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Forum > Suggestions > Epic Suggestions > Off-season Addition: Training Camp...
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davery
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+1
 
KamikazeHawk
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Sounds good to me!
 
Bobwalski
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+1
 
DerekEstep
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+1
 
tralaque
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+1
 
Chysil
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1) What day would it start? Players that don't resign and thus are released on day 41 are effected by the roster freeze and cannot sign until day 42? Would it start day 42? Would it be handled at rollover, so by rollover from day 42-43 you need to be on a team or you miss out?

2) Can you do individual drills as well as well as team drills? Or are individual drills intended for people not on a team.

3) Is there a way to turn off alerts so people with 20+ players don't get 20+ daily alerts about training camp?

4) Would players in plateau / decline still gain XP?

5) With potentially (11 x 500) or 5 and a half levels out there worth of XP, wouldn't this significantly hurt players that didn't get the chance to do it (kind of like old training system to new training system). Is there any way to try and get the older players to retroactively do this, or would it just be "too bad for you" type thing?

6) Are the costs listed above cost per day, or cost per offseason?
 
BigCowboysFan
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Originally posted by Chysil
1) What day would it start? Players that don't resign and thus are released on day 41 are effected by the roster freeze and cannot sign until day 42? Would it start day 42? Would it be handled at rollover, so by rollover from day 42-43 you need to be on a team or you miss out?


Training camp would start at the end of rollover from day 42 to 43. This would put the end of training camp somewhere in the neighborhood of day -7 to be concluded. The training camp could either be handled at rollover or could be staggered throughout the day similar to games. However, in order to make the timing deadline it would need to run every day and not every other day.

As mentioned in the OP, if you are not on a team you cannot participate in training camp. However, if a player signs during the middle of a training camp, just like a player signing in the middle of the season to a team, that player would be eligible to participate in the next days activities. This would avoid any possible exploitation of the XP gains just like joining a team in the middle of the season did (double game XP).

Furthermore, if you are not on a team during training camp, you can still participate in the individual drills listed in part 2 of the OP.

Originally posted by Chysil
2) Can you do individual drills as well as well as team drills? Or are individual drills intended for people not on a team.


This is one of the benefits of joining a team early. If you are on a team, then you get to participate in the training camp and individual drills during the off season. If you are not on a team, you can only participate in the individual drills. This is an incentive to join teams early at the start of the off season to reap the full benefits of the off season.

Originally posted by Chysil
3) Is there a way to turn off alerts so people with 20+ players don't get 20+ daily alerts about training camp?


A simple check box when picking the individual drills for each player with something that states:

[ ] I would like to receive alerts about this players performance on daily off season drills.

This would suffice. If you want them, check the box. If you don't, don't check the box. Either way the drill results will be placed at the bottom of your players page. Just like a players build, you can choose to show how your player performed in these drills or not.

Originally posted by Chysil
4) Would players in plateau / decline still gain XP?


No. A player in plateau/decline would not gain any XP or morale from participating in any of the drills or training camps. However, since there are no gains for the player, they just get information from participating there would be no cost to those players in plateau or decline.

Originally posted by Chysil
5) With potentially (11 x 500) or 5 and a half levels out there worth of XP, wouldn't this significantly hurt players that didn't get the chance to do it (kind of like old training system to new training system). Is there any way to try and get the older players to retroactively do this, or would it just be "too bad for you" type thing?


Well, I wouldn't call it a "too bad for you" type deal as far as the individual drills are concerned. Younger players are going to have to make some decisions on what to do. They won't be able to participate in every drill every year for awhile more than likely. And, if they do, they'll be hurting AEQ and upgraded equipment in the long run. Its very decision oriented on the younger players whereas the older players, flat out, will be able to participate in max drills until plateau. There are both advantages to older players and disadvantages but the exact same thing can be said for younger players as well. (I.E. sacrifice possible creation of AEQ for individual drills, etc.).

As far as older players are concerned with the training camp itself, I would liken it to the old training to new training method. That is really the best way to look at it. I really don't see anyway to retroactively do it. You can't pull that cash from team finances and if you really do anything with it, basically you would just be giving free levels of XP to the older players. Perhaps, a possible solution would be to give players over "X" days old a free boost or something similar. But, aside from that, I don't see a way to make that a possibility.

Originally posted by Chysil
6) Are the costs listed above cost per day, or cost per offseason?


The costs listed above are the total cost per off season. So, a National Pro League Team would pay $2.5 million and that would cover the cost of the entire training camp for the team.

=========================
Answer above. Added to OP.
 
BigCowboysFan
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....OP kind of turned into a novel.
 
Chysil
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with individual and team offseason training camps you are looking at a potential of around 7700 xp over the course of a dots career. That means most every dot will reach level 80 for level 80 EQ. So we are looking at 7 levels of auto level gains, 35 skill points, and 4 levels of EQ upgrades.

I think that's a pretty huge impact on the game. I'd be more inclined to go for it, if the benefits were more limited. I think they are a little too much as listed in the OP to be honest.

that's just my opinion
 
Redskin2141
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+999
 
BigCowboysFan
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Originally posted by Chysil
with individual and team offseason training camps you are looking at a potential of around 7700 xp over the course of a dots career. That means most every dot will reach level 80 for level 80 EQ. So we are looking at 7 levels of auto level gains, 35 skill points, and 4 levels of EQ upgrades.

I think that's a pretty huge impact on the game. I'd be more inclined to go for it, if the benefits were more limited. I think they are a little too much as listed in the OP to be honest.

that's just my opinion


It is definitely open to suggestions. I just came up with some generic figures as far as the gains are concerned. There are many different things that could be done as far as what is given to a player for participating, etc.

But, also, I don't think that getting to level 80 is necessarily a bad thing either. I don't see it as a huge impact on the game at all. If all leagues were still level based, I could understand but they aren't. They are age based. A few extra levels wouldn't have much of an impact except higher level players.
 
Chysil
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you would have a gap where some people couldn't make it, but the season younger dots can make level 80. With extended plateau it's a big deal, it means that the dots of the season that couldn't make it would be significantly worse, even if it's just a 1 level difference, the additional level of EQ is a huge deal (kind of like how they have a whole boosting system to reach 72 currently)

I would be more up for this if the XP or whatever was halved or worse
 
mjpol2000
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BigCowboysFan
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Originally posted by Chysil
you would have a gap where some people couldn't make it, but the season younger dots can make level 80. With extended plateau it's a big deal, it means that the dots of the season that couldn't make it would be significantly worse, even if it's just a 1 level difference, the additional level of EQ is a huge deal (kind of like how they have a whole boosting system to reach 72 currently)

I would be more up for this if the XP or whatever was halved or worse


That makes sense. I can see that. I didn't even think of that. I've adjusted the XP gains which basically would reduce the XP gains to about a half a level gain as opposed to over a level gain from off season workouts. I think this should round things out much better.
 
Drizzy
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