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Hagalaz
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Well, 2 games, set on scramble often, 0 scrambles.

*sigh*

Come on bort at least increase the frequency of this happening, even if you don't change anything else

throw us a bone here...
 
kostitsyn
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Originally posted by Hagalaz
Well, 2 games, set on scramble often, 0 scrambles.

*sigh*

Come on bort at least increase the frequency of this happening, even if you don't change anything else

throw us a bone here...


I averaged 2 rush per game since pre season, got 3 against a gutted team yesterday tho.
 
fightomega
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this NEEDS to be implemented
 
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bumpity bump mc-bumpster
lol

*edit* COME ON BORT, give this thread a LITTLE love? wontcha?
Last edited Mar 22, 2009 15:53:17
 
kostitsyn
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Originally posted by VladtheImpaler1
bumpity bump mc-bumpster
lol

*edit* COME ON BORT, give this thread a LITTLE love? wontcha?


No.
 
aliuking
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+1
 
kostitsyn
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Hello.
 
PlayMe
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+1
 
suske127
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+1, if we set our tactics to scramble,we run the ball(wich most QBs dont do/arent good at)and if we dont we sit there and get sacked.
 
cashpath
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+1 insert something here that makes it so I said something other than +1
 
.spider.
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The sollution:
Either another option to complement the "scramble almost never,sometimes,often" or a slider. It could be (to cut a long story short, pass scrambling or run scrambling - and yes, I know these terms don't exist. Bare with me for a moment).
A more detailed suggestion for the 2nd scramble option would be:
- When scrambling, allways go outside the pocket to make a pass
- When scrambling, go outside the pocket to make a pass, but check for possible run options
- When scrambling, check for pass options and run options
- When scrambling, try to go for the run, but check for possible pass options
- when scrambling, allways go for the run

PERFECT
 
Atropates
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+1
 
Mightyhalo
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I'm not sure it's really necessary. Looks like something that would just lead to a wave of exploits.
 
Demboyz
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Originally posted by jbleich
The sollution:
Either another option to complement the "scramble almost never,sometimes,often" or a slider. It could be (to cut a long story short, pass scrambling or run scrambling - and yes, I know these terms don't exist. Bare with me for a moment).
A more detailed suggestion for the 2nd scramble option would be:
- When scrambling, allways go outside the pocket to make a pass
- When scrambling, go outside the pocket to make a pass, but check for possible run options
- When scrambling, check for pass options and run options
- When scrambling, try to go for the run, but check for possible pass options
- when scrambling, allways go for the run

PERFECT


scrambling is not the problem its tucking and untucking to pass the ball. the def is taught that when the QB tucks the ball he is 100% going to run the ball. thats y if you look at the replays when the QB tucks to run way behind the LOS defenders leave there man and rushed to the LOS to try to tackle the QB. its sorta like a game plan your coach tells you anytime you see the QB tuck he's running dont worry bout your man cuz he not even thinking bout the pass anymore.
 
SAGA45
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Originally posted by Hagalaz
I'll get to the point right away to save people some time.

The problem:
In real American Football, scrambling isn't just running for the 1st-down marker. In GLB as it currently stands, it is. Going outside the pocket to try and both evade an incoming defender AND give time for receivers to get open is almost nonexistent in the game, and the current "scramble" settings are severely incomplete in this manner.

The sollution:
Either another option to complement the "scramble almost never,sometimes,often" or a slider. It could be (to cut a long story short, pass scrambling or run scrambling - and yes, I know these terms don't exist. Bare with me for a moment).
A more detailed suggestion for the 2nd scramble option would be:
- When scrambling, allways go outside the pocket to make a pass
- When scrambling, go outside the pocket to make a pass, but check for possible run options
- When scrambling, check for pass options and run options
- When scrambling, try to go for the run, but check for possible pass options
- when scrambling, allways go for the run


+1

In addition, these options should be available for advanced offensive AI outputs as well
 
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