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Forum > Goal Line Blitz > Position Talk > SLOWBUILDING IS NOT SAVING SKILL POINTS
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Baskerville
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First of all i think this thread has been long overdue and needs to be stickied so that people have something to refer to

slowbuilding is not the process of saving up skill points for like 20 levels and then spending them all at once. i dont even know of the proper name of this process but it is not slowbuilding. This process mentioned above should ideally never happen because you are losing out on natural gains

proper Slowbuilding invloves saving skill points only to the point where you can cap something and then spending them almost immediately (a few other minor things not worth mentioning right now). You add skill points to one attribute at a time and take it to the desired cap. then repeat the process with another attribute, thats slowbuilding

some people will disagree with the finite details but this is essentially what it is, not the process of saving up a tonne of skill points and spending them all at once.

for more details visit the wiki
http://www.glbwiki.com/index.php?title=Slowbuilding
Edited by Baskerville on Sep 29, 2009 18:18:27
 
Rage Kinard
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Originally posted by Baskerville
First of all i think this thread has been long overdue and needs to be stickied so that people have something to refer to

slowbuilding is the process of saving up skill points for like 20 levels and then spending them all at once. i dont even know of the proper name of this process but it is not slowbuilding. This process mentioned above should ideally never happen because you are losing out on natural gains

proper Slowbuilding invloves saving skill points only to the point where you can cap something and then spending them almost immediately (a few other minor things not worth mentioning right now). You add skill points to one attribute at a time and take it to the desired cap. then repeat the process with another attribute, thats slowbuilding

some people will disagree with the finite details but this is essentially what it is, not the process of saving up a tonne of skill points and spending them all at once.

for more details visit the wiki
http://www.glbwiki.com/index.php?title=Slowbuilding


There are exceptions.

For example
FB - once you have other attributes at caps you plan on taking them to, you need to save sp until you get speed trained to 32. You then need take it to 49, and hold onto sp until you get speed trained to 52. You may also want to train it from 61 to 62.

C - You wait until late to bring up vision and confidence. The level gains are only 0.08 per level and you get multiple trainings between levels. You want to wait until vision and confidence are at least 28 and preferably 30-32 before raising to the cap. The only exception is if you are about to boost. You want to hit the cap before you boost because that would be .24 at one time.
 
bigfatguy64
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you need to add in "not" first sentence 2nd paragraph.

i'd probably call that process as "wrong-building"

but yep you pretty much got it...although sometimes i wonder about the actual timing of putting in sp for auto gain vs training gain
 
headsigh
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Originally posted by Baskerville
SLOWBUILDING IS NOT SAVING SKILL POINTS



Originally posted by Baskerville
First of all i think this thread has been long overdue and needs to be stickied so that people have something to refer to

]slowbuilding is the process of saving up skill points for like 20 levels and then spending them all at once. i dont even know of the proper name of this process but it is not slowbuilding. This process mentioned above should ideally never happen because you are losing out on natural gains

proper Slowbuilding invloves saving skill points only to the point where you can cap something and then spending them almost immediately (a few other minor things not worth mentioning right now). You add skill points to one attribute at a time and take it to the desired cap. then repeat the process with another attribute, thats slowbuilding

some people will disagree with the finite details but this is essentially what it is, not the process of saving up a tonne of skill points and spending them all at once.

for more details visit the wiki
http://www.glbwiki.com/index.php?title=Slowbuilding

I think you could have termed your thread title a lot better.
 
Jack Del Rio
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imo you only cap an attribute once the hypothetical "value" of the natural level gains earned above the cap exceed the amount you can actually train the attribute in the time it takes your player to level up.
 
Rage Kinard
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Originally posted by Jack Del Rio
imo you only cap an attribute once the hypothetical "value" of the natural level gains earned above the cap exceed the amount you can actually train the attribute in the time it takes your player to level up.


It is actually

N = number of trainings between levels
A = auto level gain
P = percent value of training under cap
p = percent value of training over cap

If
N(P) > A + N(2p) - wait to cap
If
N(P) < A + N(2p) - cap

Although you always want it trained so that you can roll over with 1 training.

 
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Originally posted by Baskerville
First of all i think this thread has been long overdue and needs to be stickied so that people have something to refer to

slowbuilding is the process of saving up skill points for like 20 levels and then spending them all at once. i dont even know of the proper name of this process but it is not slowbuilding. This process mentioned above should ideally never happen because you are losing out on natural gains

proper Slowbuilding invloves saving skill points only to the point where you can cap something and then spending them almost immediately (a few other minor things not worth mentioning right now). You add skill points to one attribute at a time and take it to the desired cap. then repeat the process with another attribute, thats slowbuilding

some people will disagree with the finite details but this is essentially what it is, not the process of saving up a tonne of skill points and spending them all at once.

for more details visit the wiki
http://www.glbwiki.com/index.php?title=Slowbuilding


YES IT IS!!!!!!!!!!!!!!!!!!!!!!!!!!
 
Jack Del Rio
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also there are really a lot of questions that people fail to ask themselves before they dive into slowbuilding. they ask "how should I slowbuild my player" on the forums and get a shit ton of different answers, mostly from people who haven't considered all of these questions themselves:

-Is this a main attribute?
-Is this the main attribute?
-How much SP/point am I willing to spend in this attribute?
-Is there such thing as too much in this attribute, like does it only need to get to a certain amount for the build to function at 100% effectiveness? Is having this attribute incredibly high really just for shits and giggles and possibly lolbars? (the last one is pretty hard for most people to answer honestly)
--If this attribute isn't termed "the more the merrier", but is still the major attribute, might it be best to temporarily put a hold on raising that attribute in order to cap other major attributes before returning to finish the major attribute, for the overall sake of the build?
 
Jack Del Rio
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Originally posted by Rage Kinard
It is actually

N = number of trainings between levels
A = auto level gain
P = percent value of training under cap
p = percent value of training over cap

If
N(P) > A + N(2p) - wait to cap
If
N(P) < A + N(2p) - cap

Although you always want it trained so that you can roll over with 1 training.



I don't follow, is that just what I said but in non-engrish?
 
Rage Kinard
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Let's put it this way

Say training at 28 gives you 34% return on intense
training at 49 gives you 15% return on intense

you get .25 in auto level gain

Let's say you can only get in 5 intense trainings between levels
not capping returns 5 x .34 = 1.7 sp value
capping returns 5 x .30 + .25 = 1.75 sp value

So you should cap.

However, if you can do 7 intense trainings
7 x .34 = 2.38
7 x .30 + .25 = 2.35

So you should wait to cap
 
jearly
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Originally posted by Rage Kinard
Let's put it this way

Say training at 28 gives you 34% return on intense
training at 49 gives you 15% return on intense

you get .25 in auto level gain

Let's say you can only get in 5 intense trainings between levels
not capping returns 5 x .34 = 1.7 sp value
capping returns 5 x .30 + .25 = 1.75 sp value

So you should cap.

However, if you can do 7 intense trainings
7 x .34 = 2.38
7 x .30 + .25 = 2.35

So you should wait to cap


you need to figure in the opportunity cost of not training another attribute though. For example, you may get .34 return on intense training, but if you cap it and can still train another (major) skill and get .38 return in training, you're better off to cap it.
 
Rage Kinard
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Originally posted by jearly
you need to figure in the opportunity cost of not training another attribute though. For example, you may get .34 return on intense training, but if you cap it and can still train another (major) skill and get .38 return in training, you're better off to cap it.


depends. You can always train the other one later.

http://goallineblitz.com/game/player.pl?player_id=1304875 - I'm still going to get huge returns once I start training vision/confidence.
 
Kayoh
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Jesus christ you're confusing, Rage.
 
Baskerville
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i didnt read all of this shit but it sounds like pretty good stuff i already knew, i jsut didnt want to write. the reason that i created this thread is because i dont like it when people post in the position talk forum "SLOWBUILD CB WITH 120 SPS, WHERE TO SPEND?" thats it
 
Iron Maiden
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Originally posted by Rage Kinard
Originally posted by jearly

you need to figure in the opportunity cost of not training another attribute though. For example, you may get .34 return on intense training, but if you cap it and can still train another (major) skill and get .38 return in training, you're better off to cap it.


depends. You can always train the other one later.

[OPEN] http://goallineblitz.com/game/player.pl?player_id=1304875 - I'm still going to get huge returns once I start training vision/confidence.


Damn...I wish our NTs look like yours.
 
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