways.
 
PsychoMan
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Originally posted by Kirghiz
It's on the Containment Tree for DE's and Pass Rusher tree for DT's.

It damn well better work both ways.


exactly -however i know this was debated a while back and i'm wondering if we ever found out for sure
 
InRomoWeTrust
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Originally posted by Bort
Big Hit (DT/SS) This ability, like Snarl, also allows the D-lineman to reduce the ball carrier’s morale each time he tackles him. This ability works a little better than Snarl at reducing morale and also carries with it the chance of forcing a fumble. This ability is only active on rushing plays.

Break Through (DT): This ability increases the D-lineman’s ability to break through double-teams. This ability works best on D-linemen with very high Strength and Agility. It provides a bonus to each attribute and also a chance to break two blocks simultaneously whereas you would normally have to break one block, then the next one. This ability is only active on rushing plays.

Monster Hit (DE/LB/SS): This works just like Big Hit, but is more effective at reducing morale and more likely to force a fumble. It only activates on rushing plays.

Snarl (DT/LB) = Growl (SS): This ability allows the D-lineman to reduce the ball carrier’s morale each time he tackles him. This ability is only active on rushing plays.

Wall (DT/DE): This ability prevents a D-lineman from being pushed backwards on rushing plays and works best when the D-lineman has very high Strength. This ability adds a bonus to the D-lineman’s Strength. It is only active on rushing plays.

Big Sack (DT/DE/LB): This ability increases the chance that the QB will fumble when a D-lineman sacks him. It also allows the D-lineman to reduce the QB’s morale each time he sacks him. This ability only activates on passing plays. Because it happens after a block is broken, it has no affect on the actual breaking of the block and thus is not impacted by the new stun effect.

Blitz (CB): This ability provides a boost to Speed and Agility when the player is blitzing. This only activates when the sim reads that a player is blitzing (either as a primary assignment or if his last option in the DPC is to blitz and his first assignments are not met - say, because he is assigned to cover the HB but the HB stays in to pass block) and on pass plays. This is because the sim defines blitzing as a player trying to get to the QB on a passing play.

Shed Block (DT/DE/LB): This ability helps D-linemen break blocks by adding a bonus to the Shed Block Roll. The more Shed Block you add, the bigger the bonus and the more often it activates. Higher Shed Block Rolls mean more and longer stuns. This activates on both rushing and passing plays.

Strong Base (DT/DE): This ability allows the D-lineman to use his Strength to push a blocker backwards and even totally out of his way. This ability works best with a D-lineman who has very high Strength (i.e. one who is much stronger than his opponent). From Bort: [It activates] only [when] pass blocking. It cuts the max push back vector the opponent gets when he wins rolls, and now it actually also protects against stuns.



That's the quote I pulled it from. It was something that was gathered by tpat ages ago. Either Bort made a mistake or it only works vs pass blocking. The quote does seem to have some "errors", likely from assumptions that tpat made (the quote is super old, too).
Edited by Mat McBriar on Feb 22, 2012 12:29:39
 
whodey08
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Wish I knew for sure what the status of Strong Base is within the current SIM. If it has little to no impact on the run game than I am not about to waste skill points in it. I also noted that Bort said it helps when a player is "much stronger" than the opponent. The way good teams build dots the strength is likely to be very close to each other so this may not work well for that reason as well. If your going up against an opponent who is much weaker than you than you probably don't need strong base.
Edited by whodey08 on Feb 22, 2012 12:34:43
 
InRomoWeTrust
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Yeah, I have no idea. Q&A question I guess.
 
Tim26
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Originally posted by Toriq
Originally posted by aaasahi

Pretty sure Mcbriar is quoting something about Strong Arm SA not Strong Base.



 
tautology
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fwiw, I believe that it does work vs both pass and run blocking.

Your mileage may vary....
 
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