User Pass
Home Sign Up Contact Log In
Forum > Goal Line Blitz > Position Talk > Head Fake/Spin/Juke
Page:
 
Bukowski
offline
Link
 
Originally posted by Ken1
Head Fake and Juke were working well, but then people whined because their 50 Vision (that's 50 out of 100) CB's were getting faked out and that supposedly wasn't fair.

So Bort caved to the whiners and nerfed the hell out of those SA's.


Well there should be some kind of happy medium.

There are people with tons of points in Head Fake or Juke, that don't see ANY kind of advantage whatsoever.
 
Ken1
offline
Link
 
Originally posted by Bukowski
Originally posted by Ken1

Head Fake and Juke were working well, but then people whined because their 50 Vision (that's 50 out of 100) CB's were getting faked out and that supposedly wasn't fair.

So Bort caved to the whiners and nerfed the hell out of those SA's.


Well there should be some kind of happy medium.

There are people with tons of points in Head Fake or Juke, that don't see ANY kind of advantage whatsoever.


I agree, although I don't think any change was needed at all. But those SA's really need some improvements over where they are now.

I have a WR who I built largely around using Head Fake to get open against faster CB's, and it never works as is.
 
Bukowski
offline
Link
 
Originally posted by Ken1
Originally posted by Bukowski

Originally posted by Ken1


Head Fake and Juke were working well, but then people whined because their 50 Vision (that's 50 out of 100) CB's were getting faked out and that supposedly wasn't fair.

So Bort caved to the whiners and nerfed the hell out of those SA's.


Well there should be some kind of happy medium.

There are people with tons of points in Head Fake or Juke, that don't see ANY kind of advantage whatsoever.


I agree, although I don't think any change was needed at all. But those SA's really need some improvements over where they are now.

I have a WR who I built largely around using Head Fake to get open against faster CB's, and it never works as is.


I agree, it shouldn't have been adjusted at all.

I have a RB that I built around Head Fake as well, and it's never worked at all. He even had 7 Head Fake/60+ Agility while playing against Level 15 defenders, and he still didn't freeze/head fake anyone. It was/is completely ridiculous.

It basically comes down to everything that anyone has the slightest bit of success with, ends up getting nerfed. I feel that this is pretty disrespectful to us, as paying customers. I mean, things that are successful for a few seasons in a row, should conceivably be productive from one season to the next. But that happens too many times, the average user figures out that such and such SA is pretty good, so he goes out and buys a flex point package to create said player, then that offseason, the SA gets nerfed, and said player is rendered useless, without any warning whatsoever.

It's happened to tons of SAs, but no one wants to speak up about it, so nothing ever happens. Super Vision was almost killed. Head Fake/Juke were also destroyed. I mean these are some things that entire builds were based upon, that were completely taken away with one stroke of the keyboard. And it's not like they just get a tiny adjustment, they get almost wiped out.

So then it becomes a question of: Do I continue to pump points into Head Fake, even though I've seen NO results whatsoever, just because logic tells me that if I hit 8 or 9, that it would have to start to be worth the points that I've already put into it. But the other school of thought is that if I haven't seen any kind of production with 7 levels, then I should probably cut my losses and move on to something else.

It's very frustrating.
 
arcbee007
offline
Link
 
Originally posted by Bukowski
Originally posted by Ken1

Originally posted by Bukowski


Originally posted by Ken1



Head Fake and Juke were working well, but then people whined because their 50 Vision (that's 50 out of 100) CB's were getting faked out and that supposedly wasn't fair.

So Bort caved to the whiners and nerfed the hell out of those SA's.


Well there should be some kind of happy medium.

There are people with tons of points in Head Fake or Juke, that don't see ANY kind of advantage whatsoever.


I agree, although I don't think any change was needed at all. But those SA's really need some improvements over where they are now.

I have a WR who I built largely around using Head Fake to get open against faster CB's, and it never works as is.


I agree, it shouldn't have been adjusted at all.

I have a RB that I built around Head Fake as well, and it's never worked at all. He even had 7 Head Fake/60+ Agility while playing against Level 15 defenders, and he still didn't freeze/head fake anyone. It was/is completely ridiculous.

It basically comes down to everything that anyone has the slightest bit of success with, ends up getting nerfed. I feel that this is pretty disrespectful to us, as paying customers. I mean, things that are successful for a few seasons in a row, should conceivably be productive from one season to the next. But that happens too many times, the average user figures out that such and such SA is pretty good, so he goes out and buys a flex point package to create said player, then that offseason, the SA gets nerfed, and said player is rendered useless, without any warning whatsoever.

It's happened to tons of SAs, but no one wants to speak up about it, so nothing ever happens. Super Vision was almost killed. Head Fake/Juke were also destroyed. I mean these are some things that entire builds were based upon, that were completely taken away with one stroke of the keyboard. And it's not like they just get a tiny adjustment, they get almost wiped out.

So then it becomes a question of: Do I continue to pump points into Head Fake, even though I've seen NO results whatsoever, just because logic tells me that if I hit 8 or 9, that it would have to start to be worth the points that I've already put into it. But the other school of thought is that if I haven't seen any kind of production with 7 levels, then I should probably cut my losses and move on to something else.

It's very frustrating.


They work from time to time but you have to think of SA like Speed. The more you pour in the faster your top speed is. Now with SA's the more Agility (or key attritubes) you have the more often they will work.

So just like everyone said you need a minimum of 80 speed to be an effective receiver, you need a minimum of 80 AGility to see your SA's go off 1/3 plays or something.
 
Link
 
Yes, but not all SA's for all postions are created-equal. ( It would be nice if they all actually worked as indicated )
So this in the end creates a bunch of agents upset at spending too-much SP into SA's too early .... (because the SA's don't exactly Spell-it-0ut for the player and say how or when they will activate) and then there's the whole factor of " does this SA even work? " ( I can't tell you how many SA's diff. position forums say don't work but it's sick....) I've especially heard that Big Sack and Big Hit don't work for a shizzle.... Monster Hit may now actually work... (has it in the past though?) . Many of these things need to be addressed IMO before this game hits the "next level".
 
Page:
 


You are not logged in. Please log in if you want to post a reply.