User Pass
Home Sign Up Contact Log In
Forum > Suggestions > Epic Suggestions > How kicking should work - launch angles and blocked FGs
Page:
 
drifter
offline
Link
 
Those of you with ESPN the Magazine may have seen the snippet about kicking, where the kicker says that on a “normal” FG the angle of launch is 45 degrees. At their max range the angle of launch of more like 35 degrees.

The maximum makeable length of a kick for any given kicker should be the max at a 35 degree angle launch. The maximum makeable length of a kick for any given kicker at 45 degrees should be 2/3 the maximum length at 35 degrees.

Therefore a kicker who has a 60 yard max at 35 degrees, has a 40 yard max at 45 degrees and there is a one degree change in launch angle for every 1.33 yards from 40 to 60 for this particular kicker (the degree change per yard will change depending on the kicker’s maximum length at 35 degrees).

Of course, not every kicker will kick at the optimal angle at any given time. Based on the kicker’s stats they may kick at too high or too low an angle making the ball more blockable or short on longer kicks.

Now that we have an angle of launch we can calculate how high the ball is at the point where it intersects any defenders that it goes over. Seems a simple manner to use the basic jumping calculations to figure out if a defender can get a hand on it and block it.
 
Staz
offline
Link
 
Definitely a great start, actually. This could seriously give Bort and Co. some numbers to work with
 
Loganrobert85
offline
Link
 
Originally posted by Staz
Definitely a great start, actually. This could seriously give Bort and Co. some numbers to work with


i like it
 
Adderfist
online
Link
 
NO QQ KICKING SUCKS ALREADY /RAGE

Srsly though.... +1
 
veggieman
offline
Link
 
Originally posted by loganrobert85
Originally posted by Staz

Definitely a great start, actually. This could seriously give Bort and Co. some numbers to work with


i like it


Agreed. I wonder if this is how it works now.
 
drifter
offline
Link
 
Originally posted by veggieman
Originally posted by loganrobert85

Originally posted by Staz


Definitely a great start, actually. This could seriously give Bort and Co. some numbers to work with


i like it


Agreed. I wonder if this is how it works now.


I don't think there is currently much calculation of the proper launch angle or z axis since there are no blocked kicks.
 
G.O.D Turner
offline
Link
 
drifter, what do you do, vanish for two seasons and come back to make about 10 great suggestions before vanishing again? haha...anyway, if it doesn't work as this dictates, it should, at least, be comparable to it. Realism is key for this game to get any respect in the world of gaming...right now Bort's got what...maybe 1000 truly good loyal customers to this game, and that won't float him forever...
 
Hagalaz
offline
Link
 
Originally posted by drifter
Those of you with ESPN the Magazine may have seen the snippet about kicking, where the kicker says that on a “normal” FG the angle of launch is 45 degrees. At their max range the angle of launch of more like 35 degrees.

The maximum makeable length of a kick for any given kicker should be the max at a 35 degree angle launch. The maximum makeable length of a kick for any given kicker at 45 degrees should be 2/3 the maximum length at 35 degrees.

Therefore a kicker who has a 60 yard max at 35 degrees, has a 40 yard max at 45 degrees and there is a one degree change in launch angle for every 1.33 yards from 40 to 60 for this particular kicker (the degree change per yard will change depending on the kicker’s maximum length at 35 degrees).

Of course, not every kicker will kick at the optimal angle at any given time. Based on the kicker’s stats they may kick at too high or too low an angle making the ball more blockable or short on longer kicks.

Now that we have an angle of launch we can calculate how high the ball is at the point where it intersects any defenders that it goes over. Seems a simple manner to use the basic jumping calculations to figure out if a defender can get a hand on it and block it.

I'm sorry, you'll have to explain how a degree of 35 is better than 45. 45 is the ideal angle for projectile length. Either I don't understand the post or something doesn't look right there.
 
Knick
Sknickers
offline
Link
 
Very nice
 
fightomega
offline
Link
 
+1
 
ShamsTron
offline
Link
 
This is a very good, well thought out idea. I would love to see it in the game.
 
Slinger17
offline
Link
 
Originally posted by Hagalaz
Originally posted by drifter

Those of you with ESPN the Magazine may have seen the snippet about kicking, where the kicker says that on a “normal” FG the angle of launch is 45 degrees. At their max range the angle of launch of more like 35 degrees.

The maximum makeable length of a kick for any given kicker should be the max at a 35 degree angle launch. The maximum makeable length of a kick for any given kicker at 45 degrees should be 2/3 the maximum length at 35 degrees.

Therefore a kicker who has a 60 yard max at 35 degrees, has a 40 yard max at 45 degrees and there is a one degree change in launch angle for every 1.33 yards from 40 to 60 for this particular kicker (the degree change per yard will change depending on the kicker’s maximum length at 35 degrees).

Of course, not every kicker will kick at the optimal angle at any given time. Based on the kicker’s stats they may kick at too high or too low an angle making the ball more blockable or short on longer kicks.

Now that we have an angle of launch we can calculate how high the ball is at the point where it intersects any defenders that it goes over. Seems a simple manner to use the basic jumping calculations to figure out if a defender can get a hand on it and block it.

I'm sorry, you'll have to explain how a degree of 35 is better than 45. 45 is the ideal angle for projectile length. Either I don't understand the post or something doesn't look right there.


45 is optimum if launch pad and destination are same elevation.

If not, then lower is better. In this case, going up to the field goal post from the turf results in a maximum distance from a roughly 35 degree angle
 
Loganrobert85
offline
Link
 
i can get my 654233984284 year old calculus teacher to help.

but seriously, good ideas
 
Slinger17
offline
Link
 
Originally posted by loganrobert85
i can get my 654233984284 year old calculus teacher to help.

but seriously, good ideas


well, it has more to do with physics than calculus, but i've takn both of those classes, so if you get me the numbers i'll crunch them and figure out the max distance as well as the angle. I'd need height of field goal post and the initial velocity of the football, and i think i could figure it out from there...

Damn i'm a nerd....
Last edited Jan 23, 2009 21:46:07
 
ThaOutlaw
offline
Link
 
Originally posted by drifter
Those of you with ESPN the Magazine may have seen the snippet about kicking, where the kicker says that on a “normal” FG the angle of launch is 45 degrees. At their max range the angle of launch of more like 35 degrees.

The maximum makeable length of a kick for any given kicker should be the max at a 35 degree angle launch. The maximum makeable length of a kick for any given kicker at 45 degrees should be 2/3 the maximum length at 35 degrees.

Therefore a kicker who has a 60 yard max at 35 degrees, has a 40 yard max at 45 degrees and there is a one degree change in launch angle for every 1.33 yards from 40 to 60 for this particular kicker (the degree change per yard will change depending on the kicker’s maximum length at 35 degrees).

Of course, not every kicker will kick at the optimal angle at any given time. Based on the kicker’s stats they may kick at too high or too low an angle making the ball more blockable or short on longer kicks.

Now that we have an angle of launch we can calculate how high the ball is at the point where it intersects any defenders that it goes over. Seems a simple manner to use the basic jumping calculations to figure out if a defender can get a hand on it and block it.


This is why we missed you drifter good stuff
 
Page:
 


You are not logged in. Please log in if you want to post a reply.