Originally posted by emlfuryoflion
If slow is 140 then consider my guy ultra slow. Im not even sure I'l get him over 100 since I am going the unconventional route of EQ into strength instead of speed. I am still curious how this build will fare though with 140+ strength 90+ speed 80+ tackling 80+ agility 70+ vision.
Obviously I will get to ball hawk eventually so it will help make up some of the difference in my lower speed but its not going to make up everything still though I look forward to seeing how this is going to do. I like to consider my building strategy unconventional and experimental and I plan on keeping it that way with this safety of mine.
If my RB with nearly 130 strength and 75+ carrying can fumble 4+ times in the d-leagues of all things then I could only imagine that my safety would be eating people alive if they didn't have some exceptionally high carrying.The thing is that, it's not just an issue of strength.
Momentum and tackle quality are also important.
Part of tackle quality is positioning, if your dot can react well to get in good position through vision, agility, and speed to not have to attempt a diving tackle, they'll have better tackle quality.
At 90 speed, you'll be struggling to get to a ballcarrier in time to attempt a tackle at all. Most times another dot will get there first, or the HB will just run right around you or the WR will blow your coverage. You may have a really exceptional FF roll that can get you a 25% fumble rate, but you'll find yourself only getting 10-15 tackles a season and forcing a meager 2-3 fumbles a season.
Keep in mind that to even attempt a force fumble roll your tackle quality must be above a certain threshold and your dot ends up shooting themselves in the foot and not getting to attempt the fumble roll due to lowered tackle quality from poor positioning.
Unfortunately thanks to the meta-game and the way other positions build, every position has a lower threshold for attributes, where if they are below this threshold they will under-perform in key responsibilities unique to the position. Every position has thresholds for all relevant attributes, and I'm not warnign you away form something I haven't tried. But when you make a LB, WR, or TE that is too slow to do their job they end up removing themselves from the play entirely. An SS is a very similar position, their is a minimum level for speed that is required to avoid removing your dot from the play entirely, and ultimately stats will suffer when you do this.
BTW your RB fumbling that often has less to do with your stats, and more to do with how your stats force your RB to play, and how this affects the tackle quality of incoming tacklers. He's like a hindenberg that's slow and steady, allowing every tackler to line up their shot and have better tackle quality rolls, combined with the hit to balance after every broken tackle and you'll find your HB being a liability for fumbles because he is not fast enough to make negatively affect the tackle quality roll of incoming defenders.
http://goallineblitz.com/game/player.pl?player_id=2028783Case in point my HB has fumbled 6 times in the pro's with nearly half as much strength as you, if strength were the main factor in avoiding fumbles you would expect a much higher fumble rate from my HB, but a lot of it has to do with the initial tackle quality roll. A lot of times you can avoid the fumble roll altogether by negatively affecting the tackling roll.
I'm trying to warn you away from doing this with your SS because he simply will not have the stats to do what you want. If you have to sacrifice speed, at least get it up to 130, you can still have 115 strength or more and continue with your experiment, but at higher levels a SS that isn't at least up to a minimum level of speed will be a major liability at the SS position because that dot will remove itself from the play by not having the necessary attributes to keep up.