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Gunner65
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Streaky - will be a flat 50% chance of a good day or bad day. For each point in the VA, you will get +.4% to all attributes if it's a good day and -.2% to all attributes if it's a bad day.

(+/-) 5% ability bonus/penalty gets reduced & a 25% reduction in probability for positive day. Can't see taking a risk on this one & the bonus reduction pretty much seals the deal as being taken off my preferred VA list.

Slow Starter - changing the additional time in the 3rd quarter from 1 minute per point in the VA to 30 seconds per point in the VA.

I can get on board with this one ... might reduce some of those extreme comeback victories that some have complained about

Big Heart - changing completely the way the VA works. It will now work as follows: Each level of Big Heart reduces all penalties to morale by 5% when trailing by 14 or more points. Big Heart remains active until the score is within 7 points. In addition, each level of Big Heart gives a +.5 morale refill to start the 4th quarter.

Takes away all ability modifiers and restricts it to a morale driven VA as it probably should have been. In combination with changes to Slow Starter, major comebacks advantages some teams have used to their advantage will be greatly reduced.

Second Wind - changing completely the way the VA works. It will now work as follows: Each level of Second Wind gives a +1 refill to energy to start the 4th quarter, regardless of stamina. In addition, each level gives a +.5 refill to energy when the score is within 7 at the 2 minute warning.

Restricted to 4th Qtr with loss of 2nd Qtr & Overtime affects. 10 second refill reduced by 9 seconds and additional levels reduced by 9.5 second = max refill of 8.5 seconds of additional bench time vice old max of 150 seconds. (If I calculated the change correctly). I can see this one also adding to the comeback nerf that seems to be taking place.

Effective season 24, AEQ will go from a +2% increase per upgrade to +1% increase per upgrade. Users will have the opportunity in that off season up until the end of that pre-season to sell any +% AEQ pieces for a full bonus token refund (including purchase price).


My question on this is with the reduction in increase for (+XX%) pieces is ... will the 2nd piece of identical AE still only be worth 1/2 its value?
 
Hikariu
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Streaky Indicator?

With the changes to streaky can you add some type of icon to the game summary indicating whether it was on or off for the game? Should be a simple addition.
Edited by Hikariu on May 3, 2011 07:14:05
 
Hikariu
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Effective season 24, AEQ will go from a +2% increase per upgrade to +1% increase per upgrade. Users will have the opportunity in that off season up until the end of that pre-season to sell any +% AEQ pieces for a full bonus token refund (including purchase price).

If your doing this then AEQ should be worth full value no more diminishing returns for stacking.
 
Hikariu
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Regarding the maximum value cap for VA's:

Any chance we can get the "Current Bonuses/Penalties" found on the player page copied over to the VA page, including chances for break tackle, make tackle, etc? And automatically update the values when adding/removing points to a VA before clicking Submit?

That way it will be a lot easier for agents (especially new ones) to spot if it's useless to keep adding to a VA.
 
Gunner65
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Originally posted by Hikariu
Effective season 24, AEQ will go from a +2% increase per upgrade to +1% increase per upgrade. Users will have the opportunity in that off season up until the end of that pre-season to sell any +% AEQ pieces for a full bonus token refund (including purchase price).

If your doing this then AEQ should be worth full value no more diminishing returns for stacking.


That is my thinking too ... but then I don't get a vote
 
tragula
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Originally posted by Hikariu
Effective season 24, AEQ will go from a +2% increase per upgrade to +1% increase per upgrade. Users will have the opportunity in that off season up until the end of that pre-season to sell any +% AEQ pieces for a full bonus token refund (including purchase price).

If your doing this then AEQ should be worth full value no more diminishing returns for stacking.


Kind of miss the point of stealth nerf the effect of the +% item. The change is good.
 
LionsLover
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Originally posted by Hikariu
Effective season 24, AEQ will go from a +2% increase per upgrade to +1% increase per upgrade. Users will have the opportunity in that off season up until the end of that pre-season to sell any +% AEQ pieces for a full bonus token refund (including purchase price).

If your doing this then AEQ should be worth full value no more diminishing returns for stacking.


+1
 
LionsLover
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Originally posted by Hikariu
Streaky Indicator?

With the changes to streaky can you add some type of icon to the game summary indicating whether it was on or off for the game? Should be a simple addition.


6% 50% of the time vs -3% 50% of the time. Not sure if it's worth it anymore.

 
Bluehaze
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Originally posted by LionsLover
6% 50% of the time vs -3% 50% of the time. Not sure if it's worth it anymore.



But it is NOT 50% of the time.

It reads a 50% chance.

 
reznq
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Not liking the change to Streaky. I went with a lower base on my primaries with Streaky in mind. Now what am I supposed to do? Why can't we vote on changes?
 
SLZmonster
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Originally posted by Hikariu

If your doing this then AEQ should be worth full value no more diminishing returns for stacking.


+1
 
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Originally posted by SLZmonster
Originally posted by Hikariu


If your doing this then AEQ should be worth full value no more diminishing returns for stacking.


+1



I doubt that will be the outcome.
 
BP
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Don't really care about the VA changes TBH....we can adapt, but don't like the AEQ change at all. Should be full value for the first piece with 2% bump, then just take stacking out of the game....make it simple for us, the math is getting too complex...and BTW, add more +% stuff while you are at it.

+25% Knock Loose
+25% complete pass
+25% pancake

and then break out some stuff like break tackle...instead of +25% break tackle make it by SA

+25% powerthru
+25% LTS
+25% Hurdle

ect

then fakes do the same thing

+25% pump fake
+25% juke
ect

Let us really specialize our builds and kill stacking....
 
Fasnacht
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Originally posted by Hikariu
Effective season 24, AEQ will go from a +2% increase per upgrade to +1% increase per upgrade. Users will have the opportunity in that off season up until the end of that pre-season to sell any +% AEQ pieces for a full bonus token refund (including purchase price).

If your doing this then AEQ should be worth full value no more diminishing returns for stacking.


Originally posted by SLZmonster
+1


 
Steve Dutra
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Originally posted by reznq
Not liking the change to Streaky. I went with a lower base on my primaries with Streaky in mind. Now what am I supposed to do? Why can't we vote on changes?


+1
 
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