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Forum > Suggestions > Epic Suggestions > More options to spend Money on
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SikoraP13 DTD
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Currently, the money we receive is only good for 2 things, training and equipment. With the equipment fund, really, there's only 1 thing. Training. My goal here will be to try to come up with more things to spend $ on.

Workers:
These will be bought once/season. You can only have one, so choose wisely. The price has still to be set, but I was thinking somewhere between 10K-20K, but it could also be league dependent (BBB costs less than Pro).

The higher the level, the better the bonus. A level 3 has all the bonuses of a level 1, and a level 2 as well.

(Prices are just examples)

Level 1 worker costs $10K.
Level 2 worker costs $30K
Level 3 worker costs $50K

Personal Assistants:

Level 1-Personal Assistant: Increase stamina by x% and a +1 to confidence for the season. If you have less to do, you'll be more energized for your game and feel more entitled.
-credit to MarlinsDynasty

Level 2-Motivator: Doubles morale increases and halves morale decreases. Also does the same as a Personal Assistant.

Level 3-Nutritionist: Would work side by side with Bort's weight class ideas. Would allow you to increase/decrease your weight by x% every season.

Public Relations:

Level 1-PR Representative: It would increase your players fame by x% based on the # of plays he gets.

ie. 20 plays would get normal fame boost + 3% boost
60 plays would get normal fame boost + 9% boost


Level 2-Marketing Agent: Adds x number of tickets in your favor to the lottery for endorsement deals. The higher your fame, the more tickets in the lottery your marketing agent provides.

Level 3- Media Corporation Head- Doubles fame boost of level 1. Also increases $ made on commercials.

Trainers:

Level 1-Personal Trainer: increases all intense training by x%. also a .5%-1% increase in a chosen skill(credit to Zach Hendo for the skill increase).

Level 2- Mentor: Having this veteran around would allow you to reach the veteran abilities 1 level sooner/season that he is hired.
For 10 bonus tokens, you can get one of the veteran s/a's for your position from your mentor. Would stay for the career of the player. Could continue to be upgrades every season with 10 bonus tokens, like adv equipment can be for 8.

Level 3- Legendary Mentor: Increases %age chance VAs by 5%. (if your V/A has 10% chance of occuring, if now has 15%)


Outside Activites:
1 Time cost adds a 1 time boost. Cost of these could be determined by the worker you hired. You can only do 1 of these per off day. This helps the rich get richer scenario from happening. Could also be added to the normal training activites.

Autograph Session: Increase confidence and team support for the next game by a small %. Causes a small hit to morale(who wants to sit there and sign autographs for 3 hours?)

Team Bonding Exercise: Increases that players chemistry to the rest of his squad. (this assumes chemistry is based on an individual basis.) Causes a slight hit to stamina, but an increase in morale.

Charity Work: adds a +1 to morale, a small % to fame, and a temp boost +3 to confidence for 1 game. Slight hit to stamina for the next game.

Commercials: Gives a 1 time sum of $ to a player . The amount is affected by having a PR person and their level as well as your overall fame. Has a chance to increase fame by x% but also has a slight chance to decrease fame x% (ie. the product you advertise for causes cancer and hemophilia.)

Interviews: Boosts fame by x%. low % chance of damaging team chemistry. Slight hit to stamina for the next game. Gain small sum of $.

Shopping Spree: For 250*your level+2000, you get 2 shopping tokens.

Act in a Movie: Causes a drop in stamina to the next game. Start next game at 80% energy. Increase fame, increase/decrease morale (movie is a hit, or a flop). Gain in $.


Homes/Cars: One could buy apartments/homes/cars with their $. This could increase morale slowly. It could also just be a way to show off to the other players.

Buy a home gym: Adds 1 TP for that player/day during the offseason because they can continue their training at home. Seasonal maintanence cost of 5000+(level*250).

Buy a video game system: Adds +1 to confidence and increase morale. Maintainence cost of $500.

Buy a swimming pool: Adds a +2 to stamina. Seasonal maintanence cost of 1K.

Another take on this from UltraX

Originally posted by UltraX

3. Houses

A. There are 5 houses.
Cardboard House - Trailor Park Trailor - Suburban House - Victorian - Mansion
Default
+1 Confidence +1 Vision +1 Stamina +1 Speed +1 any stat
Note: These houses will cost ALOT of money.

B. You could also have things like this:

Weight Room - .5 Strength
Swimming Pool - .5 Stamina
Computer - .5 Vision
Treadmill - .5 Speed
Grill - 5 lbs

C. Yes I said 5 lbs. Grills cost somewhere like $150 to use, and you gain 5 lbs. This is a way people like WR or CB or O-line and D-line can gain lbs to be more physical and less slanky, and get some more area for O-line and stuff for D-line




Energy Drinks: Kinda lame, i know, but hear me out on this one. It would decrease the rate at which your energy fell in the first half by x%. After the first half is over, the player would "crash" and lose x energy points. Cost of $500(not a realistic price, I know, but for the purposes of the sim, it could work.)

jamz had a similar idea...
Originally posted by jamz
Temp boost for games, for ridiculous amounts of player cash.

No one is gunna waste tokens to temp boost, but this may be a feasible thing to spend cash on as long as the cost was restrictive




Any Ideas/Inputs would be appreciated.
Edited by SikoraP13 DTD on May 26, 2010 22:16:00
Edited by SikoraP13 on Jun 12, 2009 21:57:43
 
Sharpie
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i like the idea of having trainers and things but who would control them?
 
dmfa41
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Hooray for Charity Work!
 
MikeV99
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Not bad so far....
 
SikoraP13 DTD
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Originally posted by Sharpie2788
i like the idea of having trainers and things but who would control them?


What do you mean by this? The players would decide which one was purchased every season. The money would just go away like the $ for equipment does now.
 
Sharpie
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would agents get to create them and not sign them to their own players or would these be controlled by Bort/GLB?
 
SikoraP13 DTD
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Originally posted by Sharpie2788
would agents get to create them and not sign them to their own players or would these be controlled by Bort/GLB?


These would be controlled similar to the equipment...same style, so I guess they would be Bort/GLB controlled. You buy each one for each player and its like a piece of equipment except with the bonuses specified.

Hopes that answers your question.
 
Sharpie
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yea it does. i kinda like the idea but im not entirerly sure that it should happen. Its a little bit of the rich get richer
 
Dryzzt23
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What about TV/radio/advertisement/appearance revenue?

How about stadium naming rights?
 
SikoraP13 DTD
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Originally posted by Dryzzt23
What about TV/radio/advertisement/appearance revenue?

How about stadium naming rights?


As for the first, those could be ways to earn money. The second, would be more team based, and this is more a player based thread.
 
Deathblade
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I kind of dislike the thought of more money = better player.

Granted, you could say it does have a small effect now, due to training and equipment upgrades, but that is a rather small effect, and ALL teams can afford training, and most teams can afford equipment eventually.
 
SikoraP13 DTD
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Originally posted by Deathblade
I kind of dislike the thought of more money = better player.

Granted, you could say it does have a small effect now, due to training and equipment upgrades, but that is a rather small effect, and ALL teams can afford training, and most teams can afford equipment eventually.


I agree with you, to an extent, my only issue is that why have the money if there's no way to spend it. Considering min salary and bonuses allow for more than just training costs, why not have items to spend that extra $ on.
 
SikoraP13 DTD
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Originally posted by Sharpie2788
yea it does. i kinda like the idea but im not entirerly sure that it should happen. Its a little bit of the rich get richer


I've revised it a bit so that it's less of a rich get richer...main changes...1 worker/player/season, 1 activity/off day.
 
TxSteve
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i agree that players need more options to spend money on...

i don't love your specific ideas, personally - but they are interesting...maybe we will have more ideas once fame has been put in and we've gotten some time to go through it
 
ProfessionalKop
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Originally posted by TxSteve
i agree that players need more options to spend money on...

i don't love your specific ideas, personally - but they are interesting...maybe we will have more ideas once fame has been put in and we've gotten some time to go through it


this is what i was thinking
 
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