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Forum > Position Talk > Safety Club > Strongest Safties?
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Sellars
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I think MH was trying to say that for a HHer agility is more important. This is because assuming u are a FF guy, agility allows u to get up to full momentum a lot faster...CD is a part of this equation as well.
 
DiMo28
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Originally posted by MileHighShoes
A slow safety is 140 speed.
If you don't reach that end build you'll have a lot of trouble getting to the tackle to make it.

I have two hard hitters at upper levels.
One is in plateau right now with 80 strength, and 90 tackling with Textbook tackler VA, along with 80 agility, 80 vision, and 142 speed, a decent part of his build had the old ALG's and was before multi-training, but he still ended up alright, it'd be nice if he was a bit stronger, but he still does alright with the majority of his fumbles on defense and not special teams.
http://goallineblitz.com/game/player.pl?player_id=1795016

The most important thing is that this dot isn't a liability in coverage and is able to use the BallHawk VA. If you want to be on the field on defense you need to be able to cover, contain, blitz, and chase down ball carrier's.

My second HH is
http://goallineblitz.com/game/player.pl?player_id=2148202
With Textbook Tackler he's currently sitting at 101 tackling, 137 speed, 80 strength, 78 agility, and 74 vision.
The main lesson I've learned from these two guys is that tackling matter up to a point. And that point is right about 90. So aim for end game of 82 tackling and just tack on Textbook tackler, aim for 92ish natural strength, and 92ish natural speed, with agility and vision in the upper 70's or higher, and 40 jumping for ball hawk. You need high strength for the fumble roll, and enough tackling to have the kind of tackle quality that will allow you to get decently consistent attempts at the fumble roll.

Also the defensive scheme is a big deal as well. The DC can and should use zones in a way to get you moving towards the play so that your dot is moving at a higher speed when they collide if the DC can predict when the OC will run and where he will run to. Getting the secondary to attack the play rather than sitting back and waiting for it can help the fumble roll when done correctly.

I have a younger group of Secondary players, 4 of them. Who have combined for 65 fumbles in 6 seasons, on their own by themselves that's not very impressive, but when you consider thats a little over 10 forced fumbles a season from one unit it becomes a decent force on the defense. And when you consider their are other HH's on the team and we generally combine for about 3-4 fumbles a game it becomes demoralizing.

Although I will admit that it's not as efficient as interceptions at demoralizing an offensive unit.



Thanks for the info. Do you use the Head Hunter SA on any of your players?
 
MileHighShoes
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Originally posted by DiMo28
Thanks for the info. Do you use the Head Hunter SA on any of your players?


I don't. TBH I still have no clue how it works and like Jackhammer SA a bit more. I feel like HH works better on Special teams than it does on Defense due to the clustered way most plays end up. I really only see Head Hunter firing when the defense is in a losing position (i.e. chasing down the ball-carrier). The only way I can really seeing HH working is if you set up the Secondary in flat zones while having them start 10 or 15 yards behind the LOS. That way they run up to the LOS and are in position to meet outside runs at or near full speed.
However, the SA just doesn't appeal to me.


Originally posted by Jalelil87
I'm the opposite =) I'd rather have visionary safeties than higher agility. To each his own.

EDIT: I can spell, I swear.


To each their own indeed my friend, we'll see how they turn out when they hit the big leagues.
 
Jalelil87
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No offense man. I respect your advice and have listened frequently. I haven't tried a combo archetype so I don't know for sure. I just like having vis as a major. I tend to build more balanced than a focus on FF also.
Edited by Jalelil87 on Dec 4, 2011 03:20:18
 
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