*****TL;DR:*****
The purpose of this is to evaluate the workings of Passing Mechanics in the game. Some of the items being looked at include: to significantly reduce pass quality as pass distance increased, and to make it inherently more difficult to catch a pass when being double or triple covered, increase KL frequency back towards where it used to be before we nerfed it, and again increase the effectiveness of zone defenses a bit more to help counter the pass game. And finally looking at making Catching a more important part of the equation for a receiver, rather than relying totally on +% Catch Ball AEQ and VA's.
*****Test Teams involved:*****
Sim Test Teams 1, 2, 3 and 4 are all involved on this test.
*****Methods:*****
Each testing team completes the following requirements:
Run 25 games at level 38
Run 25 games at level 72+
Both of these are completed running pass plays of all distance and receiver type, and the AI's are set to be realistic, rather than just basic AI's. These are set up as an OC would set the AI to win a game.
*****Results*****
Sim Test Team 2 - http://test.goallineblitz.com/game/game.pl?game_id=3024
Sim Test Team 2 - http://test.goallineblitz.com/game/game.pl?game_id=3025
Sim Test Team 2 - http://test.goallineblitz.com/game/game.pl?game_id=3026
Sim Test Team 2 - http://test.goallineblitz.com/game/game.pl?game_id=3027
Sim Test Team 2 - http://test.goallineblitz.com/game/game.pl?game_id=3028
Sim Test Team 4 - Passing Game Changes - http://test.goallineblitz.com/game/game.pl?game_id=2887
Sim Test Team 4 - Passing Game Changes - http://test.goallineblitz.com/game/game.pl?game_id=2888
Sim Test Team 4 - Passing Game Changes - http://test.goallineblitz.com/game/game.pl?game_id=2889
Sim Test Team 4 - Passing Game Changes - http://test.goallineblitz.com/game/game.pl?game_id=2890
Sim Test Team 4 - Passing Game Changes - http://test.goallineblitz.com/game/game.pl?game_id=2891
Sim Test Team 4 - Passing Game Changes - http://test.goallineblitz.com/game/game.pl?game_id=2892
Sim Test Team 4 - Passing Game Changes - http://test.goallineblitz.com/game/game.pl?game_id=2893
Sim Test Team 4 - Level 72 Passing Game Changes http://test.goallineblitz.com/game/game.pl?game_id=3020
Sim Test Team 4 - Level 72 Passing Game Changes http://test.goallineblitz.com/game/game.pl?game_id=3023
Sim Test Team 4 - Level 72 Passing Game Changes http://test.goallineblitz.com/game/game.pl?game_id=3021
Sim Test Team 4 - Level 72 Passing Game Changes http://test.goallineblitz.com/game/game.pl?game_id=3022
Sim Test Team 4 - Passing Game Changes - http://test.goallineblitz.com/game/game.pl?game_id=2894
Sim Test Team 4 - Passing Game Changes - http://test.goallineblitz.com/game/game.pl?game_id=2895
Sim Test Team 4 - Passing Game Changes - http://test.goallineblitz.com/game/game.pl?game_id=2896
Sim Test Team 4 - Passing Game Changes - http://test.goallineblitz.com/game/game.pl?game_id=2897
Sim Test Team 4 - Passing Game Changes - http://test.goallineblitz.com/game/game.pl?game_id=2898
Sim Test Team 4 - Passing Game Changes - http://test.goallineblitz.com/game/game.pl?game_id=2899
Sim Test Team 4 -Passing Game Changes - http://test.goallineblitz.com/game/game.pl?game_id=2900
Sim Test Team 4 - Passing Game Changes - http://test.goallineblitz.com/game/game.pl?game_id=2901
Sim Test Team 4 - Passing Game Changes - http://test.goallineblitz.com/game/game.pl?game_id=3017
Sim Test Team 4 - Passing Game Changes - http://test.goallineblitz.com/game/game.pl?game_id=3018
Sim Test Team 4 - Level 38 Passing Game Changes http://test.goallineblitz.com/game/game.pl?game_id=2903
Sim Test Team 4 - Level 38 Passing Game Changes http://test.goallineblitz.com/game/game.pl?game_id=2904
Sim Test Team 4 - Level 38 Passing Game Changes - http://test.goallineblitz.com/game/game.pl?game_id=2921
Sim Test Team 4 - Level 38 Passing Game Changes - http://test.goallineblitz.com/game/game.pl?game_id=2923
Sim Test Team 4 - Level 38 Passing Game Changes - http://test.goallineblitz.com/game/game.pl?game_id=2924
Sim Test Team 4 - Level 38 Passing Game Changes - http://test.goallineblitz.com/game/game.pl?game_id=2925
Sim Test Team 4 - Level 38 Passing Game Changes - http://test.goallineblitz.com/game/game.pl?game_id=2926
Sim Test Team 4 - Level 33 Passing Game Changes http://test.goallineblitz.com/game/game.pl?game_id=2905
Sim Test Team 4 - Level 33 Passing Game Changes http://test.goallineblitz.com/game/game.pl?game_id=2907
Sim Test Team 4 - Level 33 Passing Game Changes http://test.goallineblitz.com/game/game.pl?game_id=2908
Sim Test Team 4 - Level 33 Passing Game Changes http://test.goallineblitz.com/game/game.pl?game_id=2909
Sim Test Team 4 - Level 33 Passing Game Changes http://test.goallineblitz.com/game/game.pl?game_id=2910
Sim Test Team 4 - Level 33 Passing Game Changes http://test.goallineblitz.com/game/game.pl?game_id=2911
Sim Test Team 4 - Level 33 Passing Game Changes http://test.goallineblitz.com/game/game.pl?game_id=2912
Sim Test Team 4 - Level 33 Passing Game Changes (with Pass Focus Man Defense) http://test.goallineblitz.com/game/game.pl?game_id=2949
Sim Test Team 4 - Level 33 Passing Game Changes (with Pass Focus Man Defense) http://test.goallineblitz.com/game/game.pl?game_id=2950
Sim Test Team 4 - Level 33 Passing Game Changes (with Pass Focus Man Defense) http://test.goallineblitz.com/game/game.pl?game_id=2951
Sim Test Team 4 - Level 33 Passing Game Changes (with Pass Focus Man Defense) http://test.goallineblitz.com/game/game.pl?game_id=2952
Sim Test Team 4 - Level 33 Passing Game Changes (with Pass Focus Man Defense) http://test.goallineblitz.com/game/game.pl?game_id=2953
*****Comments******
This quote from Catch relates to the way the test sim is set up during these games
Originally posted by Catch22
- New method to calculate a player's risk. Still messing with this part.
- New method to find an open spot to throw to, away from defenders. I currently have this turned on 100% of the time instead of based on vision like it should be eventually.
- Make deflections lower pass quality a lot more
- Make deflections a little more likely
- Change creative route running to only update path every 5 ticks and allow it to work throughout the route. This seems to work pretty good from what I can tell, less stutteryness, etc
- Add a "get open" method at the end of routes where defenders sorta "push" the receiver away from them. Tends to turn everything into sideline routes or streaks, so I think it needs some extra logic of some sort.
- Give coverage defense a vision bonus on 3rd/4th down
- Fix a problem with defense coverage delay being turned off. Defenders were only getting faked entirely, not reaction delayed like they used to.
- Give zone reaction a little boost, and less affected by coverage delay
- Add a vision check to catch roll that lowers catch chance formula output if failed
- Up the penalty to catching from moving fast
- Upped the chance for overthrow on bad passes
Additional idea I'm messing with: allow QB change to see more than one player at once, within some angle range of his current checkdown. Maybe find more open guys underneath, etc. I'm kinda worried about how this might confuse some peoples' ideas of how checkdowns work, but it makes some sense realism-wise.
Originally posted by rockitsauce
Sim Test Team 4 - Base Game 1 of 20 - Level 33 Passing Game Changes
http://test.goallineblitz.com/game/game.pl?game_id=2954
QB: Throwdown - Sometimes, Favor Long - No, Style - 0, Priority - 0
Passing was extremely difficult. Even with open receivers there were a lot of drops.
Only 4 deflected passes caught.
Rare QB drop off. Tons and tons of coverage sackes. Over 3 seconds to throw numerous times on sacks.
Deep pass completion rate was very low. Shorter passes better, but still not great.
HB/FB dropped far more than they caught.
Coverage changes reflected well.
Even though QB was set to not favor long passes, he seemed to defer to the long pass over often open short routes.
Originally posted by rockitsauce
I was really wanting to watch for the receivers at the end of their routes and how the creative activation worked. It was just beautiful. A number of the receptions were due to this.
changes were subtle, which I think is good. At first I thought the "end of route" move was too powerful, but then I didnt notice it much after that.
I am seeing relatively lopsided games here, in both directions, between the same 2 teams, not sure if something is going on with confidence.
Originally posted by stizz
really seems too hard too pass to me - serious numbers of coverage sacks, hurries on well more than half the attempts. I dont know how much of it has to do with playing 1 QB the whole game with very low stamina.... but the results of switching to man defense and away from zone are pretty darn dramatic
So far, many of the level 33-38 games have seen significant amounts of dropped passes.
*****Conclusion*****
This test is ongoing and will be for all of Season 18. I will update this as more test results No changes have been decided on for the actual sim, and none are expected until at least Season 19.
_________________________________________________________
The purpose of this is to evaluate the workings of Passing Mechanics in the game. Some of the items being looked at include: to significantly reduce pass quality as pass distance increased, and to make it inherently more difficult to catch a pass when being double or triple covered, increase KL frequency back towards where it used to be before we nerfed it, and again increase the effectiveness of zone defenses a bit more to help counter the pass game. And finally looking at making Catching a more important part of the equation for a receiver, rather than relying totally on +% Catch Ball AEQ and VA's.
*****Test Teams involved:*****
Sim Test Teams 1, 2, 3 and 4 are all involved on this test.
*****Methods:*****
Each testing team completes the following requirements:
Run 25 games at level 38
Run 25 games at level 72+
Both of these are completed running pass plays of all distance and receiver type, and the AI's are set to be realistic, rather than just basic AI's. These are set up as an OC would set the AI to win a game.
*****Results*****
Sim Test Team 2 - http://test.goallineblitz.com/game/game.pl?game_id=3024
Sim Test Team 2 - http://test.goallineblitz.com/game/game.pl?game_id=3025
Sim Test Team 2 - http://test.goallineblitz.com/game/game.pl?game_id=3026
Sim Test Team 2 - http://test.goallineblitz.com/game/game.pl?game_id=3027
Sim Test Team 2 - http://test.goallineblitz.com/game/game.pl?game_id=3028
Sim Test Team 4 - Passing Game Changes - http://test.goallineblitz.com/game/game.pl?game_id=2887
Sim Test Team 4 - Passing Game Changes - http://test.goallineblitz.com/game/game.pl?game_id=2888
Sim Test Team 4 - Passing Game Changes - http://test.goallineblitz.com/game/game.pl?game_id=2889
Sim Test Team 4 - Passing Game Changes - http://test.goallineblitz.com/game/game.pl?game_id=2890
Sim Test Team 4 - Passing Game Changes - http://test.goallineblitz.com/game/game.pl?game_id=2891
Sim Test Team 4 - Passing Game Changes - http://test.goallineblitz.com/game/game.pl?game_id=2892
Sim Test Team 4 - Passing Game Changes - http://test.goallineblitz.com/game/game.pl?game_id=2893
Sim Test Team 4 - Level 72 Passing Game Changes http://test.goallineblitz.com/game/game.pl?game_id=3020
Sim Test Team 4 - Level 72 Passing Game Changes http://test.goallineblitz.com/game/game.pl?game_id=3023
Sim Test Team 4 - Level 72 Passing Game Changes http://test.goallineblitz.com/game/game.pl?game_id=3021
Sim Test Team 4 - Level 72 Passing Game Changes http://test.goallineblitz.com/game/game.pl?game_id=3022
Sim Test Team 4 - Passing Game Changes - http://test.goallineblitz.com/game/game.pl?game_id=2894
Sim Test Team 4 - Passing Game Changes - http://test.goallineblitz.com/game/game.pl?game_id=2895
Sim Test Team 4 - Passing Game Changes - http://test.goallineblitz.com/game/game.pl?game_id=2896
Sim Test Team 4 - Passing Game Changes - http://test.goallineblitz.com/game/game.pl?game_id=2897
Sim Test Team 4 - Passing Game Changes - http://test.goallineblitz.com/game/game.pl?game_id=2898
Sim Test Team 4 - Passing Game Changes - http://test.goallineblitz.com/game/game.pl?game_id=2899
Sim Test Team 4 -Passing Game Changes - http://test.goallineblitz.com/game/game.pl?game_id=2900
Sim Test Team 4 - Passing Game Changes - http://test.goallineblitz.com/game/game.pl?game_id=2901
Sim Test Team 4 - Passing Game Changes - http://test.goallineblitz.com/game/game.pl?game_id=3017
Sim Test Team 4 - Passing Game Changes - http://test.goallineblitz.com/game/game.pl?game_id=3018
Sim Test Team 4 - Level 38 Passing Game Changes http://test.goallineblitz.com/game/game.pl?game_id=2903
Sim Test Team 4 - Level 38 Passing Game Changes http://test.goallineblitz.com/game/game.pl?game_id=2904
Sim Test Team 4 - Level 38 Passing Game Changes - http://test.goallineblitz.com/game/game.pl?game_id=2921
Sim Test Team 4 - Level 38 Passing Game Changes - http://test.goallineblitz.com/game/game.pl?game_id=2923
Sim Test Team 4 - Level 38 Passing Game Changes - http://test.goallineblitz.com/game/game.pl?game_id=2924
Sim Test Team 4 - Level 38 Passing Game Changes - http://test.goallineblitz.com/game/game.pl?game_id=2925
Sim Test Team 4 - Level 38 Passing Game Changes - http://test.goallineblitz.com/game/game.pl?game_id=2926
Sim Test Team 4 - Level 33 Passing Game Changes http://test.goallineblitz.com/game/game.pl?game_id=2905
Sim Test Team 4 - Level 33 Passing Game Changes http://test.goallineblitz.com/game/game.pl?game_id=2907
Sim Test Team 4 - Level 33 Passing Game Changes http://test.goallineblitz.com/game/game.pl?game_id=2908
Sim Test Team 4 - Level 33 Passing Game Changes http://test.goallineblitz.com/game/game.pl?game_id=2909
Sim Test Team 4 - Level 33 Passing Game Changes http://test.goallineblitz.com/game/game.pl?game_id=2910
Sim Test Team 4 - Level 33 Passing Game Changes http://test.goallineblitz.com/game/game.pl?game_id=2911
Sim Test Team 4 - Level 33 Passing Game Changes http://test.goallineblitz.com/game/game.pl?game_id=2912
Sim Test Team 4 - Level 33 Passing Game Changes (with Pass Focus Man Defense) http://test.goallineblitz.com/game/game.pl?game_id=2949
Sim Test Team 4 - Level 33 Passing Game Changes (with Pass Focus Man Defense) http://test.goallineblitz.com/game/game.pl?game_id=2950
Sim Test Team 4 - Level 33 Passing Game Changes (with Pass Focus Man Defense) http://test.goallineblitz.com/game/game.pl?game_id=2951
Sim Test Team 4 - Level 33 Passing Game Changes (with Pass Focus Man Defense) http://test.goallineblitz.com/game/game.pl?game_id=2952
Sim Test Team 4 - Level 33 Passing Game Changes (with Pass Focus Man Defense) http://test.goallineblitz.com/game/game.pl?game_id=2953
*****Comments******
This quote from Catch relates to the way the test sim is set up during these games
Originally posted by Catch22
- New method to calculate a player's risk. Still messing with this part.
- New method to find an open spot to throw to, away from defenders. I currently have this turned on 100% of the time instead of based on vision like it should be eventually.
- Make deflections lower pass quality a lot more
- Make deflections a little more likely
- Change creative route running to only update path every 5 ticks and allow it to work throughout the route. This seems to work pretty good from what I can tell, less stutteryness, etc
- Add a "get open" method at the end of routes where defenders sorta "push" the receiver away from them. Tends to turn everything into sideline routes or streaks, so I think it needs some extra logic of some sort.
- Give coverage defense a vision bonus on 3rd/4th down
- Fix a problem with defense coverage delay being turned off. Defenders were only getting faked entirely, not reaction delayed like they used to.
- Give zone reaction a little boost, and less affected by coverage delay
- Add a vision check to catch roll that lowers catch chance formula output if failed
- Up the penalty to catching from moving fast
- Upped the chance for overthrow on bad passes
Additional idea I'm messing with: allow QB change to see more than one player at once, within some angle range of his current checkdown. Maybe find more open guys underneath, etc. I'm kinda worried about how this might confuse some peoples' ideas of how checkdowns work, but it makes some sense realism-wise.
Originally posted by rockitsauce
Sim Test Team 4 - Base Game 1 of 20 - Level 33 Passing Game Changes
http://test.goallineblitz.com/game/game.pl?game_id=2954
QB: Throwdown - Sometimes, Favor Long - No, Style - 0, Priority - 0
Passing was extremely difficult. Even with open receivers there were a lot of drops.
Only 4 deflected passes caught.
Rare QB drop off. Tons and tons of coverage sackes. Over 3 seconds to throw numerous times on sacks.
Deep pass completion rate was very low. Shorter passes better, but still not great.
HB/FB dropped far more than they caught.
Coverage changes reflected well.
Even though QB was set to not favor long passes, he seemed to defer to the long pass over often open short routes.
Originally posted by rockitsauce
I was really wanting to watch for the receivers at the end of their routes and how the creative activation worked. It was just beautiful. A number of the receptions were due to this.
changes were subtle, which I think is good. At first I thought the "end of route" move was too powerful, but then I didnt notice it much after that.
I am seeing relatively lopsided games here, in both directions, between the same 2 teams, not sure if something is going on with confidence.
Originally posted by stizz
really seems too hard too pass to me - serious numbers of coverage sacks, hurries on well more than half the attempts. I dont know how much of it has to do with playing 1 QB the whole game with very low stamina.... but the results of switching to man defense and away from zone are pretty darn dramatic
So far, many of the level 33-38 games have seen significant amounts of dropped passes.
*****Conclusion*****
This test is ongoing and will be for all of Season 18. I will update this as more test results No changes have been decided on for the actual sim, and none are expected until at least Season 19.
_________________________________________________________