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Forum > Position Talk > O Line Club > Build plan for Center
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iBlock
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Been away from the game awhile and was wondering whats a good build plan these days. What are the natural levels needed?
 
wyrenut
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This is what I am shooting for.

Player Build
Position: c_run_blocker
Season: 6
Day: 1
Boosts: 30
Level: 79
XP: 50
VA XP: 50
VA: 72
Bonus Tokens: 1262
Training Points: 0
SP: 0


Attributes:
strength : 103.06 + all EQ
speed : 69
agility : 92
jumping : 9
stamina : 56
vision : 64.07
confidence : 62.06
blocking : 92.06
throwing : 8
catching : 8
carrying : 8
tackling : 8
kicking : 8
punting : 8

Top SA Tree: | 4 | 4 | 4 | 0 | 0 |
Bottom SA Tree: | 4 | 8 | 4 | 8 | 4 |
Additional SA Tree: | 6 | 28 | 11 | 3 | 4 |
 
lucifer_pdx
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what additional SAs are you taking?
 
Drizzy
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Originally posted by lucifer_pdx
what additional SAs are you taking?


I would say take balance or first step.
 
wyrenut
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Going to be a 3 AEQ build with one +5 Hold Block have not made a decision on the rest
 
Drizzy
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Originally posted by wyrenut
Going to be a 3 AEQ build with one +5 Hold Block have not made a decision on the rest


Go x2 hold block. You'll need it.
 
Shrazkil
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Originally posted by Drizzy
Go x2 hold block. You'll need it.


Can just use custom for hb% if 2 needed sa's on aeq.
 
lucifer_pdx
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Is there a reason to go for run blocker over special teamer? I was looking at the majors and minors and after a single season you can have both strength and blocking set up for final stats:

strength: 110
blocking:100
 
Shrazkil
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Originally posted by lucifer_pdx
Is there a reason to go for run blocker over special teamer? I was looking at the majors and minors and after a single season you can have both strength and blocking set up for final stats:

strength: 110
blocking:100


Umm no. Fix your math, unless you are talking with equipment ...in that case...fix your expectations.
 
lucifer_pdx
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I've checked the math, maybe you can help me out:

Majors: Strength and Blocking (1 point each per level for ALG)
Minors: Tackling, Agility, Stamina, Vision, Confidence (0.2 point each per level for ALG)

Strength:
start at 27
train to 34, 15 initial points to 49
boost, 18 SP, str to 52, train to 53
use 16 SP, str to 61, train to 62
2 levels, str to 64, 12 SP
use 12 SP, str to 68
2 levels, str to 70, 10 SP
use 8 SP, str to 72 at level 8
train strength up by one more over season
ALGs will have str at 86 at level 21, and over 110 at level 79. Strength is complete at level 8.

Blocking:
start at 20, 4 ALGs makes it 24, 3 quad trains to 26, 2 SP remaining
use levels 9-21 to get blocking to 76 at level 21
ALGs will have blk over 100 at level 79. Blocking is complete around level 18-20.

This build plan is entirely dependent on ALGs. Over the course of a career, to level 79, each dot gets a total of 44x base ALG. For all run and pass O-line, that is 22 points for the majors and 11 points for the minors. For a base center it's 44 points for the majors. For strength you start at 27, add 44 from ALGs, and want to end at 110. That means you have to add 39 from points and training. For blocking you start at 20, add 44 from ALGs, and want to end at 100. That means you have to add 36 from points and training. Since you're adding almost half of those points before the first softcap it ends up not costing very much in SP.

Where's the error in my math? Did I get the majors wrong for the base center position? If I got that wrong then everything goes out the window!
 
Sellars
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Hate to break it to you but even if u got .5 ALG per main for the entire career of a DOT, my math tells me 44 isnt quite half of 78 lvl ups (78lvl ups x .5 = 39). Not even close. In fact 39 is the correct answer(5 doesnt sound like a lot untill u account for 105-110 nat being a monster difference) . Second, u dont gain that nice big .5 for the entirety of a career. This number diminishes at intervals as u lvl untill it is quite low. Im too lazy to run VPB but it is easy to find out if u care to take a gander. With that said I will say this. 110/100 nat are not exactly unbelievable numbers. Extreme maybe but certainly doable or very close to doable at the very least. Iv seen 100+nat on STR and AGL before and I wouldnt be surprised to see this.
 
lucifer_pdx
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1 ALG for levels 2-21: 20
.75 ALG for levels 22-29: 3/4*8 = 6
.75*.75 ALG for levels 30-37: 3/4*3/4*8 = 4.5
.75*.75*.75 ALG for levels 38-69: 3/4*3/4*3/4*32 = 13.5

20+6+4.5+13.5 = 44

Ok, my math was wrong. You get a total of 44 ALGs by the time you hit level 69, not level 79. By the time you reach level 79 you'll actually have about 4.2 more ALGs. This means you'll actually get 48.2 ALGs over the life of the player instead of 44. For a basic center, with majors of Strength and Blocking, his ALG value for each is 1. For either run or pass blockers, with a total of 4 majors, their ALG value for each major is 0.5. 0.5*48.2 = 24.1. That is how I did the math.
Edited by lucifer_pdx on Nov 30, 2011 19:59:43
 
Shrazkil
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Originally posted by lucifer_pdx
1 ALG for levels 2-21: 20
.75 ALG for levels 22-29: 3/4*8 = 6
.75*.75 ALG for levels 30-37: 3/4*3/4*8 = 4.5
.75*.75*.75 ALG for levels 38-69: 3/4*3/4*3/4*32 = 13.5

20+6+4.5+13.5 = 44

Ok, my math was wrong. You get a total of 44 ALGs by the time you hit level 69, not level 79. By the time you reach level 79 you'll actually have about 4.2 more ALGs. This means you'll actually get 48.2 ALGs over the life of the player instead of 44. For a basic center, with majors of Strength and Blocking, his ALG value for each is 1. For either run or pass blockers, with a total of 4 majors, their ALG value for each major is 0.5. 0.5*48.2 = 24.1. That is how I did the math.


Its even less. It degrades 4 times. from .50 to 37.5 to .25 then lower. Get the Virtual Player Builder from greasemonkey, will change your life for the better.
 
Shrazkil
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I stop builds at 86.5 at lvl 20, and finish cap to 87.5, and the builds finish at 102.something , so from 20-79 its about 15ALG.
 
lucifer_pdx
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Originally posted by Shrazkil
I stop builds at 86.5 at lvl 20, and finish cap to 87.5, and the builds finish at 102.something , so from 20-79 its about 15ALG.


Yeah, for a run or a pass blocker. Stopping at 86.5 at level 20 will get you to 87 at level 21. 24 ALGs later, at 0.5 per ALG, is another 10 points, or 97 at level 69. Then it should finish around 101.2 if my math is correct. That's assuming 0.5 -> 0.375 -> 0.28125 -> 0.2109375. With rounding I believe it becomes 0.5 -> 0.38 -> 0.29 -> 0.22

0.5 * 20 = 10
0.38 * 8 = 3.04
0.29 * 8 = 2.32
0.22 * 32 = 7.04
0.22 * 10 = 2.2

With rounding errors the result should be around 101.6, which is really close to 102.something. This leads me to believe my math is reasonably correct. A basic center therefore is a much better build, point wise, than a run blocking center. I wish I had figured this out before I started my run center!
 
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