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Forum > Game Changes Discussion > Proposed Changes > GLB Revised Training System Changes
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idm03
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Goodbye, new dot. I barely knew ya.
 
Ravenwood
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Originally posted by Khirgoth
At the end of the day, Bort and co have to decide who their customers are and how the business model supports that customer base. I personally see GLB being able to appeal to the average football fan rather than the propeller-head who also likes football. I cannot see how the proposed changes would appeal to the average football fan.


+1. This is fucking ridiculous. What is so horribly broken with the current system that the entire player development apparatus has to be thrown out the window?

Originally posted by Catch22
Purchasing Shopping Tokens and +Morale

Players can purchase training points and shopping tokens at the following rates:

--Purchase 1 shopping token, 3 bonus tokens
--Purchase 5 shopping tokens, 12 bonus tokens
--Purchase 10 shopping tokens, 20 bonus tokens
--Purchase +1 to morale, 3 bonus tokens
--Purchase +5 to morale, 12 bonus tokens
--Purchase +10 to morale, 20 bonus tokens


Case in point -

Catch22, your new system is so ridiculously complicated, even you can't get it right. I can purchase "training points"? Aren't you confusing "training points" with "morale" here?


Edited by Ravenwood on Apr 17, 2010 07:32:11
Edited by Ravenwood on Apr 17, 2010 06:43:11
 
nwalter
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Originally posted by Pagypie
this is ridiculously overcomplicated

this game used to be a fun hobby and these changes are just ruining it for me... i certainly wont be spending anymore money on this s*** anymore


 
1slash29
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Where's Octowned? Maybe he can just break this whole system down mathematically and then post an ultimate training efficiency guide.

All I know is I'm not spending FP on boosting any players until I figure out the most perfectly efficient training plan. I'll just have to play with non-boosters for a couple seasons I guess.

Don't want to fuck up my builds.
 
Tim26
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Sweet.. sounds like Fun..... But one Q's... Will you tell use when this will come out?
 
Mauler
Tsalagi
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Originally posted by 1slash29
Where's Octowned? Maybe he can just break this whole system down mathematically and then post an ultimate training efficiency guide.

All I know is I'm not spending FP on boosting any players until I figure out the most perfectly efficient training plan. I'll just have to play with non-boosters for a couple seasons I guess.

Don't want to fuck up my builds.


You and many others. No sense of spending any money on a game that they screw with builds on every Season!
 
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Originally posted by Tim26
Sweet.. sounds like Fun..... But one Q's... Will you tell use when this will come out?


all these changes are directed towards s16 if everything goes to plan, I believe
 
Tim26
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So you dont want to sell AEQ you have now becasue it is 8 per level and lets say you have 32 Bouns tokens now for 4 levels if you sell and get 64 bouns tokens.... then you will have to get a new peice then upgrade 24 per leave...So you dont want to sell them if you have a good peice..?
 
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Iīm missing the option:

-to buy training points for bonus tokens
-to buy bonus tokens in exchange for a morale decrease
-unlock level 6 for a 100% bonus for 100 BT that has be bought in exchange for training points
-the option to get a +10 boost for one game when using all my BT for the next 5 seasons
- also nice would be the option to get an automatic touchdown every time you touch the ball in exchange for all your AEQ, BT and training points

let me think about it, maybe we can add some more funny stuff
 
Sirwin
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Screw the "revisions" and go with the original changes that were announced Thursday. Sure we are going to bitch about it, like we bitch about every change in GLB, but eventually we come around and realize that the changes were needed and are actually good.

Go with the original financial and training plans.
 
Dpride59
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Guys, how is having more options to train your player a bad thing?

As it is now, it takes 2 click to train your player, and if you are training on intense you do this every 2-3 days.

How are any of you mad about more options, and the ability to support a little more aeq, and get more sp's for your players builds?
 
Sirwin
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Originally posted by David Stern
Guys, how is having more options to train your player a bad thing?

As it is now, it takes 2 click to train your player, and if you are training on intense you do this every 2-3 days.

How are any of you mad about more options, and the ability to support a little more aeq, and get more sp's for your players builds?


With the extra options, there won't be "cookie cutter" builds anymore. You can actually create more of a specialty player
 
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Originally posted by David Stern
Guys, how is having more options to train your player a bad thing?

As it is now, it takes 2 click to train your player, and if you are training on intense you do this every 2-3 days.

How are any of you mad about more options, and the ability to support a little more aeq, and get more sp's for your players builds?


Maybe just to many options, to confusing? I donīt know how many players I have but I know that I donīt have enough time to train all of them effective with the many options that are available right now.
 
mspade17
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As someone who is neither completely hardcore into this game or a basic user (i spend some money) this is way more then I have time to figure out. I appreciate the attempts to improve the game, but this one almost feels like school work. Not to mention I now have to decide whether to sell my AEQ to get the x2 Bonus Tokens, or keep what I have so I only have to pay 8 per upgrade. And if I make the wrong decision with the BTs or a really dumb decision in the new training system, and it comes back to hurt me, it might just be enough to make me quit glb.



 
peacebringer
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Originally posted by Sirwin
Originally posted by David Stern

Guys, how is having more options to train your player a bad thing?

As it is now, it takes 2 click to train your player, and if you are training on intense you do this every 2-3 days.

How are any of you mad about more options, and the ability to support a little more aeq, and get more sp's for your players builds?


With the extra options, there won't be "cookie cutter" builds anymore. You can actually create more of a specialty player


it will devolve into "cookie cutter" as what is most effective, which with as many variables as suggested or even understood gets to be difficult to sort out. Bigger problem is adding options to stuff that doesn't work in the first place.
 
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