User Pass
Home Sign Up Contact Log In
Forum > Game Changes Discussion > I'm not seeing the logic behind not getting the new SAs through AEQ.
Page:
 
AngryDragon
offline
Link
 
Originally posted by griffin8r
AD - you don't quite follow me here.

If the new SAs are not available on AE, the vast majority of folk on this site will pass on those archetypes, because they won't truly be effective until near end-game build, when it's actually time to start investing in SAs. All corners and safeties will be built as man coverage defenders, because that is where the advantages lie in AE, especially now that %AE is being nerfed as well.

This really feels like an effort to destroy any kind of defense other than man.


The ALG's actually make me like the Man Specialist more than the other choices tbh.

I think I see what you are saying though. The bonus to SDC for Man Specialist vs no bonus to the actual defining SAs for the other archetypes means that a Man Specialist can spend 15 SP to get 10 points in a bonus SA with AE and CE while a Zone Specialist, or Hard Hitter get no bonus to the Jackhammer or zone specialist SA and it costs them 30 SP to get it to 10 because they get no help from AE or CE.

As an alternative. Big Hit should simply play a dual role imo. That would solve the Hard Hitter issue and get rid of Jackhammer all together. The same goes for closing speed and zone specialist. Problem solved imo. Of course that is way too easy.
 
Enkidu98
offline
Link
 
Or Maybe they should remove SDC AEQ?
 
griffin8r
offline
Link
 
Originally posted by Enkidu98
Or Maybe they should remove SDC AEQ?


That would balance the equation as well, and I'd settle for that.

SDC is far more potent than ZS as it sits, never mind being able to dump BT's into it early along with SAs late.
Edited by griffin8r on Mar 17, 2010 16:51:31
 
Pietasters
offline
Link
 
An agent can add one extra SA to each player. This SA cannot already be in the player's normal SA Tree. The extra SA is in a tree by itself and has the 1-2-3-4-5 skill point cost progression. This must be selected at player creation. There is an exclusion list of SA's not available to positions. This list can be found here: http://goallineblitz.com/game/forum_thread.pl?thread_id=3772931 . We're adding some new SA's that will be available by position. These will only be available to be chosen as a extra SA.

So 1+2+3+4+5+6+7+8+9+10 = 55

Can be found here in Proposed Archetypes List top of the page.
http://goallineblitz.com/game/forum_thread.pl?thread_id=3768138
 
Time Trial
offline
Link
 
Originally posted by Pietasters
An agent can add one extra SA to each player. This SA cannot already be in the player's normal SA Tree. The extra SA is in a tree by itself and has the 1-2-3-4-5 skill point cost progression. This must be selected at player creation. There is an exclusion list of SA's not available to positions. This list can be found here: http://goallineblitz.com/game/forum_thread.pl?thread_id=3772931 . We're adding some new SA's that will be available by position. These will only be available to be chosen as a extra SA.

So 1+2+3+4+5+6+7+8+9+10 = 55

Can be found here in Proposed Archetypes List top of the page.
http://goallineblitz.com/game/forum_thread.pl?thread_id=3768138


The 1-2-3-4-5 skill cost progression refers to the 1,1,2,2,3,3,4,4,5,5 cost progression of a normal SA rather than say pancake where the first point costs two.
 
AngryDragon
offline
Link
 
Originally posted by Enkidu98
Or Maybe they should remove SDC AEQ?


that is the shortest path.

I like it and look forward to the riots that follow.
 
Time Trial
offline
Link
 
Originally posted by AngryDragon
Originally posted by Enkidu98

Or Maybe they should remove SDC AEQ?


that is the shortest path.

I like it and look forward to the riots that follow.


I've already started sharpening my pitchfork and begun assembling some torches. (in case other people forgot theirs.)

 
Pietasters
offline
Link
 
Then that is not the correct way to say the progression then.

The 1-2-3-4-5 skill cost progression

Would be 1+2+3+4+5+6+7+8+9+10 = 55

The 1-1-2-2-3 skill cost progression

Would be 1-1-2-2-3-3-4-4-5-5 = 30

But overall I'm glad I was incorrect.
 
AngryDragon
offline
Link
 
Originally posted by Pietasters
Then that is not the correct way to say the progression then.

The 1-2-3-4-5 skill cost progression

Would be 1+2+3+4+5+6+7+8+9+10 = 55

The 1-1-2-2-3 skill cost progression

Would be 1-1-2-2-3-3-4-4-5-5 = 30

But overall I'm glad I was incorrect.


another satisfied customer.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.