In real football a qb has an entire bag of tricks he can use in terms of pass velocity. GLB does not reflect this, qb's in GLB always use the same pass velocity regardless of coverage or route distance. We need an update to the pass velocity tactics. With the advent of the running style slider, and the route creativity drop down menu we need to upgrade some of the qb tactics as well.
What I propose is have a slider that dictates the pass velocity for each type of coverage situation and route distance.
How it would work is you would have a list of coverage situations(just like the current drop down menu for the throw away thresh hold). Underneath each coverage situation is a slider for pass velocity. Slider all the way to the left is a loft pass; all the way to the right is a bullet pass.
Qb's also need these to combine with a series of route distance sliders. Repeating the process with route distance and a velocity slider. Then have it operate like the AI does and have it check against itself in a top down manner, so it would first check the coverage situation sliders then the distance sliders. Then it would choose a match and then throw a pass.
Originally posted by jared
pass velocity tactics
coverage situation
somewhat covered
loft<------>bullet
well covered
loft<------>bullet
heavily covered
loft<------>bullet
route distance
short routes
loft<------>bullet
medium routes
loft<------>bullet
deep routes
loft<------>bullet
timing routes(curl paterns, fade routes)?(not sure about this one)
loft<------>bullet
then have it check against itself in a top down manner like how the AI engine works
route breaking logic for recievers in a series of dropdown menus and sliders
Originally posted by jared
break route time
5 ticks
7 ticks
when route is finished
route depth/direction %
ball<--------------->endzone
not sure about the time alloted(ticks)
also have a scramble frequency slider to couple with the drop down menu
scrabmle for yards<------------->scramble to find the open reciever
QB throwing style by bert http://goallineblitz.com/game/forum_thread.pl?thread_id=1763102
Originally posted by Bert28
The choices right now are
Bullet- throw it as hard as you can
Medium- Put some finesse on it
Lofty- Means just what it says
Every QB uses everyone of these, if the guy is wide open you do not need to throw it as hard as you can and if you need to throw it in a tight spot you might want to put a little extra on it.
The QB should have an intelligence ability or some kind of ability to know when to throw each pass. You shouldn't throw one or the other every time.
Or have a slider
Cautious........Medium.........Risky
The higher you set it, the more chances the QB will take throwing the football into tight spaces or to receivers that aren't open.
How about sliders for three scenarios:
-------------------------------------------------------------------------
Close game
Game manager-----------Solid--------------Gunslinger
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Losing big
Game manager-----------Solid---------------Gunslinger
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Winning big
Game manager-----------Solid----------------Gunslinger
--------------------------------------------------------------------------
What I propose is have a slider that dictates the pass velocity for each type of coverage situation and route distance.
How it would work is you would have a list of coverage situations(just like the current drop down menu for the throw away thresh hold). Underneath each coverage situation is a slider for pass velocity. Slider all the way to the left is a loft pass; all the way to the right is a bullet pass.
Qb's also need these to combine with a series of route distance sliders. Repeating the process with route distance and a velocity slider. Then have it operate like the AI does and have it check against itself in a top down manner, so it would first check the coverage situation sliders then the distance sliders. Then it would choose a match and then throw a pass.
Originally posted by jared
pass velocity tactics
coverage situation
somewhat covered
loft<------>bullet
well covered
loft<------>bullet
heavily covered
loft<------>bullet
route distance
short routes
loft<------>bullet
medium routes
loft<------>bullet
deep routes
loft<------>bullet
timing routes(curl paterns, fade routes)?(not sure about this one)
loft<------>bullet
then have it check against itself in a top down manner like how the AI engine works
route breaking logic for recievers in a series of dropdown menus and sliders
Originally posted by jared
break route time
5 ticks
7 ticks
when route is finished
route depth/direction %
ball<--------------->endzone
not sure about the time alloted(ticks)
also have a scramble frequency slider to couple with the drop down menu
scrabmle for yards<------------->scramble to find the open reciever
QB throwing style by bert http://goallineblitz.com/game/forum_thread.pl?thread_id=1763102
Originally posted by Bert28
The choices right now are
Bullet- throw it as hard as you can
Medium- Put some finesse on it
Lofty- Means just what it says
Every QB uses everyone of these, if the guy is wide open you do not need to throw it as hard as you can and if you need to throw it in a tight spot you might want to put a little extra on it.
The QB should have an intelligence ability or some kind of ability to know when to throw each pass. You shouldn't throw one or the other every time.
Or have a slider
Cautious........Medium.........Risky
The higher you set it, the more chances the QB will take throwing the football into tight spaces or to receivers that aren't open.
How about sliders for three scenarios:
-------------------------------------------------------------------------
Close game
Game manager-----------Solid--------------Gunslinger
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Losing big
Game manager-----------Solid---------------Gunslinger
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Winning big
Game manager-----------Solid----------------Gunslinger
--------------------------------------------------------------------------
Last edited Jan 10, 2009 13:03:04