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Forum > Suggestions > Epic Suggestions > Time to Eliminate Relaxed/Normal/Hard
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Loco Moco
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Originally posted by Bort
What if hard vs relaxed was not such a big swing in attributes bonus?

Relaxed is currently +0%, Normal +5%, and Hard +10% to attributes. Energy usage is -10%, 0%, +10%.

What if it was more like

0% attr/-10% energy or even -20% energy
+1% attr/0% energy
+2% attr/+10% energy

2% is not a huge difference, and you might willing to give it up to go for the -10% energy if you have lousy stamina.



Makes more sense that way.

10% to attributes is too much of a no-brainer.
 
tet
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With players who haven't yet developed their stamina, if you play on hard you're worthless by the end of the game, so there are times when I've played on normal and it helps the dot last the whole game. So I think the settings still have some relevants.
 
FBIC
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Originally posted by dkmfan
The whole energy system needs to be revamped. "Normal" should be the standard setting for every down players, while hard should only be suitable for situational players.

I understand that you could just crank energy use up to make this happen, but this would be very bad for the very reason that you list. This is why energy use should be proportional to the attributes (specifically speed and strength). Being faster or stronger should take more energy. Done right (for a refreshing change of pace) there would be no need for any modifiers, as the equation would work if you are 10's across the board or a high level with 100+ attributes.


Yup, players that only get 10 plays a game due to poor team energy management settings should be allowed some opportunity to make their player stand out.
 
timmahhh
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remove it all together
 
Deathblade
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Originally posted by Bort
What if hard vs relaxed was not such a big swing in attributes bonus?

Relaxed is currently +0%, Normal +5%, and Hard +10% to attributes. Energy usage is -10%, 0%, +10%.

What if it was more like

0% attr/-10% energy or even -20% energy
+1% attr/0% energy
+2% attr/+10% energy

2% is not a huge difference, and you might willing to give it up to go for the -10% energy if you have lousy stamina.


sounds good

i think i discussed it with you a long time ago on test server
 
Outlaw Dogs
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Originally posted by Deathblade
Originally posted by Bort

What if hard vs relaxed was not such a big swing in attributes bonus?

Relaxed is currently +0%, Normal +5%, and Hard +10% to attributes. Energy usage is -10%, 0%, +10%.

What if it was more like

0% attr/-10% energy or even -20% energy
+1% attr/0% energy
+2% attr/+10% energy

2% is not a huge difference, and you might willing to give it up to go for the -10% energy if you have lousy stamina.


sounds good

i think i discussed it with you a long time ago on test server


Stealing his thunder?
 
The Avenger
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Originally posted by timmahhh
remove it all together


 
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I agree that I would like to set Hard as default, but I like having the options of Normal and Relaxed. I use them in Pee Wee all the time.
 
dmfa41
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I think it should either be more difference between them or have them taken out altogether.
 
PrizzlePulse
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Originally posted by Phil Jackson
This function of the game doesn't make much sense to me anymore, there isn't a single dot who WANTS to be running on relaxed or normal so why even make that a tactical option.

Unless something else was tied to this such as play intensity at points of the game etc I don't really see the function it provides anymore.

I think it should be removed or tweaked


Pretty much this, having the option to play on relaxed allows teams to easily game the system, not to mention there is no point in having it anymore, make every player be on hard.
 
dmfa41
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Originally posted by PrizzlePulse
Pretty much this, having the option to play on relaxed allows teams to easily game the system, not to mention there is no point in having it anymore, make every player be on hard.


There should be an added dynamic to whether having more energy or having a higher attribute in a given situation would matter. At the end of the game, if a team is not as fast or strong but has more energy, they should be faster or stronger in a given situation than their opponents.

Personally I think it should come out, but if it's still going to be in, it needs to have more of a meaning.
 
PrizzlePulse
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Originally posted by dmfa41
There should be an added dynamic to whether having more energy or having a higher attribute in a given situation would matter. At the end of the game, if a team is not as fast or strong but has more energy, they should be faster or stronger in a given situation than their opponents.

Personally I think it should come out, but if it's still going to be in, it needs to have more of a meaning.


That sounds like something of a different entity to me, sounds like a coding issue that you're suggesting, sort of like a player if they have a lot of energy they should use it up in the 4th quarter instead of keeping meaningless reserves.
 
jsully75
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There used to be an xp diff. Is there still?
 
josh85_1983
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Originally posted by The Avenger
Maybe just normal or hard....no one in football plays relaxed except Randy Moss

+1


 
mandyross
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Originally posted by Phil Jackson
there isn't a single dot who WANTS to be running on relaxed


Not true.

I've got a dot who wants to be on relaxed at the moment to ensure he gets max XP from a screwy depth chart (owner unresponsive).

So -1
 
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