User Pass
Home Sign Up Contact Log In
Forum > Suggestions > Epic Suggestions > Effective Level - Players in Decline
Page:
 
BigCowboysFan
offline
Link
 
This has some legs and methinks it would be fairly easy to implement but then again I'm no a programmer so I don't know all the logistics to it.
 
Dr. Showtime
DANG
offline
Link
 
move to epic
 
BigCowboysFan
offline
Link
 
Originally posted by Dr. Showtime
move to epic


I would tend to agree, but that'll only happen if it doesn't get buried....
 
HERO
offline
Link
 
+1
 
Chysil
Mod
offline
Link
 
Originally posted by Dr. Showtime
the easy way should be to just subtract the decline penalties kinda like ALG instead of showing them and it would automatically calculate the effective level and SP worth


but then you would effect the cost of raising the skill. If someone holds onto SPs waiting for decline, or trades in BTs you could alllow them to buy back the skill for a lower rate etc
 
BigCowboysFan
offline
Link
 
Originally posted by Chysil
but then you would effect the cost of raising the skill. If someone holds onto SPs waiting for decline, or trades in BTs you could alllow them to buy back the skill for a lower rate etc


You could just add in a script that when your player hits 440 days old it locks in the current cost of SP's....
 
Dr. Showtime
DANG
offline
Link
 
Originally posted by BigCowboysFan
Originally posted by Chysil

but then you would effect the cost of raising the skill. If someone holds onto SPs waiting for decline, or trades in BTs you could alllow them to buy back the skill for a lower rate etc


You could just add in a script that when your player hits 440 days old it locks in the current cost of SP's....


this
 
howery09
offline
Link
 
+1
 
bamaplaya1
offline
Link
 
agree 100%
 
dmantech
offline
Link
 
+1
 
Mattisabeast
offline
Link
 
+1
 
Mob-6
offline
Link
 
Eh, they should just get rid of decline and put in injuries. Once a player hits day 444, they start accumulating a % injury risk. On the days that the roll doesn't catch up to them, they will look just as good as they did on day 443, but if they get an injury roll that game, they could take a hit of 25%, 50% or sit-out the game. They more seasons the play, the less you'll be available at 100% as you will be injured more often.
Injuries would not be in play for anyone under 444 days old.
 
BigCowboysFan
offline
Link
 
Originally posted by Mob-6
Eh, they should just get rid of decline and put in injuries. Once a player hits day 444, they start accumulating a % injury risk. On the days that the roll doesn't catch up to them, they will look just as good as they did on day 443, but if they get an injury roll that game, they could take a hit of 25%, 50% or sit-out the game. They more seasons the play, the less you'll be available at 100% as you will be injured more often.
Injuries would not be in play for anyone under 444 days old.


First, this doesn't have anything to do with the OP.

Second, the goal of the game is to get it more realistic, this would not promote realism in the game.
 
ultrajer
offline
Link
 
+1
 
Gary.
offline
Link
 
Good call.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.