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Forum > North American Pro League > Canada Conference > coaches vs custom slots for all positions
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HydrOshocK
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Personally I voted no to coaches and here's why.

I'm not in favor of adding anything new at this point that could potentially cause drastic changes in the outcome of games when the sim itself is still has so many issues, especially if it costs flex......when I retire my vets I intend to use the flex return to equip and sustain my younger players.

Instead I would much rather see the depth chart custom slots expanded first before anything else, so that player building and tactics can evolve. Right now offenses are held hostage by the inability to specify line blocking assignments on any given play.

If I have a tackle that is better suited for run blocking I can't replace him on passing downs and vice versa. As a result that alters the way linemen are built and handicaps a team. In order to ensure they aren't a liability they usually have to be balanced, which means you can't really utilize the best build strategy to improve your players or your team.

A simple addition of custom slots for all positions would drastically change GLB for the better imo, and should be considered before any of this coaching shit.

thoughts?
 
Jiddy78
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Pass blocking is really an issue for well-built players?

Yeah, uh...No....At least not as the sim is currently constituted.

 
HydrOshocK
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I didn't say pass blocking is an issue, I said there is no way to assign individual blocking assignments.

Read much?
 
Jiddy78
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Originally posted by HydrOshocK
I didn't say pass blocking is an issue, I said there is no way to assign individual blocking assignments.

Read much?


"In order to ensure they aren't a liability they usually have to be balanced"

Sure did.
 
HydrOshocK
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What part of that says anything about pass blocking being a problem?
 
Sprocket
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Pass blocking has not been much of a problem for several seasons, unless you dont know what you are doing.
 
Jiddy78
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Originally posted by HydrOshocK
What part of that says anything about pass blocking being a problem?


What is the liability to the team?

If you build a linemen in the traditional way...They will pass block just fine.

I do agree with you that it would be nice to manually assign blocking assignments.
 
TrevJo
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Originally posted by HydrOshocK
If I have a tackle that is better suited for run blocking I can't replace him on passing downs and vice versa. As a result that alters the way linemen are built and handicaps a team. In order to ensure they aren't a liability they usually have to be balanced, which means you can't really utilize the best build strategy to improve your players or your team.


In real football, teams don't swap their linemen in and out for pass plays and run plays. 5 guys play the whole game.
 
HydrOshocK
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So anyway, the point again is that if we had the ability to separate the two it would allow agents to commit to their builds early on without wasting points in areas they shouldn't be. Take FB and TE for example, because you can separate blockers from rushers/receivers in the current depth chart we are starting to see MUCH better builds than before. You can dump max points into the right attributes and abilities for your player to make him the best blocker or receiver possible.

As of right now you have to sacrifice SP on tackles in order to make sure they're able to handle edge pass rushers, but if you knew they were only going to be in the game for run plays you wouldn't necessarily have to spread those points around so much.

 
HydrOshocK
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Originally posted by Jiddy78
What is the liability to the team?

If you build a linemen in the traditional way...They will pass block just fine.

I do agree with you that it would be nice to manually assign blocking assignments.


Liability meaning if they over commit to one build style or another it could risk having a negative effect. you wouldn't want a strength heavy run blocking tackle going against a speed rusher, which is why you have to dump a pretty high amount of points into agility and speed.
 
Jiddy78
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Originally posted by HydrOshocK

As of right now you have to sacrifice SP on tackles in order to make sure they're able to handle edge pass rushers, but if you knew they were only going to be in the game for run plays you wouldn't necessarily have to spread those points around so much.



The more of this sh*t that piles on, the more work coordinating becomes, the more burnout that will be felt (of just sheer overwhelmedness of those trying to make a go of it from scratch)....and for what? So you can have a slight advantage every play?

Come on.

 
HydrOshocK
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Originally posted by TrevJo
In real football, teams don't swap their linemen in and out for pass plays and run plays. 5 guys play the whole game.


This isn't real football, it's an RPG. As it is now you are limited in build techniques for certain players like OT because you have to follow a certain cookie cutter mold. Since half the game is supposed to be about building players I think it should be expanded for that. What's the harm in allowing someone to commit to full out run blocking tackle if they want to?
 
HydrOshocK
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Originally posted by Jiddy78
The more of this sh*t that piles on, the more work coordinating becomes, the more burnout that will be felt (of just sheer overwhelmedness of those trying to make a go of it from scratch)....and for what? So you can have a slight advantage every play?

Come on.



Oh I see. let's avoid any changes that will actually improve the sim. Instead let's just add coaches because that won't change anything.....wait.
 
Jiddy78
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Originally posted by HydrOshocK
Oh I see. let's avoid any changes that will actually improve the sim. Instead let's just add coaches because that won't change anything.....wait.


The problem is that custom linemen slots don't improve the sim...Just re-direct build strategies to what you want...Matter of fact, I would LOVE to drop the TE customs. The ability to assign blocking assignments, however, might bring in a nice dimension, so long as there is an option to opt out to a default for those that are overwhelmed.
 
HydrOshocK
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Originally posted by Jiddy78
The ability to assign blocking assignments, however, might bring in a nice dimension, so long as there is an option to opt out to a default for those that are overwhelmed.


This is the part I'm mainly interested in tbh. As an OC I'd love the ability to specify blocking assignments for my linemen because I already have all the pieces to the puzzle waiting to go, and I could really put some good shit together scheme wise. Plus, as a guy who's built a lot of linemen, I get tired of falling back on the same old builds all the time.

It would just be a nice change to the game imo.....much better than some whack ass coaching thing where it'll be causing all kinds of unpredictable stuff happening.

And if it's too overwhelming then by all means give everyone an opt out to a default like you said. Of course that's what the Casual leagues were created for.



 
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