Originally posted by Z54 You stated that the archtyped will be ready on Day 41, will the 100% flex refund for retired players under 80 days old, also happen on Day 41 as well
3) If your player is between 1-80 days old you will be forced to choose an archetype before the end of pre-season. If you do not choose one by then you will be assigned the default archetype for that position. If you would rather retire your player then choose an archetype, you can do so and receive a full (100%) refund of CE/boost FP investment.
Yes, they are all tied together. When you retire a player you'll get the refund.
Originally posted by Kendo 1 I see lots of posts in the forum’s about new league structures mainly aimed at bringing back the rivalry between teams. Do you have any plans to try and get back some rivalries into the game ?
Rivarly points! I've started setting up the tracking of those, and I'll be using them to sort teams this go around. Should keep some of the same teams together (especially those who played each other closely). I'll be doing more with them in the future to highlight rivals as the rivalry scores get higher over time.
Originally posted by Bort SSB teams are no longer going to be able to do their "hey we're only level X, let us promote one tier" thing like they had in the past, which was a major way to "beat up on n00bs," since we added the effective level calculation. Those requests are going to be denied. Therefore, they're going to end up moving up and into the tiers they should be more quickly.
Basically teams currently super slow built in the system will remain scattered in the elite leagues until the method becomes dead?
Also....50% of the min xp given for anyone on the roster cuts the effect in half but still leaves it as a viable option doesn't it?
Can you implement an automatic 3 level jump for league champions in minor leagues up until cap 38 instead of an option? (Where a 2 cap jump would be to LVL 46.)
What is the progression for a power back breaking tackles? Does aeq % activate first or do SA's fire first, and as a follow up which SA's give you the best opportunity for success.
The MVP system is terrible... why do you refuse to suspend the overpowered AEQ pieces that come with winning a lolMVP until yall have a chance to fix the system?
This may seem complex, but has Bort ever thought about attaching a reporting engine to GLB that pulls data such as levels, stats, records etc. A lot of companies use reporting systems to mine data like Crystal Reports. The possibilities are endless. You can make changes on the server and then pull reports to see if something is overpowered. You can look at your MVP formula against stats for example. Of course you’ll need a reporting engineer and a data miner. I am available, I can send my resume. Just Kidding! But seriously, something like this would really add a lot to the game
Any thought to allowing us to choose the blocking side for a back staying into block in SB/SG sets? This would help eliminate the effectiveness of some exploit/problematic blitzes.
"SSB teams are no longer going to be able to do their "hey we're only level X, let us promote one tier" thing like they had in the past, which was a major way to "beat up on n00bs," since we added the effective level calculation. Those requests are going to be denied. Therefore, they're going to end up moving up and into the tiers they should be more quickly."
This probably handles the long term problem. What is going to be done with the current SSB teams? On the effective level/player value some outlevel the rest of the league by 10 effective levels and over 100 value points. Will leagues be organized by level like now still or some other method used?
Originally posted by Bort I'm not sure extending the plateau will accomplish much. It might make for some more higher level players short term, but not sure it adds much long term. I take it that you have not read those threads that discuss this. One main point is that turning over a team of declining players is just to damn difficult a longer plateau (I am talking "true" plateau) gives teams a longer window to transition from old to new while remaining competitive.