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Forum > Game Changes Discussion > Proposed Changes > GLB Revised Training System Changes
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Catch22
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Originally posted by ijg
Some more questions

1) Primary training: So it takes 60 BTs to get to my lvl 3 30% bonus...Does that mean any atty I train gets that 30% bonus or so I need to pay 60 BT to get it for speed, 60 for str, etc.
2) Multiple training: If I spend 70 BT to unlock 4 attributes (say spd, ag, str, tkl), if I am doing a 2 pair train, can I only do any combo of those 4 then (so speed with any of those three)? Or does that mean if I want to train something else (say vision), that I can choose only from one of those 4 to go with vision? Basically, is there a base attribute I train with the things I unlock or can I not train 2 things until I have done two unlocks? If it's the former and I choose to unlock speed, can I train speed with anything else or only agility, stam, or tkl like in the current pair training?
3) Is today's normal training equivalent to a light, medium, hard, or intense workout as far as the training % gain for our bar. That would help a lot to put these changes in to context.
4) If I do the 40 BT shopping item, what does items do not delete after purchasing mean? Are those non-bought items there forever (in which case the interface gets unwieldy over time) or do they only remain until I go to shop again, so that if I get two good items, I need to buy them both immediately before I shop again?


#1 - you need to pay 60 BT to get it for a single attribute but it will be unlocked forever on that attribute.

#2 - Yes, you can only multiple train attributes you have unlocked. I've reduced the cost of unlocking attributes a bit.

#3 - Today's normal = tomorrow's intense.

#4 - Currently when you buy an item, the other items in the store go away. If you do that option, you could buy an item and the other items would remain so you could buy a 2nd item. Not there forever, just there until you buy a 2nd item or refresh the store.
 
Catch22
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Increased the bonus token conversion rate to three times. Still maxed at 255 though (database limitations).
 
Warlock
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Originally posted by Catch22
#4 - Currently when you buy an item, the other items in the store go away. If you do that option, you could buy an item and the other items would remain so you could buy a 2nd item. Not there forever, just there until you buy a 2nd item or refresh the store.


Weak. Anyone with at least half a brain, won't touch the shopping bonuses. 10 BT (~5 additional shopping tokens) for one additional item is beyond over-priced... even at a single item per shopping trip, you get 5 additional items for 12 BT (by buying 5 shopping tokens) vs 1 additional item for 10 BT... hmmmm.

Just remove the whole shopping nonsense, make EQ level up for BT or add sockets to items for BT... this way you guys can control the balance of AEQ more readily.
Edited by Warlock on Apr 18, 2010 01:12:46
 
Catch22
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Originally posted by Warlock
Weak. Anyone with at least half a brain, won't touch the shopping bonuses. 10 BT (~5 additional shopping tokens) for one additional item is beyond over-priced... even at a single item per shopping trip, you get 5 additional items for 12 BT (by buying 5 shopping tokens) vs 1 additional item for 10 BT... hmmmm.


Actually reduced the prices for those already. Agreed it was too much.
 
Dpride59
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Originally posted by Warlock


Just remove the whole shopping nonsense, make EQ level up for BT or add sockets to items for BT... this way you guys can control the balance of AEQ more readily.


Maybe they could also remove aeq/ and va's alltogether?

Possibly just remove the ais too? Then they could really control the balance of not only equipment but the game.

 
Khirgoth
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I am not sure sarcasm helps here. Everyone is interested in making the game better. The randomness of shopping detracts rather than adds to the game. There are better ways of attempting to avoid 'cookie cutter' dot's though. I think the ways VA's are progressing are good because they are situational and something firing off at the right time could make the difference in a close game. That's what football is all about.

In addition to some suggestions I made earlier, and others have made as well, there could be more done with 'off the field' activities, endorsements, fame, and so on. A bit of out of the box thinking here could deliver us something that makes dot management much more interesting and still keep it intuitive and simple.
 
Warlock
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Originally posted by David Stern
Maybe they could also remove aeq/ and va's alltogether?

Possibly just remove the ais too? Then they could really control the balance of not only equipment but the game.



Or they can slowly balance things with a predetermined set value... as opposed to trying to balance a system that is based completely on randomness.

Let's face it, a player who gets lucky will be substantially better than a player who is unlucky, when it comes to shopping for AEQ pieces. We're talking upwards of a 350 BT difference in the new system (aka 30 SP or 5 levels).
 
tragula
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Originally posted by Catch22

#2 - Yes, you can only multiple train attributes you have unlocked. I've reduced the cost of unlocking attributes a bit.


Now I am lost. Can someone explain to me how the multiple train work ?
 
Catch22
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Originally posted by tragula
Now I am lost. Can someone explain to me how the multiple train work ?


There will be a UI mock up available in a couple days. If you don't understand it after that, I'll be glad to explain (I'll be glad to explain now if you want).
 
tragula
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Originally posted by Catch22
There will be a UI mock up available in a couple days. If you don't understand it after that, I'll be glad to explain (I'll be glad to explain now if you want).


Great news, I guess that will be enough.
You probably need to fight that finance thread that keep growing up

If you are still here,

How much BT it will cost me to:
train strength with blocking
then blocking with speed
and finally blocking speed and kicking together.

Edited by tragula on Apr 18, 2010 02:18:41
 
kuaggie
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Originally posted by kuaggie
Originally posted by kuaggie

so question about the AEQ store: We'll still have the same rolls/chances of getting good equipment w/ random rolls....just tthe difference is now that shopping tokens are harder to come by and there are guaranteed ways to get the EQ you want?

Also, I don't understand why you don't make an equal conversion for bonus tokens.

And if AEQ costs more BT to upgrade, in the event that you sell a piece of AEQ upgraded prior to this change will you get get 24 BT back per level or 8 back per level?

Also is the regular conversion still 2:1?




Edited by kuaggie on Apr 18, 2010 02:37:21
 
Catch22
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I'm assuming you want to unlock all these attributes so would work as follows:

Train Strength with Blocking - you'll have to unlock one of those two as a 2nd attribute. 5 Bonus tokens to do that. Then to train two attributes it costs 4 training points and you receive two bonus tokens in return.

Train Blocking with Speed - It'd cost 10 bonus tokens to unlock Speed. Then to train two attributes it costs 4 training points and you receive two bonus tokens in return.

Train Blocking, Speed, Kicking - It'd cost 15 bonus tokens to unlock Kicking. Then to train three attributes it costs 6 training points and you receive four bonus tokens in return.
 
Catch22
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Originally posted by kuaggie
Originally posted by kuaggie

Originally posted by kuaggie


so question about the AEQ store: We'll still have the same rolls/chances of getting good equipment w/ random rolls....just tthe difference is now that shopping tokens are harder to come by and there are guaranteed ways to get the EQ you want?

Also, I don't understand why you don't make an equal conversion for bonus tokens.

And if AEQ costs more BT to upgrade, in the event that you sell a piece of AEQ upgraded prior to this change will you get get 24 BT back per level or 8 back per level?

Also is the regular conversion still 2:1?






Shopping tokens aren't harder to come by. You can get 10 shopping tokens for 20 bonus tokens. That would take you 7 days of training on light. Currently if you did 7 days of training with +1 shopping token you would get 7 shopping tokens.

AEQ store will work the same. You can just upgrade what you do in the store if you want to pay bonus tokens to do so.

We changed the conversion to 3:1.
 
tragula
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Originally posted by Catch22
I'm assuming you want to unlock all these attributes so would work as follows:

Train Strength with Blocking - you'll have to unlock one of those two as a 2nd attribute. 5 Bonus tokens to do that. Then to train two attributes it costs 4 training points and you receive two bonus tokens in return.

Train Blocking with Speed - It'd cost 10 bonus tokens to unlock Speed. Then to train two attributes it costs 4 training points and you receive two bonus tokens in return.

Train Blocking, Speed, Kicking - It'd cost 15 bonus tokens to unlock Kicking. Then to train three attributes it costs 6 training points and you receive four bonus tokens in return.


Thanks.

So basically the following logic is fail ?
Train strength and blocking : I need to unlock 1 attribute so let's make it blocking = 5BT
Train Blocking with Speed : Blocking is already unlocked so I can do that for free
Train Blocking, Speed, Kicking : Blocking is already unlocked so I need to unlock another attribute (say speed ) =10 BT

 
kuaggie
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Originally posted by Catch22
Shopping tokens aren't harder to come by. You can get 10 shopping tokens for 20 bonus tokens. That would take you 7 days of training on light. Currently if you did 7 days of training with +1 shopping token you would get 7 shopping tokens.

AEQ store will work the same. You can just upgrade what you do in the store if you want to pay bonus tokens to do so.

We changed the conversion to 3:1.


thanks

*returns to crunching numbers*
 
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