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Forum > Goal Line Blitz > Q&A Archives > 10/20 Q & A Discussion with Bort and Catch22
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PrizzlePulse
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Originally posted by Catch22
Removing my smart ass answer from before... yes, of course we do.


And those plans are....?
 
e1iterate
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Originally posted by Bort
The only way I could see them working without being really dumb is if they were automatically chosen in the right situation, rather than by the person setting up the AI. Otherwise people would go for two every time, etc. Probably even just have it be a roll-off with no replay. Onside kicks are in the same boat. That's probably where they'll start at least.


I think in a situation in the 4th quarter to tie, bring within 3, 7, 8 10, 14, 15 or 16 points is reasonable. Obviously we dont want people never kicking extra points but I think its something that is badly needed with replays
Edited by sigepmagicmike on Oct 20, 2010 19:01:53
 
Lagomorph
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How close is the morale system in terms of how you envisioned it? Seems like last season was close to being consistent, but this season seems to be going backwards.
 
Black Peter
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Are there any plans to modify the insane "morale spirals" caused mainly by TOs which lead to a plethora of more TOs and then serious blow-out game between evenly matched teams. For instance, adjusting the spirals to have less effects during the first few quarters while increasing the effect ast a game progresses towards that later quarters. Basically, what I'm saying is that the effects of a "sprial" should be less during the first few quarters and get ramped up to the current "one size fits all" set-up as the game progresses. (Not sure you'll understand that but not sure how else to define it).
 
Catch22
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Originally posted by chronoaug
Well local and national endorsements still don't take into account archetype. Perhaps that'd be the easiest way to do it.

For example, one of the best offensive FBs in WL got a national endorsement i think for +2blocking +1 strength +1 lead block and KR/PR (CB) got +2 Jumping +1 Catching +PD%


Post that in the Suggestions forum when we roll out the new suggestions forum and I'll make sure to move it to the voting system. Right now, not on the to do list as it'd be quite a bit of work to set up.
 
Bort
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Originally posted by chronoaug
Well local and national endorsements still don't take into account archetype. Perhaps that'd be the easiest way to do it.

For example, one of the best offensive FBs in WL got a national endorsement i think for +2blocking +1 strength +1 lead block and KR/PR (CB) got +2 Jumping +1 Catching +PD%


Oh, I see what you're saying. I mainly just haven't had time or enough ideas to come up with the crazy number of new endorsements required to make one for each archetype. Maybe some suggestions via the suggestion forum could help get it rolling.
 
ryan_grant-25
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Originally posted by Bort
Originally posted by ryan_grant-25

are there any plans to get rid of STOP's? just an unrealistic part of the game... please give me 10 seasons in advance even if you are considering it, because i just built some a couple seasons back and i want to know if they will last before a huge penalty is put on them.


How or why would we stop people from making a type of player? They can do whatever they want.


well, i am tired of hearing people complain, as i am sure you are... about ST players cranking up speed, strength tackling, then a 37.5% FF piece, running down the field trucking everybody... you just dont see that in real football is what i am saying... if you keep it this way good, this was more of a question from the rest of GLB, not me
 
Catch22
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Originally posted by chronoaug
also, have you guys thought about adjusting how "chip blocks" work? I'm sure you've gotten countless replays from users where it gives the defensive player being chip blocked a super speed burst sometimes letting them get to 60-70 on the speed script.


Wasn't or isn't there a filed bug on that? If not - should post some of it and we'll take a look at it.
 
e1iterate
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Originally posted by Lagomorph
How close is the morale system in terms of how you envisioned it? Seems like last season was close to being consistent, but this season seems to be going backwards.


 
Catch22
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Originally posted by kswass
Are the dots commercial for NFL Fantasy Football GLB related?
http://www.youtube.com/watch?v=q3bwcWr6OxE




lol no
 
Redrover
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What helps a defender from being cut block? Is it only their agility?
 
Catch22
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Originally posted by PrizzlePulse
And those plans are....?


Modifying the league structures. Will be explained in more detail soon.
 
jamz
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Originally posted by Catch22
Originally posted by chronoaug

also, have you guys thought about adjusting how "chip blocks" work? I'm sure you've gotten countless replays from users where it gives the defensive player being chip blocked a super speed burst sometimes letting them get to 60-70 on the speed script.


Wasn't or isn't there a filed bug on that? If not - should post some of it and we'll take a look at it.


First step firing again, would do that no?
 
PrizzlePulse
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Originally posted by Catch22
Modifying the league structures. Will be explained in more detail soon.


I see, so basically no plans, thanks for the answer .
 
Catch22
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Originally posted by Lagomorph
How close is the morale system in terms of how you envisioned it? Seems like last season was close to being consistent, but this season seems to be going backwards.


We like it in it's current form. Last season the effect was not enough. Players are going to have to start putting more value in attributes like confidence and stamina.
 
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