Originally posted by griffin8r
AD - you don't quite follow me here.
If the new SAs are not available on AE, the vast majority of folk on this site will pass on those archetypes, because they won't truly be effective until near end-game build, when it's actually time to start investing in SAs. All corners and safeties will be built as man coverage defenders, because that is where the advantages lie in AE, especially now that %AE is being nerfed as well.
This really feels like an effort to destroy any kind of defense other than man.
The ALG's actually make me like the Man Specialist more than the other choices tbh.
I think I see what you are saying though. The bonus to SDC for Man Specialist vs no bonus to the actual defining SAs for the other archetypes means that a Man Specialist can spend 15 SP to get 10 points in a bonus SA with AE and CE while a Zone Specialist, or Hard Hitter get no bonus to the Jackhammer or zone specialist SA and it costs them 30 SP to get it to 10 because they get no help from AE or CE.
As an alternative. Big Hit should simply play a dual role imo. That would solve the Hard Hitter issue and get rid of Jackhammer all together. The same goes for closing speed and zone specialist. Problem solved imo. Of course that is way too easy.
AD - you don't quite follow me here.
If the new SAs are not available on AE, the vast majority of folk on this site will pass on those archetypes, because they won't truly be effective until near end-game build, when it's actually time to start investing in SAs. All corners and safeties will be built as man coverage defenders, because that is where the advantages lie in AE, especially now that %AE is being nerfed as well.
This really feels like an effort to destroy any kind of defense other than man.
The ALG's actually make me like the Man Specialist more than the other choices tbh.
I think I see what you are saying though. The bonus to SDC for Man Specialist vs no bonus to the actual defining SAs for the other archetypes means that a Man Specialist can spend 15 SP to get 10 points in a bonus SA with AE and CE while a Zone Specialist, or Hard Hitter get no bonus to the Jackhammer or zone specialist SA and it costs them 30 SP to get it to 10 because they get no help from AE or CE.
As an alternative. Big Hit should simply play a dual role imo. That would solve the Hard Hitter issue and get rid of Jackhammer all together. The same goes for closing speed and zone specialist. Problem solved imo. Of course that is way too easy.