Those of you with ESPN the Magazine may have seen the snippet about kicking, where the kicker says that on a “normal” FG the angle of launch is 45 degrees. At their max range the angle of launch of more like 35 degrees.
The maximum makeable length of a kick for any given kicker should be the max at a 35 degree angle launch. The maximum makeable length of a kick for any given kicker at 45 degrees should be 2/3 the maximum length at 35 degrees.
Therefore a kicker who has a 60 yard max at 35 degrees, has a 40 yard max at 45 degrees and there is a one degree change in launch angle for every 1.33 yards from 40 to 60 for this particular kicker (the degree change per yard will change depending on the kicker’s maximum length at 35 degrees).
Of course, not every kicker will kick at the optimal angle at any given time. Based on the kicker’s stats they may kick at too high or too low an angle making the ball more blockable or short on longer kicks.
Now that we have an angle of launch we can calculate how high the ball is at the point where it intersects any defenders that it goes over. Seems a simple manner to use the basic jumping calculations to figure out if a defender can get a hand on it and block it.
The maximum makeable length of a kick for any given kicker should be the max at a 35 degree angle launch. The maximum makeable length of a kick for any given kicker at 45 degrees should be 2/3 the maximum length at 35 degrees.
Therefore a kicker who has a 60 yard max at 35 degrees, has a 40 yard max at 45 degrees and there is a one degree change in launch angle for every 1.33 yards from 40 to 60 for this particular kicker (the degree change per yard will change depending on the kicker’s maximum length at 35 degrees).
Of course, not every kicker will kick at the optimal angle at any given time. Based on the kicker’s stats they may kick at too high or too low an angle making the ball more blockable or short on longer kicks.
Now that we have an angle of launch we can calculate how high the ball is at the point where it intersects any defenders that it goes over. Seems a simple manner to use the basic jumping calculations to figure out if a defender can get a hand on it and block it.