Will definitely make the gam more realistic
braxtron
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I think it makes more sense to make it easier (or more difficult) to raise attributes for certain positions, e.g. cost more SPs to raise Speed for a DT than a WR; less SPs to raise Strength for the DT, more for the WR.
I don't like the idea that 100 speed for one position isn't the same as 100 speed for another. Why have the same scale, if the numbers don't actually mean the same thing?
I don't like the idea that 100 speed for one position isn't the same as 100 speed for another. Why have the same scale, if the numbers don't actually mean the same thing?
Edited by braxtron on Mar 25, 2010 04:01:08
Edited by braxtron on Mar 25, 2010 04:00:43
Edited by braxtron on Mar 25, 2010 04:00:00
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