User Pass
Home Sign Up Contact Log In
Forum > Goal Line Blitz > Q&A Archives > GLB Question & Answer Thread #8
Page:
 
Catch22
offline
Link
 
Originally posted by gbororats
Are there any plans to add another level of age cap so that level 59 teams that promote from National Semi-Pro into regional pro dont have to play against teams 10-15 levels higher? Say maybe a 300-340 age cap? Or possibly adding an additional 20 or so days so that the levels arent so far apart and have a more "loosened" cap


With the accelerated development structure changes, there are no plans to add additional caps.
 
Catch22
offline
Link
 
Originally posted by BP [Cult
]Related to the accelerated player changes we are going to see next season

are training breakthroughs going to be 1.6x more likely?

is the Advanced Store going to be tweaked so that there is a better chance at good gear since we will have less individual tries to shop?

since hitting 98 or 99% on training on an attribute is going to be very difficult with the new multiples, is there a way to put a governor on it so you can sacrifice say up to 15% of a train to leave it at a certain spot (like 99% of the previous full point of attribute)?




6) Please do not ask questions about the accelerated player development changes in this Q & A thread. If you have a question regarding that, ask it in the Game Changes Discussion forum thread. Any questions regarding accelerated player development will not be answered in this thread.
 
Catch22
offline
Link
 
Originally posted by kuaggie
dump off settings have been bothering me for a LONG LONG time. Either your QB won't look at your backs on certain routes

http://goallineblitz.com/game/replay.pl?game_id=1726246&pbp_id=3892948
http://goallineblitz.com/game/replay.pl?game_id=1726246&pbp_id=3894790

or he will look when you tell him not to
http://goallineblitz.com/game/replay.pl?game_id=1759470&pbp_id=3650300


this working as intended?


Hard to tell without actually seeing the defined plays and progressions being called in the play. You're a Bugs Mod, post in in Bugs Mod PF and have the guys look at it.
 
Catch22
offline
Link
 
Originally posted by ETime
What are your ideas and thoughts on Live Play Calling? It would definitely bring more activity to the site.


NGTH.
 
Catch22
offline
Link
 
Originally posted by XtremeTony
I have a few questions?

1: Why isn't new formations on Offense are injected in the game?

2: Why isn't any Custom Depth Charts for the DE position?


We'll be adding four more formations (these will be the last four we add).

Bort doesn't want to add any more custom depth charts for any positions due to increasing complexity for users. He's set on this, so it's NGTH.
 
Catch22
offline
Link
 
Originally posted by ijg
Catch, what will "leaving beta" mean to the existing user base?

Beyond having a stable sim and building process, what else happens? Will you spend on advertising to bring in new users? Will there be some sort of reward for long time users who endured all the changes during beta? Where will Bort focus his efforts if there is less need to spend it on the sim?

For those of whose caremeter has been dropping every season, is leaving beta going to be a yawn for us or will it bring changes that will lead to new growth and re-energize the current user base?


It will mainly mean that major changes (things like archetypes, accelerated player development, training changes) are done. We'll still make website enhancements/changes, fix sim issues, etc.

We do have some marketing ideas we will implement and there will be some sort of reward for the Beta users. I don't think it'll be a yawn but I wouldn't expect it to be a huge deal either. GLB is still going to be pretty much the same game post-Beta that is now.
 
Catch22
offline
Link
 
Originally posted by yello1
If they had a live play calling "league" sub game, that would rock.

But in the context of GLB as it is, I would ask more realistically

Catch, is there any prospect of improving the AI input filters to allow for more adjustments during the game to whats come before? Specifically If This Then type decisions where if this play or package has not gained an average yardage of X or X% positive gains, replace this input or out put with this other newly activated one?

Maybe have that be a half time adjustment thing, meaning its only checked and the changes are only made at half time, or maybe quarterly with more options for half time changes (ie maybe you can change percentages at the quarter and then at the half you can change whole inputs and our outputs).



Probably not. The AI is already complex enough. If you have a Suggestion to make though regarding it, it needs to be made in Suggestions forum.
 
Catch22
offline
Link
 
Originally posted by yello1
Any chance of having defenders cover other players rather than positions? For example could I assign my Specialty CB DC slot to cover a tagged receiver whenever he is on the field? Aka have my stud DBs cover their stud Wideout or Half back?

And in the same line of thought, any way to have QBs increase their chance to target a tagged defender? Or have a tagged defender in the check down options? For example whenever their dud inactive CB is on the field, look to throw the ball his way?

Both are realistic football tactics and applicable and I think feasible in the GLB setting.


Suggestions need to be made in the Suggestions forum please.
 
Catch22
offline
Link
 
Originally posted by MileHighShoes
Who updates the Q & A quotes searchable on the wiki?
Why hasn't it been updated in a while?
Was/Is their staff assigned to do this?


The Q & A Mods do per my direction. It's updated after every Q & A. Was updated after the most recent one and has always been updated.
 
Catch22
offline
Link
 
Originally posted by gbororats
all of the new QA has been entered into the wiki. It's all there, i assure you. Last QA finished being answered June 1 as seen here http://goallineblitz.com/game/forum_thread.pl?thread_id=4616205&page=last#42354086

Last set of questions entered into Wiki June 1 as seen here
http://www.glbwiki.com/qa/index.php

any more assumptions?


Thanks for backing up what I just said gbo.
 
Catch22
offline
Link
 
Originally posted by The Avenger
1. Will GLB ever upgrade a scrim/tourny game to a more realism sim by adding team chem and morale?

2. How does an online video game with proven bugs, glitches an mis-understood mistakes in the current sim go out of "Beta" knowing full well that they shouldn't based on those re-occuring issues alone?

3. Will mid-season player creation get a badly needed "make-over" like accelerated levelling is being implemented? (I added an official suggestion with very little friction but 0 cares via GLB is 0 cares?)

4. Will Bort and Co. ever re-consider re-naming "Casual" leagues to "Classic" leagues at all? (It really is a full compliment to the "roots" of this game site imo.)

5. Is punt after a safety on the radar?

6. If your going to add a whole bunch of new offensive plays this next offseason will that make game scores closer?

7. Do you feel aged based cap leagues have successfully completed the "league parity" issues everyone has wanted very badly after seeing it at every level for 3 seasons now? Sorting teams based on their previous season record easily ruins parity over top of age capped leagues that was supposed to fix EVERYTHING, why does no one see that?

8. How many pairs of sunglasses does Bort own?

Thanks.


1. No.

2. We're not out of Beta yet.

3. Not sure what type of make over you're talking about. If you've had a suggestion that has received support, contact a Moderator or Support and have them review it. If they deem that it merits being put up for a vote, they will do so.

4. Suggestion - needs to go in Suggestions forum.

5. Not at this time, no.

6. Will probably lead to an advantage for the offenses until the defenses adjust accordingly. Has always been that way when we roll out new offensive plays.

7. We are happy with how age based leagues have worked and have no regrets about that decision. With accelerated player development, condensed league structures, and more players playing at the higher levels for a longer period of time we feel it will only get better.

8. Over 9000.
 
Catch22
offline
Link
 
Originally posted by foofighter24
What is the penalty for throwing games?


Contact Support for issues of this nature. They'll be happy to assist you.
 
Catch22
offline
Link
 
Originally posted by Tigerbait0307
Any thought to giving WRs a little more of an edge when in one on one coverage?

I understand the changes that were made to WRs catching the ball when double and triple covered. However when OCs take the time to study a teams D and find those one on one match up it seems worthless. And no I don't think the WR should win everytime.

Before you people kill me go and look at how many passes are incomplete compared to complete when in a one on one match up.


Don't think passing needs more of a buff tbh. I mean if you can show me data (and not just for one team and one level) that this is a game wide issue, then it'd definitely be something we'd evaluate but just generally looking at leagues and games passing seems to be fine. Not too OP and not worthless either.
 
Catch22
offline
Link
 
Originally posted by MileHighShoes
Will any more VA's be added to the game?
Possibly ones that boost a defenders ability to avoid fakes or to intercept balls?
-These are the two areas that do not have VA's boosting them.


Suggestions forum is up thatta way ^

 
Catch22
offline
Link
 
Originally posted by Rage Kinard
Does power tackler VA give the mt% behind LOS if playing on wrap up?

In other words can you use power tackler to get the 30% MT behind LOS even though you don't get the +45% to forcing fumbles?


Tonny's answer was correct. The VA only works if you are on Power/Balanced.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.