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Forum > Suggestions > Epic Suggestions > Special Teams: AI, Playbook, Advanced Tactics
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dmfa41
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Special Teams is in desperate need of attention from the coders. There have been many threads regarding them; perhaps there are too many of which to adequately keep track. Here are several areas of Special Teams which must be added with specific suggestions for each.

• Depth Chart (thanks Buckeyes33) (DONE)
• AI Inputs and Outputs
• Playbooks, including Fakes
• Advanced Tactics (thanks Calderman98)
• Replays (thanks Maristfan) (DONE)

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Special Teams Depth Chart (thanks Buckeyes33)
Original reference link: http://goallineblitz.com/game/forum_thread.pl?thread_id=2069194

There should be a means of assigning specific players to specific positions on kickoff, kick return, punt, punt return, FG/PAT, and kick safe/block.

Kickoff: Numbered 1-10 from L to R, with KOS for punter or kicker
Kick return: Front line: LT-LG-C-RG-RT, next two: LE-RE, next two: LB/RB, returners: LKR/RKR. Variable spots for variable return formations, e.g. 5-3-2-1
Punt: Line: LT-LG-DS-RG-RT, up-back: UB, ends: LE-RE, Gunners: LGR/RGR. Variable spots for variable punt formations, e.g. tight, double-gunners, etc.
Punt return: Similar to defensive formation, with returner replacing FS.
FG/PAT: LW-LTE-LT-LG-DS-RG-RT-RTE-RW, H, K
FG Safe/Block: Similar to defense, depending on safe vs. block

Examples: Images by Buckeyes33 (use different nomenclature than my own:
Punt: http://i44.tinypic.com/15n7rc5.jpg
Kick Off: http://i43.tinypic.com/2hmphzd.jpg
Punt Return: http://i39.tinypic.com/33uybnd.jpg

Also, it would be nice to display the team's starting KRs and PR on the team page below the K and P. (DONE)

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Special Teams AI Inputs and Outputs

There should be an additional tab for Special Teams AI in the teams' tactics sections. These should have the following settings:

Kickoff: When to onside, when to squib
Kick return: When to wedge, when to go directional, when to fair-catch
Punt: When to go tight, when to go wide, when to go directional, when to avoid returner
Punt return: When to block, when to do "safe," when to return normally, when not to field
FG/PAT: When to fake run/pass
FG Safe/Block: When to do "safe," when to block

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Special Teams Playbook

There should be an additional tab for Special Teams Playbook in the teams' tactics sections. These should have a GUI similar to the currently existing offensive playbook and should be called for by the Special Teams AI. For when multiple plays are appropriate for a call, one would be chosen at random - exactly how the Offensive AI/playbook works. An AI tester would have to be included.

Kickoff: Deep Left, Deep Right, Middle
Onside Kick: Low Left, Low Right, "Gomer Pyle" (line up like normal, K barely taps ball and recovers it himself)
Kick Return: Middle/R/L wedge, formations (5-2-2-2, 4-3-2-2, 5-3-2-1)
Punt: Tight, Wide, double-gunner, 7-3, Rugby-style
Fake Punt Run: Up-back left/right/straight, trap
Fake Punt Pass: Flood left, flood right, throwback
Punt Defense: Double-team Gunners, Safe, block R, block L, 2 deep, etc.
Fake FG/PAT run: Option? left/right, sweep left/right
Fake FG/PAT pass: Flood left, flood right, throwback
FG/PAT Defense: Safe, overload middle, speed block R/L

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Special Teams Advanced Tactics (thanks Calderman98)
Original reference link: http://goallineblitz.com/game/forum_thread.pl?thread_id=2153131

Calderman98 suggests sliders for punters and kickers for distance vs. accuracy similar to power vs. elusive running style. I think there should be special teams tactics for those attached to special teams positions, including returners. This gives them something to set every game depending on the return tendencies of the other team.

K: Slider: power vs. accuracy, height vs. distance, direction
P: Slider: power vs. accuracy, height vs. distance, direction
KR/PR: Follow blockers vs. create one's own, end zone touchback depth (e.g 3 yards deep = max)
Other ST: for kickoff/punt teams, stay in lane vs. make a play (essentially conservative vs. aggressive coverage)

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Special Teams Replays (thanks Maristfan) (DONE)
Original reference link: http://goallineblitz.com/game/forum_thread.pl?thread_id=2267933

It's silly not to have these, especially if what I've suggested for having fakes on FG/PAT is heeded. The old argument against including these is that it would "give too much away" regarding what one would need to work on to improve their kicker.

Knowing whether a kick was short/wide right/wide left may not be enough to know what your kicker lacks since kicking is a multifactorial equation; it's not as though strength alone determines Y/Z axes (if it's short) and kicking determines X axis (wide). A kick could be short because a kicker may have planted his foot incorrectly (agility?), not put the proper part of his foot on the proper part of the ball (kicking?), not accurately measured the ground, conditions, or snap timing (vision?), or didn't put enough leg into it (strength?).

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Hopefully we can get the third dimension of football included in the game planning and intensify the need to win the "battle of hidden yards." Lord knows this game won't be near-ready to "go live" without it.

Thanks to those who made the original suggestions. I should buy y'all lunch or something. Thanks to Dr. E for resurrecting the idea after 10 months of stagnation.

- DMFA
Edited by dmfa41 on Aug 9, 2010 00:16:34 (edit implemented things out of title)
Edited by dmfa41 on Aug 9, 2010 00:15:57
Edited by dmfa41 on Aug 9, 2010 00:13:59 (Update for implementations)
 
gameover77
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DMFA you need to post more suggestions...good job
Last edited Mar 13, 2009 14:11:31
 
al0x
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Originally posted by gameover77
DMFA you need to post more suggestions...good job


He stole them tbh

But really, it's a fine idea and very well put together.
 
Skoll Wolfrun
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+1
+2
+3
+4
+5
 
kretchfoop
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OMG, please Bort! It is time. Make it happen.
 
bobdakota
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Originally posted by kretchfoop
OMG, please Bort! It is time. Make it happen.


 
rehash
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i think i jizzed my pants.
 
Staz
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Originally posted by rehash
i think i jizzed my pants.


Awkward...
 
whitewolf
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I agree that ST needs the overhaul.
 
Caiderman98
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+1

thanks for citing me.
 
bigtisme
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there are more than one epic suggestions in here.
 
gameover77
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this has to be the quickest epic ive seen...but it does need to be here
 
rehash
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hey something to add in

-special teams defense stats SEPARATE from defensive stats (tackles, miss tackles, FF and change DTDs to Special Teams Defensive TDs NOT KICKOFF RETURNS OR PUNT RETURN TDS)
-on league and conference team stats add in special teams (defense) stats for players, and team.

(ie TEAM A gives up average 34 yards per kickoff and 3 touchdowns, 17 yards per punt and 2 touchdowns)

this way we can find out if team a has bad special teams, and we could scout special teams. i mean if your gonna add ai, like i hope you do, we gotta see some stats.

i think all these ideas in this thread with or without my idea will improve overall happyness of sims, quality of sims, control of sims, allow owners to keep players happy ( i believe backups would love to have something to star in, "hey LB#5 your a gunner on the punt return team on the left side and all punts are going your way make some plays man " would encourage more team play again IMO)

i know season 8-9 offseason will be all play creator, but if you could add all this in at the end of the season theres hundreds of people that support this game that would be happy..im sure if u make TRAINING FREE or even PAUSE TRAINING for just 2-3 days explaining your coming out with the beast of all updates, we will understand....and if people get bored, i will go on cam and do stupid things till they are happy.
Last edited Mar 13, 2009 23:20:50
 
dmfa41
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Statistics: net punting, kick/punt return yards allowed (+avg), total yards (including return yards, different from total offensive yards)
 
whitewolf
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Originally posted by dmfa41
Statistics: net punting, kick/punt return yards allowed (+avg), total yards (including return yards, different from total offensive yards)


You should add touchbacks and pinned inside 10 (5?) to those.
 
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