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Forum > Test Server Discussion > Looking Ahead: Topics Under Discussion 7/1
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OttawaShane
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Originally posted by Enkidu98
I don't buy tpats explanation.

I was maxxed on ball hawk and playing aggressive coverage last season and the coverage was not as bad. Its a pathing/vision change.


Last season's tight coverage and this season's slider set to 0 aren't the same thing.
 
Enkidu98
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No they are not. They do not behave at all the same though according to Bort (I remember the same post someone else references) they are the same distance.

More changed to pass coverage than the slider.
 
r8
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TBH, I'm surprised that everyone has just put the slider to 0 and just assumes that's the best position. It's definitely meant to be a bit of a risk vs reward thing, so if your guy is biting on fakes too much or jumping routes, try backing off a little bit?
 
Enkidu98
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See the previous note. People did back it off. The Cornerback Discussion forum did a lot of testing (7-8 pages worth to my recollection) of setting our settings and then sharing the results.

The Risk/Reward stuff isn't really matching up. There have been more changes to the passing game then were documented. Semi-Aggressive is a much crappier cover now too as you'll back off your receiver entirely too much if you have no help behind you. Basically giving a reception away.

Shouldn't back off at all. Stick to your coverage and if you can't get an angle for the deflection hammer the receiver. Don;t back up an extra few yards and then re-close the gap when the ball is close That's just stupid.

Also, PD's and Ints are way down. No matter what your settings.

Its just wht appears to be another in a seasonal nerf to CB effectiveness though this time its not as bad as past seasons.
 
Kevin Smith
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Originally posted by Enkidu98
Could Bort elucidate the changes he made in WR and CB interaction from Season 9 to Season 10 as well? There appears to be larger changes than the addition of the slider. Players who put their slider to the position it was before (Close/medium/long) and set their pass coverage type the same as it was in season 9 are now getting vastly different results.






Something definitely changed.


And this motion crap is pretty senseless. WTF is the point? It is going to end up in the D being totally buggy against it, and all people really want is a play with the TE on the left. This is just some more useles shiny stuff instead of substance.
Edited by Kevin Smith on Jul 2, 2009 18:59:04
 
JeffSteele
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The advantage of motion is things are a bit more realistic. Theoretically (and I must stress that we are delving in the theoretical here) there is no real change. Your DAI will see the new formation and call the appropriate defense but now you might have the wrong personnel on the field. The question will be how the sim reacts to the different personnel. For example, suppose the TE is motioned to the right, and your scouting and DAI indicate that TE on the right means nickel formation because he's going to stay in to block. You were in 4-3 but now go to nickel ... who is going to go into coverage? How will the clashing personnel from the old DAI output to the new DAI output be resolved?
 
smallbugger
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nvm, lol

Edited by smallbugger on Jul 3, 2009 14:17:59
 
Baustin
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└QBs running out of the back of the endzone (Added code on June 17th)

Doesn't look fixed to me.
http://goallineblitz.com/game/replay.pl?game_id=612727&pbp_id=8675353
 
Signalsgt
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Originally posted by Baustin
└QBs running out of the back of the endzone (Added code on June 17th)

Doesn't look fixed to me.
http://goallineblitz.com/game/replay.pl?game_id=612727&pbp_id=8675353


This was only the first attempt at fixing it, give them another six or seven try's and two off seasons.
 
tycoon34
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Originally posted by PP
Thanks for the update, r8


 
PinTBC
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R8?

Did anything change related to jumping offsides? For some reason in our last game we had a couple guys that seemed to jump offsides almost every play. I'd wrack it up to the QB taking the hard count VA, but the most offsides they've forced in previous games has been like 2...

So, now I admit to being curious. I kept that VA hoping eventually it would allow a burst off the line, but it hasn't shown any effectiveness, and now is showing an alarming amount of offsides to go with what looks to be a relatively useless VA.
 
r8
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Originally posted by PinTBC
R8?

Did anything change related to jumping offsides? For some reason in our last game we had a couple guys that seemed to jump offsides almost every play. I'd wrack it up to the QB taking the hard count VA, but the most offsides they've forced in previous games has been like 2...

So, now I admit to being curious. I kept that VA hoping eventually it would allow a burst off the line, but it hasn't shown any effectiveness, and now is showing an alarming amount of offsides to go with what looks to be a relatively useless VA.


I've noticed this as well in some games, but I don't think it's nearly as widespread to worry about too much yet.

I think it's somewhat of a combination of high Jump the Snap (which gives a +% chance of jumping offsides), QBs using Hard Count (which adds more +%), and low vision (which sure doesn't help to combat the +%s).

I'm really starting to believe that pretty much every position in the game should have at least 60 vision by the time they hit level 56. 48 just doesn't cut it anymore.
 
PinTBC
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Originally posted by r8
Originally posted by PinTBC

R8?

Did anything change related to jumping offsides? For some reason in our last game we had a couple guys that seemed to jump offsides almost every play. I'd wrack it up to the QB taking the hard count VA, but the most offsides they've forced in previous games has been like 2...

So, now I admit to being curious. I kept that VA hoping eventually it would allow a burst off the line, but it hasn't shown any effectiveness, and now is showing an alarming amount of offsides to go with what looks to be a relatively useless VA.


I've noticed this as well in some games, but I don't think it's nearly as widespread to worry about too much yet.

I think it's somewhat of a combination of high Jump the Snap (which gives a +% chance of jumping offsides), QBs using Hard Count (which adds more +%), and low vision (which sure doesn't help to combat the +%s).

I'm really starting to believe that pretty much every position in the game should have at least 60 vision by the time they hit level 56. 48 just doesn't cut it anymore.


Hmmm all but three guys on my line (out of 8) have over 60 vision.

My guy has 15 in Jump the snap, and 68 in vision. He committed 3 false starts.
Another guy has 5 in jump the snap, and 61 vision. He committed 2.
Another guy has 0 in jump the snap, and 55 in vision. He committed 2.
Another guy has 0 in Jump the snap, and 61+ in vision. He committed 1.
Another guy has 0 in Jump the snap and 58 vision. He committed 1.
Another guy has 15 in Jump the snap and 62 vision. He committed 2.

The last one was committed by a linebacker lined up 5 yards off the line of scrimmage, behind the defensive linemen which seems more than a bit odd.

Now, that QB could have been using Hard Count, but in his previous games, they caused 6, 3, 2, 2, 2, 0, 12 false starts, so I kind of doubt their QB sudden'y became incredible at Hard count.

In our games we have jumped off sides 0, 1, 1, 9, 2, 0, and 12.

The numbers look awfully random, which I really can't say as I like much. 12 False starts didn't lose us the game, but it certainly didn't help.

PinTBC

 
r8
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Originally posted by PinTBC
Originally posted by r8

Originally posted by PinTBC


R8?

Did anything change related to jumping offsides? For some reason in our last game we had a couple guys that seemed to jump offsides almost every play. I'd wrack it up to the QB taking the hard count VA, but the most offsides they've forced in previous games has been like 2...

So, now I admit to being curious. I kept that VA hoping eventually it would allow a burst off the line, but it hasn't shown any effectiveness, and now is showing an alarming amount of offsides to go with what looks to be a relatively useless VA.


I've noticed this as well in some games, but I don't think it's nearly as widespread to worry about too much yet.

I think it's somewhat of a combination of high Jump the Snap (which gives a +% chance of jumping offsides), QBs using Hard Count (which adds more +%), and low vision (which sure doesn't help to combat the +%s).

I'm really starting to believe that pretty much every position in the game should have at least 60 vision by the time they hit level 56. 48 just doesn't cut it anymore.


Hmmm all but three guys on my line (out of 8) have over 60 vision.

My guy has 15 in Jump the snap, and 68 in vision. He committed 3 false starts.
Another guy has 5 in jump the snap, and 61 vision. He committed 2.
Another guy has 0 in jump the snap, and 55 in vision. He committed 2.
Another guy has 0 in Jump the snap, and 61+ in vision. He committed 1.
Another guy has 0 in Jump the snap and 58 vision. He committed 1.
Another guy has 15 in Jump the snap and 62 vision. He committed 2.

The last one was committed by a linebacker lined up 5 yards off the line of scrimmage, behind the defensive linemen which seems more than a bit odd.

Now, that QB could have been using Hard Count, but in his previous games, they caused 6, 3, 2, 2, 2, 0, 12 false starts, so I kind of doubt their QB sudden'y became incredible at Hard count.

In our games we have jumped off sides 0, 1, 1, 9, 2, 0, and 12.

The numbers look awfully random, which I really can't say as I like much. 12 False starts didn't lose us the game, but it certainly didn't help.

PinTBC



Yeah, especially with just that one game sticking out, I'd really just chalk it up to a statistical outlier. There is a bit of randomess to everything in GLB, and sometimes the RNG just decides to hate you.
 
jsully75
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Originally posted by TxSteve
"└Some brief talk on just giving all players max XP for every game, since we have roster limits now."

I would so love this - would help tremendously - especially in the lower level leagues which aren't necessarily very well balanced (ie - winning huge; losing huge; close game)






edit: and THANK YOU r8 for the update!


++1
 
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