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Forum > Position Talk > Safety Club > Strongest Safties?
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emlfuryoflion
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Im just curious how many people have pushed strength over the top as much as I have with a safety. My short term build is probably going to suffer from pumping so much strength but as he gets more experienced I think he could be a force and be a difference maker by forcing a bunch of fumbles. He won't be the quickest guy but when he does get to the ball carrier he will get that ball on the ground fast.

Anyway my question is what are some of the highest amounts of strength seen in a FS/SS? Have they been successful at higher levels like I am hoping my guy to be in the future?

Just for reference my SS has 110.04 strength right now at level 29 and as I said he has suffered at the lower levels because of a lack of speed and agility right now as he hasn't forced a fumble yet in his career but obviously speed and agility play big roles in forcing fumbles so I expect my luck with that to change once I finally shift my focus over to agility(Speed is about 70 right now agility is only 14)
Edited by emlfuryoflion on Nov 29, 2011 12:43:56
 
Golan
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If you are making a slow dot, you should focus on tackling, not strength tbh. This is because strength matters more on normal tackles, while tackling matters more on diving tackles. With a slow dot you are bound to have more diving tackles attempts than normal tackles, thus you'd benefit more from high tackling.

The truth is, you need the main part of your EQ to be in speed regardless of what kind of secondary position you are making. Like you already pointed out yourself, it's often the momentum that helps create the fumble, not just STR and TCK.

To answer your question, I've seen 90 natural on some HH dots. probably 95 could be doable with the recent changes. It's not that strength is bad, there are just other things which are more important.
 
emlfuryoflion
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Originally posted by Golan
If you are making a slow dot, you should focus on tackling, not strength tbh. This is because strength matters more on normal tackles, while tackling matters more on diving tackles. With a slow dot you are bound to have more diving tackles attempts than normal tackles, thus you'd benefit more from high tackling.



This is actually going to be my 3rd focus after speed with agility coming 4th.
 
skeels
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That sounds good as long as your tackling ends up in the low 80's.
Edited by skeels on Nov 30, 2011 00:52:28
 
MileHighShoes
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A slow safety is 140 speed.
If you don't reach that end build you'll have a lot of trouble getting to the tackle to make it.

I have two hard hitters at upper levels.
One is in plateau right now with 80 strength, and 90 tackling with Textbook tackler VA, along with 80 agility, 80 vision, and 142 speed, a decent part of his build had the old ALG's and was before multi-training, but he still ended up alright, it'd be nice if he was a bit stronger, but he still does alright with the majority of his fumbles on defense and not special teams.
http://goallineblitz.com/game/player.pl?player_id=1795016

The most important thing is that this dot isn't a liability in coverage and is able to use the BallHawk VA. If you want to be on the field on defense you need to be able to cover, contain, blitz, and chase down ball carrier's.

My second HH is
http://goallineblitz.com/game/player.pl?player_id=2148202
With Textbook Tackler he's currently sitting at 101 tackling, 137 speed, 80 strength, 78 agility, and 74 vision.
The main lesson I've learned from these two guys is that tackling matter up to a point. And that point is right about 90. So aim for end game of 82 tackling and just tack on Textbook tackler, aim for 92ish natural strength, and 92ish natural speed, with agility and vision in the upper 70's or higher, and 40 jumping for ball hawk. You need high strength for the fumble roll, and enough tackling to have the kind of tackle quality that will allow you to get decently consistent attempts at the fumble roll.

Also the defensive scheme is a big deal as well. The DC can and should use zones in a way to get you moving towards the play so that your dot is moving at a higher speed when they collide if the DC can predict when the OC will run and where he will run to. Getting the secondary to attack the play rather than sitting back and waiting for it can help the fumble roll when done correctly.

I have a younger group of Secondary players, 4 of them. Who have combined for 65 fumbles in 6 seasons, on their own by themselves that's not very impressive, but when you consider thats a little over 10 forced fumbles a season from one unit it becomes a decent force on the defense. And when you consider their are other HH's on the team and we generally combine for about 3-4 fumbles a game it becomes demoralizing.

Although I will admit that it's not as efficient as interceptions at demoralizing an offensive unit.

 
emlfuryoflion
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If slow is 140 then consider my guy ultra slow. Im not even sure I'l get him over 100 since I am going the unconventional route of EQ into strength instead of speed. I am still curious how this build will fare though with 140+ strength 90+ speed 80+ tackling 80+ agility 70+ vision.

Obviously I will get to ball hawk eventually so it will help make up some of the difference in my lower speed but its not going to make up everything still though I look forward to seeing how this is going to do. I like to consider my building strategy unconventional and experimental and I plan on keeping it that way with this safety of mine.

If my RB with nearly 130 strength and 75+ carrying can fumble 4+ times in the d-leagues of all things then I could only imagine that my safety would be eating people alive if they didn't have some exceptionally high carrying.
 
Jalelil87
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MileHigh has some really good advice for HHers. You'd be better off taking some of what he posted there than going for what you listed.

Good luck though if you decide not to. If you can make it to the play, you have a better chance of making fumbles I'm sure but not a lot more for what it's worth. I doubt you can catch any HBs worth their salt rushing unless they have really low vision and run straight at you.
 
regoob2
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Originally posted by emlfuryoflion
If slow is 140 then consider my guy ultra slow. Im not even sure I'l get him over 100 since I am going the unconventional route of EQ into strength instead of speed. I am still curious how this build will fare though with 140+ strength 90+ speed 80+ tackling 80+ agility 70+ vision.

Obviously I will get to ball hawk eventually so it will help make up some of the difference in my lower speed but its not going to make up everything still though I look forward to seeing how this is going to do. I like to consider my building strategy unconventional and experimental and I plan on keeping it that way with this safety of mine.

If my RB with nearly 130 strength and 75+ carrying can fumble 4+ times in the d-leagues of all things then I could only imagine that my safety would be eating people alive if they didn't have some exceptionally high carrying.


You shouldve just built a LE.
 
MileHighShoes
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Originally posted by emlfuryoflion
If slow is 140 then consider my guy ultra slow. Im not even sure I'l get him over 100 since I am going the unconventional route of EQ into strength instead of speed. I am still curious how this build will fare though with 140+ strength 90+ speed 80+ tackling 80+ agility 70+ vision.

Obviously I will get to ball hawk eventually so it will help make up some of the difference in my lower speed but its not going to make up everything still though I look forward to seeing how this is going to do. I like to consider my building strategy unconventional and experimental and I plan on keeping it that way with this safety of mine.

If my RB with nearly 130 strength and 75+ carrying can fumble 4+ times in the d-leagues of all things then I could only imagine that my safety would be eating people alive if they didn't have some exceptionally high carrying.


The thing is that, it's not just an issue of strength.
Momentum and tackle quality are also important.

Part of tackle quality is positioning, if your dot can react well to get in good position through vision, agility, and speed to not have to attempt a diving tackle, they'll have better tackle quality.
At 90 speed, you'll be struggling to get to a ballcarrier in time to attempt a tackle at all. Most times another dot will get there first, or the HB will just run right around you or the WR will blow your coverage. You may have a really exceptional FF roll that can get you a 25% fumble rate, but you'll find yourself only getting 10-15 tackles a season and forcing a meager 2-3 fumbles a season.

Keep in mind that to even attempt a force fumble roll your tackle quality must be above a certain threshold and your dot ends up shooting themselves in the foot and not getting to attempt the fumble roll due to lowered tackle quality from poor positioning.

Unfortunately thanks to the meta-game and the way other positions build, every position has a lower threshold for attributes, where if they are below this threshold they will under-perform in key responsibilities unique to the position. Every position has thresholds for all relevant attributes, and I'm not warnign you away form something I haven't tried. But when you make a LB, WR, or TE that is too slow to do their job they end up removing themselves from the play entirely. An SS is a very similar position, their is a minimum level for speed that is required to avoid removing your dot from the play entirely, and ultimately stats will suffer when you do this.

BTW your RB fumbling that often has less to do with your stats, and more to do with how your stats force your RB to play, and how this affects the tackle quality of incoming tacklers. He's like a hindenberg that's slow and steady, allowing every tackler to line up their shot and have better tackle quality rolls, combined with the hit to balance after every broken tackle and you'll find your HB being a liability for fumbles because he is not fast enough to make negatively affect the tackle quality roll of incoming defenders.
http://goallineblitz.com/game/player.pl?player_id=2028783
Case in point my HB has fumbled 6 times in the pro's with nearly half as much strength as you, if strength were the main factor in avoiding fumbles you would expect a much higher fumble rate from my HB, but a lot of it has to do with the initial tackle quality roll. A lot of times you can avoid the fumble roll altogether by negatively affecting the tackling roll.

I'm trying to warn you away from doing this with your SS because he simply will not have the stats to do what you want. If you have to sacrifice speed, at least get it up to 130, you can still have 115 strength or more and continue with your experiment, but at higher levels a SS that isn't at least up to a minimum level of speed will be a major liability at the SS position because that dot will remove itself from the play by not having the necessary attributes to keep up.
 
ibflounder
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I have to question what the hell i am missing. Some of the numbers being thrown out there are crazy. I have a decent FS with 155+ speed , 87 agility, 76 tackle, 89 vision, 69 jumping, and only 67 strength. I'll read people saying their FS's are 90 strength,165 speed, 100 agility, 100 vision so on so on and so on. Am I putting too much into minor things like stamina,confidence? I have GM'd a few Pro teams and had players on World L. teams and i just dont see what some of these guys are talking about in these forums. The training/boost/level pie is only so big .
 
MileHighShoes
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Originally posted by ibflounder
I have to question what the hell i am missing. Some of the numbers being thrown out there are crazy. I have a decent FS with 155+ speed , 87 agility, 76 tackle, 89 vision, 69 jumping, and only 67 strength. I'll read people saying their FS's are 90 strength,165 speed, 100 agility, 100 vision so on so on and so on. Am I putting too much into minor things like stamina,confidence? I have GM'd a few Pro teams and had players on World L. teams and i just dont see what some of these guys are talking about in these forums. The training/boost/level pie is only so big .


Are you questioning my numbers or someone else's? I can open the dots I posted, all the attributes are as I said they were, but my numbers aren't too spectacular compared to the younger guys I have coming up who've had the full benefit of multi-training and enhancements.
 
ibflounder
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No im not questioning your numbers. But I've seen expectations of some builds kind of crazy.
 
Jalelil87
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HH archtype:
-----majors = speed, vision, str, tack
-----minors = agi, jump, stam, conf


Quite a bit easier to get str up than ZC where you dont even get it as a minor. All depends what you want out of your dot.
 
MileHighShoes
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Originally posted by Jalelil87
HH archtype:
-----majors = speed, vision, str, tack
-----minors = agi, jump, stam, conf


Quite a bit easier to get str up than ZC where you dont even get it as a minor. All depends what you want out of your dot.


I prefer the combo archetype for hard hitters because it gives you agility as a major over vision, I tend to prefer having more agility, and it doesn't penalize change direction either.
 
Jalelil87
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I'm the opposite =) I'd rather have visionary safeties than higher agility. To each his own.

EDIT: I can spell, I swear.
Edited by Jalelil87 on Dec 3, 2011 02:11:56
 
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