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Forum > Test Server Discussion > Looking Ahead: Topics Under Discussion 5/29
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r8
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I'm going to honestly try to make this at least a weekly thing. If there isn't a new one posted by June 7th, PM me and bug me about it

░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░Major Topics and Additions░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░

#1 - Knocked Loose Interceptions - This was the major topic for most of the past week or two. It took trying a few different things to make it work, but I think they're finally back under control as of the most recent update.

#2 - League Restructuring - We had some discussion on the Restructure, but most of us seemed to like the idea. There was some discussion about possibly getting rid of regions below the AA level, because the "cloud" structure doesn't really lend itself very well to that. We tossed around a few ideas to make keeping them possible though, so we'll see what happens.

#3 - More DE stuff - Bort tried bumping up the effect of Tunnel Vision and First Step some, as well as playing with the Stun stuff a little more. Results are looking more promising, but it seems like we're always getting WAY too many or WAY too few. It's proving tough to find the right balance.

#4 - GM Titles - Another one of those quick "take a break for a bit" side projects by Bort that gives team owners a way to assign GM "roles." These roles show up on the team's homepage, and affect the text of the trophy that the agents receive.

Originally posted by New Assign GMs Page
You may assign your GM's various titles, which will appear on any trophies that they earn with your team. In order to keep these titles special, there is a limit to the number of each type of GM that may be assigned per team:

- Co Owner, Head Coach, OC, DC, CFO: 1
- Asst OC, Asst DC: 2
- Scout: 3
- Recruiter: 4
- GM: Unlimited

Also, each title other than "GM" requires the appropriate privilages to be enabled.


#5 - Media Revenue - We had quite a bit of discussion on this trying to figure out good numbers to give the teams, as well as how it should be distributed next season. This season it was just a lump sum, but it's going to be spread through the whole season next season.

#6 - Bort added an option for the OAI to be able to choose a specific play, much like in the DAI. Sortable by WR/TE Pass Plays, FB/HB Pass Plays, Rush Plays, or By Formation. Screenshot: http://i138.photobucket.com/albums/q262/ratenxs/OAISelectPlay.jpg

#7 - Lead Blocking - Some discussion going on about how to fix this, especially with pulling Gs and FBs.

░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░Small Bugs Being Looked At░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
└Some Leagues not updating with week 16 stats
└Playoff Away Team Ticket Sales (resolved)
└Players "bouncing" off of sidelines
└Blitzers not picking up on handoffs or QB runs (general consensus is that it is failed vision checks)
└Punters all ranked 0 in Conference ST MVP
└Can add the same player multiple times to IN4 depth chart slot

░░░░░░░░░░░░░░░░░░░░Quick Hits - Topics and Suggestions that have been briefly mentioned.░░░░░░░░░░░░░░░░░░░░
└Changing QB Release (related to DEs, obviously)
└VA Reset suggestions
└Adding timestamps to test game list
└Hang Time as a stat for punters
└A way to share and rank DPC plays
└AI Test link direct from PBP

As always, you can see the actual test games being run here:
http://test.goallineblitz.com/game/game_list.pl


░░░Games Simmed Frame of Reference░░░
♦Game #1127 simmed on 5/17
♦Game #1149 simmed on 5/21
♦Game #1162 simmed on 5/23
♦Game #1175 simmed on 5/26
Edited by r8 on May 31, 2009 18:08:59
Edited by r8 on May 31, 2009 18:08:25
Edited by r8 on May 31, 2009 18:07:52
Edited by r8 on May 29, 2009 01:13:38
Edited by r8 on May 29, 2009 01:12:54
 
r8
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Please excuse all the edits, I'm playing around with the formatting some
 
joeflex73
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Thanks for putting this together r8.

Oh, and 1st!!
Edited by joeflex73 on May 30, 2009 00:43:39
 
TxSteve
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Nice - thanks for the write up - certainly goes a long way to show that there is -in fact- quite a bit of activity over there.
 
Colter
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Looks good, I'm going to try and stop around here more frequently now.
 
Stu618
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Nice... I love the work you do, it's amazing
 
Firenze
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Great post, but...

Originally posted by r8

#3 - More DE stuff - Bort tried bumping up the effect of Tunnel Vision and First Step some, as well as playing with the Stun stuff a little more. Results are looking more promising, but it seems like we're always getting WAY too many or WAY too few. It's proving tough to find the right balance.


Other positions aren't balanced, so why should DE's be? Tweaking the SA's is all well and good, but it's a deeper problem than that. Bort needs to look at, and fix DE's in the same way he fixed FB's...improve their pathing.
 
PinTBC
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Originally posted by
#3 - More DE stuff - Bort tried bumping up the effect of Tunnel Vision and First Step some, as well as playing with the Stun stuff a little more. Results are looking more promising, but it seems like we're always getting WAY too many or WAY too few. It's proving tough to find the right balance.


Please understand that I am not trying to discourage, but I still believe you are looking to "adjust" the wrong area here. The basic blocking scheme in the game, on both rushes and passes needs a good close look.

The pocket formation that Bort put in is a very good start, but when he removed the need for Tackles, and Guards to train agility, speed and vision to higher levels, then he really kind of mucked the balance of the line.

If you want a good straight line rushing team, then train strength, blocking, and agility.
If you want to be able to pitch outside then your tight ends, fullbacks and guards at least should have enough agility and speed to actually get outside or your halfback needs to slow down and wait for them instead of plowing ahead full speed.
If you want a very effective passing offense, then blocking, agility and vision should be the prime needs.

The idea that a Tackle with agility 30 or 40 points less than a DE can still engage and stop him is no more right than the idea that a DE with a 25 strength can stand up to a rushing game.

The idea that a Guard can pull, get all the way outside and around the corner in time to block an outside linebacker who has probably 30 speed, and agility on him is very wrong.

The reason he is having problems balancing things is he chose the debuff route, instead of forcing builds to make sense. I'm afraid that even if he manages to "get the DEs working somewhat" training will no longer matter. They will all be equally barely OK instead of a position you can design and have fun with.

In answer to Ken1, who I'm pretty sure is going to resist the added agility and speed requirements, what else are those linemen supposed to train in? Simply dump point after point into strength and blocking once they get speed and agility to 55ish?

PinTBC
 
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yes, gm titles!
 
Capaneus
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Thanks for communicating, r8. Is Bort still 100% against a VA reset next season?
 
Dacolts
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Originally posted by Capaneus
Thanks for communicating, r8. Is Bort still 100% against a VA reset next season?


Bort should remember this is a game...let the customers have fun and allow resets every season. Lose the fun factor and therefore lose the flex point revenue.
 
EagleOtto
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Originally posted by r8

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Whatever those lines things are, there are just 1 or 2 too many and it forces them down on the second line for me.
Just thought i'd help with presentation, cause its a nice informational Post for sure.

The quick hits line lines up right though
Edited by EagleOtto on May 31, 2009 03:24:46
 
Frozen208
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Thanks for update in easy to read format r8.

Any chance you guys can look at ball carrier fakes being overpowered? It gets ridiculous when a HB jukes/fakes and 3 or 4 defenders "fall down".
 
rockitsauce
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Originally posted by r8

#6 - Bort added an option for the OAI to be able to choose a specific play, much like in the DAI. Sortable by WR/TE Pass Plays, FB/HB Pass Plays, Rush Plays, or By Formation.


I assume this hasn't gone live. Can we get a screenshot for it?
 
r8
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I'm on my phone now but ill get you a screenshot when I get home tonight. Probably sometime around 6PM CST.
 
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