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Forum > Casual Leagues > Casual University Leagues > Bettering the Casual experience before this game goes out of Beta
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DavyJonesLocker
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We all play Casual because we don't want to make this game a second job, which it has become over the seasons in regular Leagues. We enjoy 20 minutes of scouting and game planning and then being on our merry way.

However even though we don't want to make this a chore I feel there are some things that can enhance the Casual playing experience. We need to put our heads together, and come up with legitimate things that can be added to the Casual AI to make it more user friendly.

Again keep in mind, we want to keep this Casual

Playbook
Allow us the ability to check off plays we want left out of our play calling arsenal

Run Play Calling
Right now we have :
Inside or Outside
Run Left or Run Right
Halfback, Fullback or Quarterback

How about adding:
Inside: Plays designed for the HB/FB to run between Guard/Center/Guard
Off Tackle: Plays designed for the HB/FB to run from the Guard's outside shoulder to the TE's Outside shoulder.
Outside: Plays designed for the HB/FB to run well you know, Outside

Right now there are several plays in the "Inside" and "Outside" playbooks that fit the criteria for Off Tackle. They could be removed from the Outside/Inside playbooks and put into their own category playbook. What this does is give us a little more freedom to use our FB's vs our HB's . As it is now, most of us aren't going to use our FB's outside and our HB's Inside. There are plays in the Inside playbook that the HB's could be sucessful on, and those would fall under the "Off Tackle" play book. There are also plays in the outside playbook that FB's could be successful in and those would be moved to the new playbook.

HB run %, FB run %, QB run %
Right now we have a % output of total run plays. How about dividing them up into each playbook category.
Example setting current system: HB 75% FB 20% QB 5%
It could be broken down further into:
HB 75% of total run plays 90% Outside 10% Off Tackle 0% Inside
FB 20% of total run plays 0% Outside 20% Off Tackle 80% Inside
QB 5% of total run plays 100% Outside 0% Off Tackle 0% Inside

To use nice round even numbers we'll say there were 100 run plays in the game example above.
HB had 75 run plays
FB had 20 run plays
QB had 5 run plays
Of the 75 HB run plays 68 of them came from the Outside playbook, and 7 came from the Off Tackle playbook, zero from the Inside playbook
Of the 20 FB run plays zero came from the Outside playbook, 4 came from the Off Tackle playbook, and 16 came from the Inside playbook
....and the QB got 5 outside runs.

Passing Down Long Distance
Right now we set the yardage that we consider to be a long passing down. It can be broken down further to give us more options
Running Down Short distance
Set the yards you consider a short yardage run and are willing to go for it on 4th down.
So we can have a window to set what yard line we are willing to go for it on 4th down

Go for it on 4th down
Distance
50 yard line(this would normally be from what you set it at to what you have your FG distance set at)
Frequency when trailing
80%
Frequency when leading
30%
Check off box
When trailing by +3 disregard FG Distance __1stQ __2ndQ __3rdQ __4thQ

Blitz
Right now we are offered a generic % output. But who is blitzing? LB's? S's? CB's? Give us the same set up as the QB Spy tactics. Let us set an amount of players we want to blitz, then give us individual positional output %'s.

Red Zone Tactics
Offense and Defense
Basically this would be and exact representation of all the other Tactics selections we have now, but would allow you to enter different output %'s than the other previous 80 yards of field play. For example, if your tactics are set to 60% pass and 40% run, once Inside the 20 yard line, now you set them for 75% Run 25 % pass, and where as previously you had your tactics set at 85% Outside Run, now in the Red Zone your setting them to 35% Outside run, 35% Off Tackle Run and 30% Inside run.

Goal Line Tactics
Offense and Defense
Same tactics selections just for Inside the 5 yard line

QB progression priority
Be allowed to set your QB progression priority. Exp. WR - 75% TE - 10% HB - 10% FB - 5%
*****anything more detailed or more specific than this IMO is bordering on Advanced AI




That is just a couple things I thought of off the top of my head. Give me your thoughts and suggestions. Maybe we can present a sound plan and request to Catch22 to implement before going out of Beta. Remember, we are stuck with what we have once the game is final.
Edited by DavyJonesLocker on Sep 25, 2011 08:38:24
Edited by DavyJonesLocker on Sep 23, 2011 11:47:33
Edited by DavyJonesLocker on Sep 23, 2011 11:46:48
Edited by DavyJonesLocker on Sep 23, 2011 11:45:58
Edited by DavyJonesLocker on Sep 21, 2011 09:43:18
 
Jokerjoker
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I agree that I would like to have a few more options open. Another example we can currently only set Outside % and Inside %
What about outside strong % outside weak % and Inside strong % and inside weak%?
 
aarcuda66
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Davy......... Who knew ? This is the best idea for casual I've seen. Do ya have anything for the "D" side to send along with this? Of the plays that we have in casual offense & defense, a listing of those plays to run / favor as a option. Check a box select a play or just let the sim decide. I'm not sure if this would get to close to the regular leagues. It has been a couple of years since I've seen that side of it.
 
DavyJonesLocker
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Originally posted by aarcuda66
Davy......... Who knew ? This is the best idea for casual I've seen. Do ya have anything for the "D" side to send along with this? Of the plays that we have in casual offense & defense, a listing of those plays to run / favor as a option. Check a box select a play or just let the sim decide. I'm not sure if this would get to close to the regular leagues. It has been a couple of years since I've seen that side of it.


I'd like to be able to set Blitz % for position also. Kind of like the Spies. Choose how many Blitzers, and then give the positions a % value. I'll add that to my original post
 
oleballcoach
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I'd like to see more options per formation on offense. For example:
Run%, pass%, run inside%, run outside%, pass short%, etc for each formation
 
DavyJonesLocker
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Originally posted by oleballcoach
I'd like to see more options per formation on offense. For example:
Run%, pass%, run inside%, run outside%, pass short%, etc for each formation


Well, I guess we as Casual players have to decide where the line in the sand is? Me personally I would like a little more freedom to use FB's and HB's. Right now you either run mostly outside and leave your FB's out of the game plan, or you run inside and leave your HB's out of the game plan. Running inside on this SIM is hard enough with FB's. HB's get eaten alive most of the time.

I think your suggestion either just crosses that line for me, or is right at it. Scouting to find out that your team passes 35% short in the Weak I and 75% run Inside on Single back and set my defense accordingly is getting dangerously close to why we all play Casual in the first place.

That however is just my opinion, I'd like to hear others chime in on this.
 
aarcuda66
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Well let's start a union then. If I ever get done with 12 -14 hours a day at work I would love to have some more controll over the DC ' ing that I do.
 
ezra_
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What if you could just delete plays from each playbook on a per game basis? This would solve it, right?

A mod told me casual used to allow this. Is that correct?

This would solve the HB and FB issue easily.

I would also like the pass to WR/HB/FB/TE % to not necessarily call those formation plays, and instead force the QB to focus on those dots in progressions.

To clarify...As I see it now, if I choose throw to TE 100%, it picks all TE pass plays instead of trying to hit the TE in non TE sets.
Edited by Ezra~cult~ on Sep 22, 2011 17:08:59
 
Jokerjoker
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What about being able to set different offensive tactics in the Red zone?
 
DavyJonesLocker
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I think we're getting a little off base here. Remember, every change made to offense needs to have an equal and opposite change to defense to counter it and vice versa. Then you start getting into what transpired back in season 3 and progressed into what we have today which is an advanced AI that is like a second full time job. We want a little more freedom to utilize our entire roster, and maybe be a little more aggressiveness in play calling and defense. But when you start delving into what you guys are suggesting about picking certain plays and certain formations and red zone tactics, then you are precisely asking for what Owners asked for back in Season 3 and that got them Advanced AI. If we brought the types of suggestions like those, Catch22 would give us the answer none of would want to hear. That answer would be for us to play regular Advanced AI Leagues.

We want subtle changes that can give us a little more freedom to utilize all our players.
 
DavyJonesLocker
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Originally posted by Ezra~cult~


I would also like the pass to WR/HB/FB/TE % to not necessarily call those formation plays, and instead force the QB to focus on those dots in progressions.

.
That sounds reasonable, and would be a great addition. Whether or not it can be incorporated into the Casual AI, we'll have to see.

 
DavyJonesLocker
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Original post updated
 
ezra_
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Davey, since I started trying to run casual teams around s16 or 17, I would like to know if you used to be able to delete plays from the casual playbook.

That would really be key for me, and a considerable upgrade.
 
Whatsdafus
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LMFAO at going out of beta.

 
DavyJonesLocker
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Originally posted by Ezra~cult~
Davey, since I started trying to run casual teams around s16 or 17, I would like to know if you used to be able to delete plays from the casual playbook.

That would really be key for me, and a considerable upgrade.


As far as I know...no. You may've been able to do that in Seasons 1-4 before they went to Advanced AI. Don't forget the process went from sliders and basic AI to Advanced AI with no option of Casual to a choice of both. The original basic AI and the current basic AI are worlds different. IMO calling the original AI Casual is misguided.
Edited by DavyJonesLocker on Sep 23, 2011 15:03:56
 
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